EQ2 FURNITURE



Total items sold by Bursar Sirenia: 24
Pets
a lesser djinn
This item can be placed on the floor in any house type.

A Lesser Djinn

NO-TRADE

Rent Status
Reduction
200

Purchased from Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 12g.

Discovered on 14 Sep 2005 at 0:31:41 PDT.
Pets
a tiny sphinx
This item can be placed on the floor in any house type.

A Tiny Sphinx

NO-TRADE

Rent Status
Reduction
200

Purchased from Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 12g.

Discovered on 14 Sep 2005 at 0:31:42 PDT.
Pets
Bedazzler
This item can be placed on the floor in any house type.

A housepet that can be used as a combatant in the Maj'Dul arena.

Purchased from Bursar Sirenia in The Court of Truth (4, 0, 29) for 6s.

Discovered on 14 Sep 2005 at 0:31:44 PDT.
Mounts
Black-saddled Dervish Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Dervish Destrier with Black Saddle
A Dervish destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 14:21:31 PDT.
Mounts
Black-saddled Rujarkian Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Rujarkian Destrier with Black Saddle
A Rujarkian destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 8:49:19 PDT.
Books
Clefts of Rujark Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Clefts of Rujark Creature Cataloging'

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4) or Bursar Hulna in The Court of the Coin (-7, 0, 25) or Bursar Sirenia in The Court of Truth (4, 0, 29) for 34s 56c.

Discovered on 13 Sep 2005 at 23:08:45 PDT.
Clefts of Rujark Creature Catalog
By Jergo Wheybringer
Travel down the old Orc Highway in the Sinking Sands. Where the road forks, a short spur heading into the sandstone hills leads directly to the Clefts of Rujark.

As the name implies, this is a bastion of the Rujarkian orcs.
Indeed, the majority of the Clefts' residents are orcs of one sort or another.

Why they have congregated in such numbers and diversity is anyone's guess, but it is clear that this is an area in which much happens unseen.
Over lengths of time unimaginable, layer upon layer of sand and stone have compressed into bands of brown and pale blue.

Within these bands are mineral deposits which the orcs mine industriously within the deep and narrow canyons. The Clefts include an array of tunnels in which the orcs can take the ore from its raw state to finished product without ever leaving the area.

Heavy wooden doors (wood imported from Zek, judging by their thickness and quality) barricade the Clefts' entrances. Scaffolding of the same high-quality timber provides access to higher levels within the canyon.
Within the Clefts, a variety of denizens make their homes -- some by choice, others by force. The orcs have never turned away free labor from external resources, such as unfortunate local Dervins.

The Steelslave orcs patrol the lowest level constantly, often in the company of fierce marrowjaws that are somewhat, though not entirely, domesticated.

Turning into any of the passages, one may encounter miners and toilers, or perhaps orcs simply taking a breather from the backbreaking labor.
Sunlight rarely penetrates the Clefts to its floor, leaving the air dry but not unbearably hot. Within the mines themselves, the thick stone walls keep temperatures very mild indeed.

Almost pleasant, though the company could be improved upon!

As one travels higher in the Clefts, there is a change in both temperature and personnel. At the highest levels, one will encounter orcs bearing both Deathfist and Crushbone markings.
With its vast network of mines and tunnels, the Clefts of Rujark can take many days to explore.

With a bit of luck, some excellent provisioning and a band of well-trained friends along, you might consider a trip through these orc-infested canyons at least once. It is nothing less than an adventure of the highest sort.

You might even be lucky enough to glimpse the harpies diving from above to pick off orcs on the ramparts! It is a truly breathtaking sight.
Tapestries
Court of Tears Tapestry
This item can be placed on the wall in any house type.

TREASURED

Rent Status
Reduction
100

Quest reward from [52] Service of the Blades (Sinking Sands) (Repeatable), started by Majah L'Asi in The Sinking Sands or from [52] Service of the Coin (Sinking Sands) (Repeatable), started by Majah L'Asi in The Sinking Sands or from [52] Service of Truth (Sinking Sands) (Repeatable), started by Majah L'Asi in The Sinking Sands (must be completed 8 times).

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of Tears
or requires completing the Quest "Service of Truth" 8 times or requires completing the Quest "Service of the Blades" 8 times or requires completing the Quest "Service of the Coin" 8 times
or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of Tears
or requires completing the Quest "Service of Truth" 8 times or requires completing the Quest "Service of the Blades" 8 times or requires completing the Quest "Service of the Coin" 8 times
or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Tears
or requires completing the Quest "Service of Truth" 8 times or requires completing the Quest "Service of the Blades" 8 times or requires completing the Quest "Service of the Coin" 8 times
for 6s.

Discovered on 17 Dec 2009 at 17:27:50 PST.
Tapestries
Court of Truth Tapestry
This item can be placed on the wall in any house type.

