EQ2 FURNITURE



Total items rewarded from Merchants' Wishes: 1
Books
Merchants' Wishes
This item can be placed on the floor in any house type.

A tale of three merchants with a lesson to learn.

TREASURED
LORE  NO-TRADE  NO-VALUE

Collection reward from [125] Merchants' Wishes (Tome).

Components
Merchants' Wishes - Page 1 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 2 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 3 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 4 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 5 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 6 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 7 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 8 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 9 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 10 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 11 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])
Merchants' Wishes - Page 12 (shinies in Buried Takish'Hiz: Foundation of Knowledge [Solo] or Buried Takish'Hiz: Foundation of Knowledge [Heroic I] or Buried Takish'Hiz: Foundation of Knowledge [Heroic II] or Buried Takish'Hiz: Foundation of Knowledge [Heroic III])

Discovered on 4 Dec 2022 at 17:07:31 PST.
Merchants' Wishes


A tale of three merchants with a lesson to learn.
There was once a small caravan of merchants, who had many dealings throughout the land of Ro. Accompanied by hired guards and a guide to better ensure their safe passage, they rode across the dunes of the unforgiving desert. One day, they came over a rise and spotted a small circle of tents being ransacked by cutthroats in the distance.

The cutthroats had not yet seen the merchants or their guards, so focused were they on looting what meager possessions their nomad victims had held. The hired guards looked to the merchants, saying, "We can continue on our way, or we can attack the cutthroats ravaging the nomads."
The guide, a wise woman who had been across the dunes of Ro, many times, said, "The cutthroats are likely to see our tracks and follow us, attacking when we least expect it, if we do nothing. If we attack now, we will catch them by surprise, and before they have time to rest."

So it was agreed upon by the merchants that their guards would attack the cutthroats. It was as the wise guide had predicted, they were tired and surprised by the attack from the hired guards. The cutthroats were defeated, and several nomads had even been saved by the swift defenders.
The nomads did not have much to offer the merchants as thanks, but whatever they may wish to claim from the slain cutthroats was rightfully theirs. And so, the merchants took what they might use or sell from the defeated thieves. One item was an elaborate carcanet adorned with a flawless emerald gemstone.

From the carcanet a djinn emerged in a cloud of smoke and wonder. The djinn was grateful for being freed and wished to know who was responsible. After each of the three merchants claimed responsibility the djinn split their reward evenly, granting each a single wish fulfilled.
The first merchant quickly burst out with his wish, a harem of lovers. The djinn nodded and after having produced a bottle of perfume from thin air, presented it to the merchant. "Anoint yourself with the perfume from this bottle, then walk the dunes of the Needle. There you will find yourself surrounded by women until the end of your days."

The first merchant took half of the guards and headed off into the desert, excited to see his wish fulfilled by the djinn's magic.
Now the second merchant, more suspicious of the djinn, wished for riches enough to last until the end of her natural days. With a look of disappointment, the djinn produced a deed to a mine, and handed it to her, saying, "The riches you seek are now yours, as much as you desire, until the end of your natural days."

The second merchant took the rest of the guards, and headed off into the desert, excited to see her wish fulfilled by the djinn's magic, leaving the third merchant and the hired guide.
The third merchant was also a scholar, and while he knew the pleasures of flesh were fleeting and had no greed in his heart, his mind was full of curiosity. He knew that knowledge was true power.
He asked the djinn for vast knowledge; He wanted a great library for himself, filled with glorious works, be they rare or common, and vast collections of scholarly studies, from novice discussions to the most advanced examinations, and not time nor frailty would get in his way of reading it all. He thought himself rather clever adding this last part, knowing a djinn's reputation for fulfilling wishes as curses.
The djinn nodded, acknowledging the specificity and caveats built into the scholar's wish. Bound by his promise, the djinn granted the third merchant's wish with a flourish of his hands. The third merchant disappeared in a cloud of smoke.
By the time the smoke cleared, the djinn too was gone. The hired guide found herself alone. It is said she did not see any of the three merchants ever again, but she heard stories.

She heard of a merchant's remains found amongst the harpy hunting lands in Pillars of Flame, scratched and torn by talons and nails. She also heard of a mine that kept producing rich iron from the depths of Norrath, up until the owner fell to their death and the mine collapsed on top of them.
What of the scholar? The guide never learned. She lived out her days wondering if his was the single wish wisely asked and therefore granted just as he intended, with no ill effects or unseen cost involved.

Let the message be this, be careful what you wish for, my friend.