EQ2 FURNITURE



Total items in category Books (Blue): 68
Unobtainable
a Thexian hardcover book
This item can be placed in any house type.



Undiscovered.
Unobtainable
a thick comely book
This item can be placed in any house type.



Undiscovered.
Unobtainable
Aniron's Journey
This item can be placed in any house type.

A collection of letters from a child as he travels across Faydwer in search of a way off the isolated continent during the time of the rending.

NO-TRADE  NO-VALUE



Undiscovered.
Books
Arasai -Hate Gives Rise To Another Superior Race!
This item can be placed on the floor in any house type.

This recently published tome is adorned with Teir'Dal designs.

NO-TRADE  NO-VALUE

Plundered from Neriak, City of Hate (-701, 18, 247, by arasai).

Discovered on 23 May 2007 at 11:28:06 PDT.
The Arasai


Hate Gives Rise To Another Superior Race!
Chapter 1: A Necessary Journey.
Long ago, before the world above was rocked and Luclin was shattered, the gods of Norrath walked this plane. They gave birth to a myriad of races. All of which were pitiful and in need of coddling, save one - Innoruuk's Teir'Dal!

They were ruthless, sinister, cunning, and dangerous. They were the very embodiment of His hate! For thousands of years they fulfilled his bidding and adhered to his tenets.
Then came the years of his absence. But this did not mean the end of the great Teir'Dal empire! The Dark Prince had left the Teir'Dal his words - seeds of disdain that grew darker within them. Those seeds were then taken up and nurtured by Queen Cristanos of the Teir'Dal. She guided the empire and strengthened it even in times of isolation.
But not all Teir'Dal are strong. Some showed weaknesses during this time and feel out of favor for speaking blasphemies about Her Ever-darkness, The Queen. Some attempts were even made upon her blessed life. The traitorous ones were all dealt with, slowly and agonizingly, but it made Her Unholiness angry and distrustful of other Teir'Dal.
If she were to focus on the prosperity of Neriak and the entire Teir'Dal empire then she must have an army of allegiant warriors by her side!

On a mission of secrecy a band of Teir'Dal traveled from Nrriak to the disdained lands of Faydwer. There they were able to acquire, through clandestine acts, fae spirit blossoms.
Chapter 2: The Circle of Hate and Creation.
Queen Cristanos performed dark and beautifully abhorrent magics upon the captured spirit blossoms. She would allow them birth, and then torture them with unspeakable acts. After the inevitably painful deaths, she would perform further sadistic magics upon the resulting spirit blossoms.

Over and over, the cycle of birth, torment and death continued, thus molding them into something new - something superior to the fae by far!
Chapter 3: Wings of Fate.
The wings of the fae turned out to be too fragile to withstand the violent acts. Time and time again, during Queen Cristanos' tainting of the blossoms, the creatures were formed with withered and broken wings.

She knew this to be an opportunity to further remove them from the appearance of the pitiful fae, and to embody them with characteristics of creatures associated with such blissful aspects as decay and darkness.
Through further delightful twisting, she adapted the wings of dank cave creatures such as bats and moths for her malignant children. But even to this day, a few arasai are born without wing or with wings too damaged to allow flight. As a result they are granted arcane constructed wings on which they can still glorify Her Darkness in deed and word.
Chapter 4: Living in The City of Hate.

The arasai are now just as Queen Cristanos wanted. They are physical embodiments of undying devotion for their creator and goddess, with a penchant for dark magics and pain.

She has arisen as a tangible goddess upon this plane and deserves to be exalted as such, by all!
Books
Arasai -Hate Gives Rise To Another Superior Race!
This item can be placed on the floor in any house type.

This recently published tome is adorned with Teir'Dal designs.

NO-TRADE  NO-VALUE

Plundered from Neriak, City of Hate (-690, 18, 247, by non-arasai).

Discovered on 23 May 2007 at 10:19:26 PDT.
The Arasai


Hate Gives Rise To Another Superior Race!
Chapter 1: A Necessary Journey.
Long ago, before the world above was rocked and Luclin was shattered, the gods of Norrath walked this plane. They gave birth to a myriad of races. All of which were pitiful and in need of coddling, save one - Innoruuk's Teir'Dal!

They were ruthless, sinister, cunning, and dangerous. They were the very embodiment of His hate! For thousands of years they fulfilled his bidding and adhered to his tenets.
Then came the years of his absence. But this did not mean the end of the great Teir'Dal empire! The Dark Prince had left the Teir'Dal his words - seeds of disdain that grew darker within them. Those seeds were then taken up and nurtured by Queen Cristanos of the Teir'Dal. She guided the empire and strengthened it even in times of isolation.
But not all Teir'Dal are strong. Some showed weaknesses during this time and feel out of favor for speaking blasphemies about Her Ever-darkness, The Queen. Some attempts were even made upon her blessed life. The traitorous ones were all dealt with, slowly and agonizingly, but it made Her Unholiness angry and distrustful of other Teir'Dal.
If she were to focus on the prosperity of Neriak and the entire Teir'Dal empire then she must have an army of allegiant warriors by her side!