TREASURED

Rent Status
Reduction
100

Quest reward from [52] Service of Truth (Sinking Sands) (Repeatable), started by Majah L'Asi in The Sinking Sands (must be completed 5 times).

Purchased from Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth
or requires completing the Quest "Service of Truth" 5 times
for 6s.

Discovered on 19 Dec 2009 at 23:43:13 PST.
Mounts
Green-saddled Dervish Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Dervish Destrier with Green Saddle
A Dervish destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 14:21:35 PDT.
Mounts
Green-saddled Rujarkian Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Rujarkian Destrier with Green Saddle
A Rujarkian destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 8:49:07 PDT.
Pets
Harbinger
This item can be placed on the floor in any house type.

A housepet that can be used as a combatant in the Maj'Dul arena.

Purchased from Bursar Sirenia in The Court of Truth (4, 0, 29) for 6s.

Discovered on 13 Sep 2005 at 23:08:56 PDT.
Books
Maj'Dul Inhabitants Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Maj'Dul Inhabitants Cataloging'

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4) or Bursar Hulna in The Court of the Coin (-7, 0, 25) or Bursar Sirenia in The Court of Truth (4, 0, 29) for 34s 56c.

Discovered on 13 Sep 2005 at 23:08:49 PDT.
Maj'Dul Inhabitants Catalog
By Jergo Wheybringer
The city of Maj'Dul brings frontier justice to the impressionable "barrashar" arriving from beyond its walls.

Barrashar means outsider and the term is applied to anyone who is not a native Dervin of the surrounding region, no matter how long that individual has claimed Maj'Dul as home.

Though a dangerous city, Maj'Dul has intrinsic beauty that cannot be denied.
High above the desert floor, Maj'Dul rises from atop a high plateau in a series of terraces. The lower terraces are mainly inhabited by the less fortunate of the city's residents.

The highest point of the city is the Sultan's Palace, an imposing structure that houses the city's arena. The arena is an unusual feature that Maj'Dulians use to regulate changes in their laws.
Most of Maj'Dul's residents are Dervins, descended from the Dervish Empire which once terrorized the deserts of Ro and environs.

City life has not reduced these citizens' desire for mayhem and bloodshed. Using the arena allows the residents (and barrashar) to blow off some steam without attracting attention from the Sha'ir.

The Sha'ir use flying carpets to keep a watchful eye o the streets below.
The streets of Maj'Dul could do with quite a bit of watching. Roving thugs and street rats scurry through the many passages and narrow stairs that link the various terraces.

Additionally, one may find that some of the city's three main Courts has taken offense to one's actions, meaning that guards of various factions will attempt to even the score.

Banners hanging from the towers around the city announce which Court has the upper hand, but power fluctuates rapidly between them.
The climate of Maj'Dul is dry and hot with variable winds especially on the higher terraces.

The evenings are slightly cooler, though the heat of the day is retained by its many whitewashed buildings and cobbled streets.

Patches of greenery exist near a few structures, watered through a variety of cisterns and pipes that would do a gnome proud. In these areas, one may also find camels, elephants and the ubiquitous monkeys.
Books
Pillars of Flame Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Pillars of Flame Creature Cataloging'

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4) or Bursar Hulna in The Court of the Coin (-7, 0, 25) or Bursar Sirenia in The Court of Truth (4, 0, 29) for 34s 56c.

Discovered on 13 Sep 2005 at 23:08:50 PDT.
Pillars of Flame Creature Catalog
By Darn McMalner
The area known as the Pillars of Flame has an array of interesting creatures and geographical formations.

It is situated in the north-western area of Ro, and borders both the Sinking Sands and the Clefts of Rujark. Rocks make up pillars and valleys that dot and surround the land, with sand filling the gaps. The high walls of the valleys can create beautiful sunless-landscape in the middle of the day.

The creatures that fill that landscape rarely care for aesthetics, however.
Within the rock-walled valleys goblins, Cyclops and a number of wild beasts make their home. Perched above, harpies greedily survey the landscape looking for anything they can scavenge.

Hidden carefully away, djinn, naga, and even the Ashen Order all find their niche within the Pillars of Flame.

Many portions of this land lack direct accessibility, which only serves to make the local inhabitants that much more interesting.
The high rock walls can help shield one from the sun, but the air is relentlessly hot.

The only respite comes from rapid breezes that -- while not cool -- help stir up the stagnant, hot air. When faced with unbearable heat it can be unnerving to realize that so many creatures call this land their home.

Presence of the Dervin Empire is sparse in the Pillars of Flame, but in many ways it hosts its own desert empire.
When seen from ground level it is hard to appreciate the beauty of the Pillars of Flame. From above (say seen from Maj'Dul) one can better take in the region as a whole.
The intricate, maze-like valleys weave themselves into the pathways for warriors of all types. Goblins mine away, cyclopes patrol their territory and the lesser species work to merely survive.
It is a delicate yet harsh system that is hard to fit oneself into.
From the Pillars of Flame one can visit the Sinking Sands to the east, or the Clefts of Rujark to the south.