On a mission of secrecy a band of Teir'Dal traveled from Nrriak to the disdained lands of Faydwer. There they were able to acquire, through clandestine acts, fae spirit blossoms.
Chapter 2: The Circle of Hate and Creation.
Queen Cristanos performed dark and beautifully abhorrent magics upon the captured spirit blossoms. She would allow them birth, and then torture them with unspeakable acts. After the inevitably painful deaths, she would perform further sadistic magics upon the resulting spirit blossoms.

Over and over, the cycle of birth, torment and death continued, thus molding them into something new - something superior to the fae by far!
Chapter 3: Wings of Fate.
The wings of the fae turned out to be too fragile to withstand the violent acts. Time and time again, during Queen Cristanos' tainting of the blossoms, the creatures were formed with withered and broken wings.

She knew this to be an opportunity to further remove them from the appearance of the pitiful fae, and to embody them with characteristics of creatures associated with such blissful aspects as decay and darkness.
Through further delightful twisting, she adapted the wings of dank cave creatures such as bats and moths for her malignant children. But even to this day, a few arasai are born without wing or with wings too damaged to allow flight. As a result they are granted arcane constructed wings on which they can still glorify Her Darkness in deed and word.
Chapter 4: Living in The City of Hate.

The arasai are now just as Queen Cristanos wanted. They are physical embodiments of undying devotion for their creator and goddess, with a penchant for dark magics and pain.

She has arisen as a tangible goddess upon this plane and deserves to be exalted as such, by all!
Books
Captain's Logbook - The Tidebreaker
This item can be placed on the floor in any house type.

Old and crusty with sea salt, this logbook details the journey of a ship known as the Tidebreaker.

TREASURED
NO-VALUE

Purchased from Distun Delki in Antonica (326, -14, 788) or Erben Delki in The Commonlands (-1039, -69, -593) or Erben Delki in The Chronoweave (-1, 0, -10) for 1 Ancient Platinum Coin.

Discovered on 23 Mar 2011 at 10:15:29 PDT.
Day 14
Another clear day. It's been a couple of weeks since we left the Butcherblock docks, and overall, this trip has been very smooth. Mr. Till says that one of the barrels of provisions seems to have spoiled, though, so we tossed it overboard. Hopefully that will be the last of our troubles.
Day 16
It's calm again today. Too calm - there's barely enough wind to push the ship forward. What should have been a 20 day journal is looking it it will be far longer than that. Compounding our problem is that more of our provisions have turned up to be spoiled. We've barely enough for the crew now, and that's only if we don't encounter any more trouble.
Day 18
We are almost out of food, and more importantly, fresh water. We can't make it to port now on what we have without losing crew members to thirst. We're going to have to find somewhere to restock our supplies, at least enough to get back.
Ah, good news - one of the lads was able to see some smoke on the horizon. It looks like we have someplace to go.
Day 19
We came upon an island which appears to be inhabited by a tribe of goblins. They attacked us nearly as soon as we made landfall, but we were able to deal with them easily. We found some fruits on the shoreline, but still need some fresh water. The good news is that with fruit and the presence of the goblins, there is certainly some to be found.
Day 20
We found water, but the goblins attacked us again. They changed their tactics this time, and assaulted us with nets instead of spears. Although we drove them back, they dragged off two of the crew members with them. It's too dark to follow tonight, but we are going to find them at first light.
Day 21
It was horrifying.
We tracked the goblins, and found where they were. It took most of the day, and we arrived at their camp at sunset. They had tied the crewmembers to stakes on the shore, and were chanting, yelling, and playing strange drums. We didn't want to wait for whatever ritual they were planning to subject our mates to, so we sprung into action. They goblins were caught off guard, and tried to mount a defense... all except the goblins playing the drums.
continued
We were puzzled, but were overpowering our foes. Just when it seemed that were on the verge of victory, the water just off shore began to roil.
The goblins raised their voices in a cheer, and chanted in unison. We were dumbstruck - all any of us could do was watch the events unfold before us. Suddenly, the water began to part, and a gigantic creature began to make its way out of the sea. I have never seen anything so huge - a massive reptilian creature, larger than any ship, marched its way to the shore. We turned to run, but the beast was fast. Although many of us escaped, some were trampled under the feet of the creature.
Be warned - if you are traveling within the Ocean of Tears, this creature lurks in the depths.
Books
Dance of the Ancient
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

Quest reward from [40] Dance of the Ancient (Feerrott), started by examining "Dance of the Ancient" in West Freeport (39, -12, 88) in The City of Freeport (39, -12, 88).

Discovered on 26 Jan 2005 at 14:37:17 PST.
The Dance of the Ancient is a tradition among the ratonga that they trace back to an ancestor named Belaska the Ancient. Is there more to the stories of the Ancient than the ratonga let on?
Entry One
Put book away.
In the days when the ratonga lived below, they held gatherings several times a season. At the end of each of these gatherings, the young ratonga joined in the Dance of the Ancient. The story told is that it represents the pursuit of the Ancient, Belaska and how she evaded those who chased her.
Entry Two
Put book away.
Cheska could not wait for the Dance of Ancients. She walked always on the tips of her toes, graceful and swaying. She knew that only the best dancers would be selected for the secret rites that went back to the days they lived under the ground. She knew they would pick her.
Entry Three
Put book away.
Whenever anyone teased her for walking on her tiptoes, Cheska would retort, "I must practice for the Dance of the Ancient." Everyone knew what Cheska hoped for, and they would wish her well. Some seasons, no one was selected at all to learn the Ways of Belaska. Some seasons, only one or two were chosen. Cheska wanted to be chosen.
Entry Four
Put book away.
The morning of the Dance dawned bright and clear. Though they had lived in burroughs just outside Freeport for several seasons now, the ratonga retreated now to darker places to perform the Dance. All through the morning, Cheska twirled on her toes, dipping and swaying gracefully, her arms arched perfectly before her, fingertips barely touching.
Entry Five
Put book away.
There was no music for the Dance. Not since the time the orcs came through the Commonlands and slaughtered an entire tribe. The ratongas cursed the orcs, but they also learned a lesson. Under the ground, sounds echoed so that their origins were hard to trace. Beneath the open sky, sounds were easier to track.
Entry Six
Put book away.
Cheska joined the line of ratonga girls formed for the Dance. At the nod from the elder, her head snapped back and her dark eyes glittered with pride. "This is my Dance," Cheska thought. She swooped along gracefully, twirling higher than she had before and bending lower than the other girls.
Entry Seven
Put book away.
As the lines continued the Dance, the elders sat watching them, conferring by the simple twitching of their whiskers. Cheska stood even straighter, her smile even more dazzling as the girls' line spun before the elders. They simply had to choose her, she was dancing better than she ever had before.
Entry Eight
Put book away.
On their next turning, the girl immediately in front of Cheska skipped a step, breaking the rhythm and faltering as she tried to return to the proper Dance steps. Cheska's concentration was broken. "Left foot, left foot, glide...glide..." she murmured to the other girl, who smiled her thanks as she returned to the flowing movements.
Entry Nine
Put book away.
The elders rose. Cheska's heart pounded; they were choosing now! The elders picked five boys and three girls. They did not pick Cheska. She held herself up proudly gritting her teeth to congratulate the ones selected to learn the Ways. There would be other Dances, but she would never dance again.
Entry Ten
Put book away.
One of the elders called her aside and said, "Cheska, we would have chosen you, but...you failed us." At Cheska's puzzled look, he said, "To be ratonga, is to save yourself. You tried to save that girl. The ratonga will only survive on the surface if we think of ourselves. Remember that." Cheska simply nodded. It was a lesson she would never forget.
Close Book.
Books
Dance of the Ancient
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [40] Dance of the Ancient (Feerrott), started by examining "Dance of the Ancient" in West Freeport (39, -12, 88) in The City of Freeport (39, -12, 88).