No other regions border the Pillars of Flame, but caves and hidden valleys scatter the landscape, known only to their inhabitants and the all-seeing harpies. Though the harpies avoid them, the curiosity of adventurers creates a never ending search for hidden lands and treasures.
Mounts
Pink-saddled Dervish Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Dervish Destrier with Pink Saddle
A Dervish destrier horse.

LORE  NO-TRADE  ORNATE
Slot
Charm
Level
1


Discovered on 29 Jul 2009 at 7:43:11 PDT.
Mounts
Pink-saddled Rujarkian Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Rujarkian Destrier with Pink Saddle
A Rujarkian destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 14:21:47 PDT.
Mounts
Purple-saddled Dervish Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Dervish Destrier with Purple Saddle
A Dervish destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 8:47:44 PDT.
Mounts
Purple-saddled Rujarkian Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Rujarkian Destrier with Purple Saddle
A Rujarkian destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 14:21:53 PDT.
Mounts
Red-saddled Dervish Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth
.

Furniture version of:
Dervish Destrier with Red Saddle
A Dervish destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 30 Jul 2009 at 12:06:27 PDT.
Mounts
Red-saddled Rujarkian Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Rujarkian Destrier with Red Saddle
A Rujarkian destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 30 Jul 2009 at 12:07:02 PDT.
Books
Shimmering Citadel Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Shimmering Citadel Creature Cataloging'

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4) or Bursar Hulna in The Court of the Coin (-7, 0, 25) or Bursar Sirenia in The Court of Truth (4, 0, 29) for 34s 56c.

Discovered on 14 Sep 2005 at 15:29:12 PDT.
Shimmering Citadel Creature Catalog
by Jergo Wheybringer
Floating high over the lands of Ro, the Shimmering Citadel appears to be a remnant of the Plane of Sky, though how such an artifact survived the cataclysms in the distant past is not told here.

Its inhabitants cluster in various layers, as happens in many other areas in these desert lands. The highest point is the djinn's palace; the bowels of the floating island house wretches of various sorts.
Holding the beautifully landscaped and manicured Citadel aloft is a series of dark caverns inhabited mainly by naga and their captives.
It is important to tread carefully as there are many crevasses that open up to the lands below, sending the unwary traveler to a grisly end.
Wind whistles through the caverns, disguising the hissing of the serpent-like naga and obscuring the sounds of other less-than-savory inhabitants.
The exterior grounds of the Shimmering Citadel are refreshingly colorful. In contrast to the dark caverns below and the mind-numbing dullness of the desert, the Citadel is a treat for the eyes.

Emerald green lawns with neatly trimmed flowering bushes are enclosed by exquisitely carved sandstone and granite walkways. Beware the wisps that maintain the grass!
The djinn guard the Citadel, patrolling its meandering walkways with the help of ferocious shimmering guardians.

With the torso of a Dervin and a lower half of smoke, the djinn can be a startling sight. Rumors abound that the djinn congregate near the Citadel to retain some measure of contact with the old Plane, thereby maintaining their magical abilities.

Inside the Citadel itself, the djinn employ others as servants, including humans, gnomes and even a sphinx!
Though a beautiful place, the Citadel is sterile, somehow. It lacks the warmth and vitality of other places through which I have traveled.
The djinn concern themselves with books and poetry, when they might use their magical abilities to bring water to the desert to help the roaming bands of Dervins.
Still, a visit to the Shimmering Citadel is a dream-like experience worth every minute.
Books
Sinking Sands Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Sinking Sands Creature Cataloging'

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4) or Bursar Hulna in The Court of the Coin (-7, 0, 25) or Bursar Sirenia in The Court of Truth (4, 0, 29) for 34s 56c.

Discovered on 13 Sep 2005 at 23:08:51 PDT.
Sinking Sands Creature Catalog
ny Darn McMalner
The region known as the Sinking Sands makes up the northeastern shores of the land known as Ro. Seen from ship it appears barren, bland, and inhospitable.

In reality it is teeming with life of all kinds. The lands of Ro are home to the Dervin Empire, that makes its presence known across the entire landscape.

This is especially true in the Sinking Sands, where ambassadors from each political alignment eagerly await new arrivals.
Arriving at the Port of Tears, newcomers will find several facilities set up to welcome and encourage participation in local events. Beyond the Port, however, other inhabitants make their homes.

Crocodiles and caimans share the remains of the Oasis of Marr with spectres and shade prowlers. Narrow pathways lead away from the Port toward the dunes which give the Sinking Sands their name.