Discovered on 13 May 2008 at 9:46:20 PDT.
The Dance of the Ancient is a tradition among the ratonga that they trace back to an ancestor named Belaska the Ancient. Is there more to the stories of the Ancient than the ratonga let on?
In the days when the ratonga lived below, they held gatherings several times a season. At the end of each of these gatherings, the young ratonga joined in the Dance of the Ancient. The story told is that it represents the pursuit of the Ancient, Belaska and how she evaded those who chased her.
Cheska could not wait for the Dance of Ancients. She walked always on the tips of her toes, graceful and swaying. She knew that only the best dancers would be selected for the secret rites that went back to the days they lived under the ground. She knew they would pick her.
Whenever anyone teased her for walking on her tiptoes, Cheska would retort, "I must practice for the Dance of the Ancient." Everyone knew what Cheska hoped for, and they would wish her well. Some seasons, no one was selected at all to learn the Ways of Belaska. Some seasons, only one or two were chosen. Cheska wanted to be chosen.
The morning of the Dance dawned bright and clear. Though they had lived in burroughs just outside Freeport for several seasons now, the ratonga retreated now to darker places to perform the Dance. All through the morning, Cheska twirled on her toes, dipping and swaying gracefully, her arms arched perfectly before her, fingertips barely touching.
There was no music for the Dance. Not since the time the orcs came through the Commonlands and slaughtered an entire tribe. The ratongas cursed the orcs, but they also learned a lesson. Under the ground, sounds echoed so that their origins were hard to trace. Beneath the open sky, sounds were easier to track.
Cheska joined the line of ratonga girls formed for the Dance. At the nod from the elder, her head snapped back and her dark eyes glittered with pride. "This is my Dance," Cheska thought. She swooped along gracefully, twirling higher than she had before and bending lower than the other girls.
As the lines continued the Dance, the elders sat watching them, conferring by the simple twitching of their whiskers. Cheska stood even straighter, her smile even more dazzling as the girls' line spun before the elders. They simply had to choose her, she was dancing better than she ever had before.
On their next turning, the girl immediately in front of Cheska skipped a step, breaking the rhythm and faltering as she tried to return to the proper Dance steps. Cheska's concentration was broken. "Left foot, left foot, glide...glide..." she murmured to the other girl, who smiled her thanks as she returned to the flowing movements.
The elders rose. Cheska's heart pounded; they were choosing now! The elders picked five boys and three girls. They did not pick Cheska. She held herself up proudly gritting her teeth to congratulate the ones selected to learn the Ways. There would be other Dances, but she would never dance again.
One of the elders called her aside and said, "Cheska, we would have chosen you, but...you failed us." At Cheska's puzzled look, he said, "To be ratonga, is to save yourself. You tried to save that girl. The ratonga will only survive on the surface if we think of ourselves. Remember that." Cheska simply nodded. It was a lesson she would never forget.
Books
Day log of R.F.
This item can be placed on the floor in any house type.

NO-TRADE

Quest reward from [38] Finding Fulgation (Steamfont Mountains), started by Watchman Plarg in Steamfont Mountains.

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "Finding Fulgation"
for 36s.

Discovered on 14 Nov 2006 at 17:05:28 PST.
Remmy Fulgation's Day log for Operation: Cold Glue
O.S. 0:

I've decided to go into the camp itself. I've left my supplies and field journal safely atop the hill where I had previously been spying. If I am lucky I won't wake any of them. If I am unlucky I may be forced to use the MU-FieldBot III I requisitioned to create some sort of diversion.
Unobtainable
Gnome and Antignome
This item can be placed in any house type.

This completed book can be placed in your house and read.



Undiscovered.
Books
Leatherfoot Tales: The Houndslayer, Part One
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 8 Apr 2005 at 9:13:51 PDT.
This book is a retrospective of Leatherfoot Brigade scout Gumpy Nattoo's earliest adventures during the Age of Turmoil.
Entry One
Put book away.
History is written after something happens and tells future folk about the past. That's what this is about: the past. When you're walking through any village, look to the elders to remember the stories of how different things are now from when they were young. No matter their age, they'll remember things as shouldn't be forgot. This is the beginning of one such tale.
Entry Two
Put book away.
Way back afore time began, the halflings lived in and around Rivervale, the most beautiful place in the world. Generations lived amongst the forested surrounds and didn't think much on what lay outside the borders. Some folk ventured out and came back with all sorts of outlandish tales. They were generally scoffed at, but over time, some of the most outlandish tales turned out to be true. Rivervale wasn't as isolated anymore.
Entry Three
Put book away.
As things became more turbulent, the Leatherfoot Brigade beefed up its ranks. Most young halflings associated with the Leatherfeet in some way or other, mostly because there were good discounts for the soldiers at the local taverns. When Gumpy Nattoo joined up, that was his primary concern: could he sleep in his own bed each night, and how much of a discount did he get at the Weary Foot Rest?
Entry Four
Put book away.
Gumpy's first assignment was to accompany the old Sarge out to Kithicor Forest, which had been a pretty place in the old days, but was now overrun with some of those outlandish things that folks didn't talk about after dark. Parts of the Forest still held the mysterious dark that made it a beauty spot; in some places, folks couldn't see the sky for the trees.
Entry Five
Put book away.
"It's lunch-time!" exclaimed the Sarge as they paused on the edge of a clearing. "How can you tell?" asked Gumpy. "By the rumble in my belly, son," said the Sarge, "Let's sit a spell and I'll tell you the real reason I brung you out here." They sat on a couple of burnt tree stumps and snacked on some dried fruit, crusty bread spread with butter and jum-jum, a few apples, a jug of honeywine and a half a dozen types of cheese. It was a light meal, for they were a days' journey from Rivervale.
Entry Six
Put book away.
"Son, you've heard the rumors of all what's going on in the lands," the Sarge said. "You're taller than most halflings, every bit as sneaky as the next fellow, and crafty besides. I need you in the Leatherfoot Brigade's scout unit." Gumpy was flattered and said so. The Sarge nodded, "Yep. So I'm going to up and leave now, and you find your way home. That'll be the test. Good luck." Before Gumpy could protest, the Sarge disappeared into the trees and what's more, he took the rest of the food with him.
Entry Seven
Put book away.
Gumpy was kerflummoxed, but only for a moment. He had heard rumors of an elite unit of scouts, but no one ever came out and said who they really were. Any talk of them at the taverns always ended with someone singing a boisterous song that made idle chatter impossible. Gumpy stood up, measured the direction of the wind, observed the slant of the shadows and light, then headed off. In the wrong direction.
Entry Eight
Put book away.
Hours later, Gumpy stood scratching his head industriously and wondering where in Norrath he had landed. He was pretty sure he was still in Kithicor, but in the name of Bristlebane, what were all those dark elf dragoons doing all over the place? He'd been used to the sight of the undead, but the dragoons were something new. Furrowing his brow, Gumpy retraced his steps, wishing fervently the Sarge had left some of their provisions with him.
Entry Nine
Put book away.
He was surprised to find how much easier it was to follow the tracks this time. Though some of them seemed to lead in circles (no doubt to confuse the enemy), there was one clear set that trampled through the underbrush directly to the place where he and the Sarge had had lunch. Pleased with his progress, Gumpy was ready to follow the trail again when a Kithicor ranger melted out of the woods and nearly gave Gumpy a heart attack. "At last!" said the ranger, grasping Gumpy by the shoulder and marching him off into the dark.
Entry Ten
Put book away.
"We've been waiting for you," said the ranger. "You are indeed most crafty; I have been tracking you for hours." Gumpy felt it best to say nothing and simply nodded. "Once we have met up with the other rangers, we will proceed to Rivervale to learn more of our mission," continued the ranger, adding, "I am impressed with your skills; let us break bread together while we walk." Those were the most welcome words Gumpy had heard all day. He followed the ranger into the woods.
Close Book.
Books
Leatherfoot Tales: The Houndslayer, Part Three
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 8 Apr 2005 at 10:54:01 PDT.
The final part in the Leatherfoot Tales: The Houndlayer book tells of the Houndslayer Gumpy Nattoo's triumphant return to Rivervale with the lead unit of the Kithicor rangers.
Entry One
Put book away.
To commemorate his receiving the nickname "Houndslayer," the Kithicor ranger squad leader insisted upon slicing off the dead wolf's tail and tying it to Gumpy's belt. Gumpy felt a bit foolish having the tail flopping about as he and the rangers continued to Rivervale, but the rangers seemed to set a high store by his showing it off so he said nothing. He had found over the years that the less he said, the better off he ended up.
Entry Two
Put book away.
As the sun rose over the river which gave Rivervale its name, Gumpy and the Kithicor rangers entered the town. Smoke curled from a few chimneys, but the halflings were given to sleeping late. Gumpy said, "If anyone's awake, they'll be at a pub." Even though Gumpy told them it wasn't necessary, the rangers darted from one patch of shade to the next, looking both ways before they crossed any road and generally being so stealthy as to draw attention to themselves.
Entry Three
Put book away.
Having gotten the rangers to the inn, Gumpy went to the Sarge's home to rouse him and tell him about the visitors. The Sarge seemed put out that Gumpy was there so early in the morning, but he threw on his uniform and accompanied Gumpy back to the inn. Wrinkling his nose, the Sarge said, "Gumpy, I don't know where you got that mangy tail from, but I'd get rid of it; it stinks."
Entry Four
Put book away.
The ranger's squad leader and the Sarge held a quiet meeting together, during which time the Sarge furrowed his brow so intently that his eyes were nearly shut. At the conclusion of their discussion, the Sarge clapped Gumpy on the shoulder and told him, "Gumpy, you done us proud. The rangers are impressed with you and they've asked me to have your unit work with them on their mission. Good work, son." Gumpy thought this sounded like more work. Hard work.
Entry Five
Put book away.