Without screens of trees or many rock formations, one might feel that every danger is easily seen and avoided. This is simply not true.
Beyond the wall of rock the land opens up to dangers of all sorts. Water is sparse. The land is filled with wandering lunatics, orcs, undead and insects of all sizes.

The list does not stop there: lizardmen, giants, snakes (living AND undead), camels, goblins and gnolls all also inhabit the Sinking Sands.

The creatures themselves are daunting, but the fact that they've all evolved to live in this harsh climate makes them all the more frightful.
While the region is a desert, it is not merely dry and hot. The nearby ocean shifts the temperature throughout the day/night cycle and keeps the air more humid than one might expect (which, unfortunately, makes the heat that much more unbearable).

The occasional breezes that rise above the rock wall and travel over the region are a welcome relief.

The air from the Pillars of Flames to the west, however, is mean, dry and hot.
From the Sinking Sands one can venture into the Pillars of Flame to the west, or the Clefts of Rujark to the south.

High in the sky to the southwest one can see Maj'Dul. In the northwestern skies, what appears to be a city silently watches this land.

There is no doubt more to this land, but it is hard to distinguish rumor from fact. Tales exist of old, buried cities and civilizations, but the land holds its secrets well.
Books
The Undead of Ro - Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Undead of Ro Creature Cataloging'

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4) or Bursar Hulna in The Court of the Coin (-7, 0, 25) or Bursar Sirenia in The Court of Truth (4, 0, 29) for 34s 56c.

Discovered on 13 Sep 2005 at 23:08:53 PDT.
The Undead of Ro Catalog
by Sir Drae Stoutmantle
Perhaps I had found it, the fabled Silent City.

Perhaps in seeking the taint of undeath my journey paralleled the journey of those legendary pilgrims of the past who sought the City of Life.

Perhaps I had stumbled into a secret, lost city that existed only in myths.

Or, perhaps, I had merely found another breeding ground for the undead, just like all the others.
Undead exist across all of Ro: living in caves, wandering the dunes, and in some cases inhabiting entire cities. The key is not in killing the undead, but knowing their habitats to ease the hunt.

The Sinking Sands hosts dozens of undead variations. I've studied these lands extensively and have compiled certain data within these pages.
Skeletons are common. The sun tends to bake things that die without proper burial. The gnolls and snakes of this area are also known to roam the lands again postmortem as skeletons.

Thanks to the sun they are often brittle and easy to dispatch.
Zombies and mummies also walk the land, often battle-ready and looking for a fight.

The mummies tell of ancient civilizations, the zombies tell the fate of failed pirates, either makes for good practice.

Ghouls are wretched creatures of an origin unknown to me. They sear the flesh with the power of magic. They fight in a similar manner to other undead, but I believe they are more intelligent than they let on.
The specters of the Sinking Sands are quite mysterious.

They spend their time about a tower that they constantly guard from us, or, perhaps, they are guarding us from it.
Below the sands further threats of undead rest.

Temples, caves and cities are common resting grounds of the undead. They all have their own myths and stories tied to them.

These tales often mix truths and legends, but the past of these undead creatures matters not.
Sentinels, wardens, and enforces guard and patrol the alleys and streets of the Living Tombs. Undead citizens of all types dwell within.

The Anaz Mal also seem prevalent within this city; perhaps they lived side by side with the citizens at one time.

Serpents, too, dwell among the undead of this old city.
Quite similar to the Living Tombs, the Silent City is home to even more undead.

The undead citizens and warriors again patrol, but they are matched with the ghostly remnants of domesticated animals and once-sentient plants.

The gnoll presence remains in multiple forms.
Myths surround these lands. Threats of curse and death and disease are tossed about carelessly.

The truth of the matter, it seems to me, is that these undead are just like any other. They can be fought and beaten with the right set of tools and skills.

Once you know what you're getting in to the idle threats will subside and the recognition will be worth it.
Mounts
White-saddled Dervish Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Dervish Destrier with White Saddle
A Dervish destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 14:12:31 PDT.
Mounts
White-saddled Rujarkian Destrier
This item can be placed on the floor in any house type.

This mount can be removed by its owner from your home to ride outdoors.

TREASURED
NO-TRADE  NO-VALUE

Rent Status
Reduction
55

Purchased from Bursar Janha in The Court of the Blades (7, 5, 4)
requires at least 40,000 faction with The Court of the Blades

or Bursar Hulna in The Court of the Coin (-7, 0, 25)
requires at least 40,000 faction with The Court of the Coin

or Bursar Sirenia in The Court of Truth (4, 0, 29)
requires at least 40,000 faction with The Court of Truth

for 14p 40g 1c.

Furniture version of:
Rujarkian Destrier with White Saddle
A Rujarkian destrier horse.

LORE  NO-TRADE  ORNATE
Level
1


Discovered on 29 Jul 2009 at 14:21:56 PDT.