The Kithicor rangers and the Leatherfoot's elite scout unit gathered together in Rivervale's ranger guild hall, where both the Sarge and the ranger squad leader took turns explaining the mission to the troops. Gumpy slumped dejectedly in his seat; the mission was as bad as he'd expected. The Leatherfeet and some of the Kithicor units would be heading to Neriak's Foreign Quarter within the hour. "And I haven't even had breakfast yet," Gumpy thought sadly.
Entry Six
Put book away.
"Troops," the Sarge said in his booming voice, "We've been hearing for many days now about the war going on over to Faydwer. Them gnomes as have come to Rivervale report a great loss of life. Them dark elves and such are burning and pillaging as they go, and we got to help stop them afore those pesky elves come this-a-way." At this moment, Gumpy slipped out for a snack; it sounded like the Sarge would be carrying on for a while.
Entry Seven
Put book away.
"...and that's the orders, troops!" The Sarge finished speaking as Gumpy returned, his belly full of bacon, cheese toast and scrambled duck eggs. Chairs scraped the floor all across the hall as the Leatherfoot's elite troops stood to leave. "What's the order? What'd I miss?" Gumpy asked the nearest soldier, but there was so much noise in the room he couldn't get anyone's attention. "Come, Houndslayer!" cried one of the Kithicor rangers, "You travel with us!" Gumpy sighed, "Great."
Entry Eight
Put book away.
"We travel through the Kithicor Woods, thence to Nektulos," said the ranger, patting Gumpy's shoulder. "You will be our emissary, Houndslayer, delivering dispatches between the units as you are well-acquainted with the woods." Gumpy tried to explain that he wasn't as familiar with the woods as the rangers credited him, but his new friend laughed merrily and said, "Nay! Nay! Your modesty is all too well known to us, Houndslayer! Now, let us prepare for the coming battle!"
Entry Nine
Put book away.
Gumpy had never paid much attention to the gnomes that had been showing up in increasing numbers within the past months, but now they lined the streets of Rivervale alongside the halflings, waving farewell to the departing troops. "We won't be sneaking up on anyone anytime soon," grumbled Gumpy, "since everyone within a hundred sprockets of here can hear the racket."
Entry Ten
Put book away.
The Kithicor ranger unit with Gumpy was the last to leave Rivervale. Turning to look over his shoulder at his home town, Gumpy felt a lump in his throat and his eyes stung as though pricked by tiny needles. "Must be getting old," he thought wiping his eyes with the back of his hand, "That's the last breakfast I'll ever have at the Egg Pan. Forgot I'm allergic to duck eggs again!"
Close Book.
Books
Leatherfoot Tales: The Houndslayer, Part Two
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 8 Apr 2005 at 10:15:49 PDT.
This part of the Leatherfoot Tales relates how Gumpy Nattoo received the name "Houndslayer" during the Age of Turmoil.
Entry One
Put book away.
After meeting up with the Kithicor ranger in the woods, Gumpy felt his luck had changed. For one thing, the ranger shared his rations generously. For another, they were heading back to Rivervale. Since the Sarge had only said the test to become a Leatherfoot Brigade scout involved finding his way home, and never mentioned whether Gumpy might take help where he found it, Gumpy knew he'd get into the scout unit without trouble. What a great day this was turning out to be!
Entry Two
Put book away.
The other Kithicor rangers were much like the lad who had found Gumpy in the woods. They dressed simply and with little adornment other than having ivy etched on every article of clothing, armor and upon the hilts of their weapons. Gumpy found that the ivy theme carried even unto their undergarments, which discovery he made entirely by mistake by stepping off the narrow path and coming across one of the rangers who was, as they said in Rivervale, "contemplating life."
Entry Three
Put book away.
The rangers were a jolly bunch, if silent, and Gumpy felt completely at home. They treated Gumpy squarely as though he were one of them. When they encountered any enemies, Gumpy was allowed to protect the rear of the unit quite valiantly. It was during one of these times that Gumpy found himself face to face with a large hound that looked as though it hadn't eaten in days. In fact, it looked pretty enraged.
Entry Four
Put book away.
"Nice hound. There's a good puppy," croaked Gumpy, trying the technique which had always worked for him in the past when he delivered mail in the Misty Thicket. The hound was not taken in by his cheerful demeanor and circled around, fangs bared. Gumpy glanced over his shoulder. It sounded like the Kithicor rangers had not finished off the undead attackers; he was on his own.
Entry Five
Put book away.
The hound pounced and Gumpy dodged. He drew his weapon (a nice, ivy-etched gladius that one of the rangers gave him) and circled around again, keeping his face toward his adversary. Between encouraging the hound to "be a good pup" Gumpy found himself dodging more and more frequently. Where were those Kithicor rangers now that he really needed them?
Entry Six
Put book away.
With a snarl, the dog lunged forward and closed his jaws around Gumpy's left arm. Surprised and in pain, Gumpy whacked the dog on the top of its snout with the pommel of the gladius, which caused it to release its grip. Blood began to seep out of the puncture wounds the dog's fangs had made in his arm, soaking through his leather sleeves. Gumpy growled fiercely, "No dog bites Gumpy Nattoo and lives to tell about it!"
Entry Seven
Put book away.
Crying aloud, Gumpy lunged at the dog, stabbing it with his gladius. If the hound had seemed enraged earlier, its anger was nothing compared to Gumpy's. Despite its protective cover of thick, matted fur, the hound was staggered by the force of Gumpy's blows. As it leaned to correct its balance, Gumpy lunged again and stuck the gladius directly into the hound's neck, slaying it instantly.
Entry Eight
Put book away.
Standing over the dead dog, Gumpy was filled with remorse; this could have been some poor child's pet simply gone astray in the woods. And now it lay lifeless before him on the narrow ranger path. Rangers! He better not have lost them! Turning quickly around, Gumpy found himself face to the ivy-etched breastplate of a Kithicor ranger.
Entry Nine
Put book away.
"Well done, Gumpy!" the ranger said in amazement, calling for his comrades. They crowded around Gumpy and the dead dog, patting him on the back and honoring his achievement. "Tweren't nothing but an angry hound," muttered Gumpy in embarrassment, "Any halfling could've done it in."
Entry Ten
Put book away.
"Listen to his modesty; he calls the enraged dread wolf a mere hound!" cried the ranger squad leader. "Brave are the halfling warriors with whom we shall work!" Patting Gumpy on the shoulder, the leader continued, "I name you 'Houndslayer' for you have single-handedly killed a beast of great power." "Houndslayer," said Gumpy thoughtfully. "I like the sound of that."
Close Book.
Books
Leatherfoot Tales: The Last of the Teir'Dal, Part One
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Language
Koada'Dal

Quest reward from [37] Leatherfoot Tales: The Last of the Teir'Dal, Part One (Rivervale), started by examining Leatherfoot Tales: The Last of the Teir'Dal, Part One in Rivervale (quest reward from Leatherfoot Tales: The Houndslayer, Part Three) or from [37] Leatherfoot Tales: The Last of the Teir'Dal, Part One, 2nd Ed. (Rivervale), started by examining Leatherfoot Tales: The Last of the Teir'Dal, Part One, 2nd Ed. in Rivervale (quest reward from Leatherfoot Tales: The Houndslayer, Part Three, 2nd Ed.).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129)
requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One" or requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One, 2nd Ed."
or Navarius Orvalis in The City of Freeport (10, -7, -134)
requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One" or requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One, 2nd Ed."
or Piritta Silvarri in Greater Faydark (151, 109, 175)
requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One" or requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One, 2nd Ed."
or Ricka Stonehide in Frostfang Sea (-115, 149, -90)
requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One" or requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One, 2nd Ed."
or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One" or requires completing the Quest "Leatherfoot Tales: The Last of the Teir'Dal, Part One, 2nd Ed."
for 1c.

Discovered on 18 Jun 2008 at 11:50:09 PDT.
The Houndslayer's adventures continue as he and his comrades make their way through the dangerous regions of Kithicor and Nektulos.
Debate rages through history as to the origins of the dark elves, or as they call themselves, the Teir'Dal. Considering how different they look, it's easy to see why folks might think they're not elves. Looking at them closely, though, one can see the tilt of their eyes and the ears and realize they really are elves. Sometimes folks call them elves and sometimes Teir'Dal.
Battles are fought every day in some form or other through the world. It seemed to Gumpy Nattoo, whom the Kithicor rangers had named "the Houndslayer," that it would be much simpler if they could get from point A (Rivervale) to point B (First Gate) without anyone else trying to stop them. But no, that would indeed be too simple. Though the units traveled through Kithicor quickly and silently, they still ran into occasional problems.
Gumpy was tasked with relaying messages between the halfling's Leatherfoot units and the Kithicor ranger units. As they were traveling through the woods quickly and as silently as possible, Gumpy's messages were often late by the time they reached their destination. "And I'm about ready to pass out," Gumpy said under his breath. "Any more running around and I will name them Gumpyslayer."
On one of his fruitless treks, Gumpy unexpectedly encountered a group of gnomes. In the past several months, gnomes from Ak'Anon on Faydwer had been seeking refuge in Rivervale from an advancing force of dark elves. These gnomes, however, were not heading toward Rivervale but rather, away from it. "We're with the Leatherfeet," said one of them when Gumpy approached. "We've got a mechanamagical device that we're finishing up for your fight." "Oh," said Gumpy blankly, "that's nice."
Meeting up with the gnomes wasn't the first time Gumpy wished he hadn't slipped out for a snack during the Sarge's briefing. When the units camped down for the night, he tried to overhear any discussion of the forthcoming battle so that he might know their plan. He felt as though he may as well be on the dark elves' side as he had no idea what the halflings and Kithicor units were going to do once they reached the First Gate. And what of the gnomes?
The gnomes proved a chatty group and Gumpy found himself tagging along with them more and more frequently as their journey continued through Kithicor. Every so often, an arrow would whistle out of the dark and take out one of the gnomes. For a few minutes thereafter, the remaining gnomes whispered anxiously, but in time they forgot their caution and would chat normally again. Until the next arrow whizzed in, whereupon they began whispering anew.
From their incessant chatter, Gumpy learned that the gnomes, while fleeing the battle, were also doing a favor for the high elves in Felwithe. The high elves were concerned that the dark elves would overtake the city by keeping it besieged. They'd asked the gnomes to head to Neriak to stop any reinforcements from leaving, and in turn the gnomes appealed to the Kithicor rangers and the Leatherfoot's elite units for help.
"But what exactly are we going to do?" Gumpy asked one of the handful of gnomes left. "Why, it's easy-peasy!" laughed the gnome, patting his chest confidently. "You see, we gnomes know there's one way in and out of Neriak and that's the First Gate, right? So, we're going to take this mechanamagic device and..." At that unfortunate moment, an arrow struck the gnome and Gumpy learned nothing more about their mission.
"There won't be any gnomes left at this rate," Gumpy thought. "I wonder what he had in his pocket?" Slipping his fingers into the dead gnome's coat, Gumpy located a small jumble of sprockets -- or were they cogs? he could never remember -- and pulled it out. It looked interesting, but Gumpy wished it had been something like venison jerky instead.
"Here, I'll take that, son," the Sarge's whisper nearly caused Gumpy to leap out of his ivy-etched jerkin. The Sarge added, "Hopefully, we'll have at least one gnome left by the First Gate or we won't know how it's to go together. Come on, then!" All around them, Kithicor rangers emerged from the shadows of the trees, each grabbing a gnome by the scruff of its neck before disappearing again.
Books
Leatherfoot Tales: The Last of the Teir'Dal, Part One
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 8 Apr 2005 at 11:14:47 PDT.
The Houndslayer's adventures continue as he and his comrades make their way through the dangerous regions of Kithicor and Nektulos.
Entry One
Put book away.
Debate rages through history as to the origins of the dark elves, or as they call themselves, the Teir'Dal. Considering how different they look, it's easy to see why folks might think they're not elves. Looking at them closely, though, one can see the tilt of their eyes and the ears and realize they really are elves. Sometimes folks call them elves and sometimes Teir'Dal.
Entry Two
Put book away.
Battles are fought every day in some form or other through the world. It seemed to Gumpy Nattoo, whom the Kithicor rangers had named "the Houndslayer," that it would be much simpler if they could get from point A (Rivervale) to point B (First Gate) without anyone else trying to stop them. But no, that would indeed be too simple. Though the units traveled through Kithicor quickly and silently, they still ran into occasional problems.
Entry Three
Put book away.
Gumpy was tasked with relaying messages between the halfling's Leatherfoot units and the Kithicor ranger units. As they were traveling through the woods quickly and as silently as possible, Gumpy's messages were often late by the time they reached their destination. "And I'm about ready to pass out," Gumpy said under his breath. "Any more running around and I will name them Gumpyslayer."
Entry Four
Put book away.
On one of his fruitless treks, Gumpy unexpectedly encountered a group of gnomes. In the past several months, gnomes from Ak'Anon on Faydwer had been seeking refuge in Rivervale from an advancing force of dark elves. These gnomes, however, were not heading toward Rivervale but rather, away from it. "We're with the Leatherfeet," said one of them when Gumpy approached. "We've got a mechanamagical device that we're finishing up for your fight." "Oh," said Gumpy blankly, "that's nice."
Entry Five
Put book away.
Meeting up with the gnomes wasn't the first time Gumpy wished he hadn't slipped out for a snack during the Sarge's briefing. When the units camped down for the night, he tried to overhear any discussion of the forthcoming battle so that he might know their plan. He felt as though he may as well be on the dark elves' side as he had no idea what the halflings and Kithicor units were going to do once they reached the First Gate. And what of the gnomes?
Entry Six
Put book away.
The gnomes proved a chatty group and Gumpy found himself tagging along with them more and more frequently as their journey continued through Kithicor. Every so often, an arrow would whistle out of the dark and take out one of the gnomes. For a few minutes thereafter, the remaining gnomes whispered anxiously, but in time they forgot their caution and would chat normally again. Until the next arrow whizzed in, whereupon they began whispering anew.
Entry Seven
Put book away.
From their incessant chatter, Gumpy learned that the gnomes, while fleeing the battle, were also doing a favor for the high elves in Felwithe. The high elves were concerned that the dark elves would overtake the city by keeping it besieged. They'd asked the gnomes to head to Neriak to stop any reinforcements from leaving, and in turn the gnomes appealed to the Kithicor rangers and the Leatherfoot's elite units for help.
Entry Eight
Put book away.
"But what exactly are we going to do?" Gumpy asked one of the handful of gnomes left. "Why, it's easy-peasy!" laughed the gnome, patting his chest confidently. "You see, we gnomes know there's one way in and out of Neriak and that's the First Gate, right? So, we're going to take this mechanamagic device and..." At that unfortunate moment, an arrow struck the gnome and Gumpy learned nothing more about their mission.
Entry Nine
Put book away.
"There won't be any gnomes left at this rate," Gumpy thought. "I wonder what he had in his pocket?" Slipping his fingers into the dead gnome's coat, Gumpy located a small jumble of sprockets -- or were they cogs? he could never remember -- and pulled it out. It looked interesting, but Gumpy wished it had been something like venison jerky instead.
Entry Ten
Put book away.
"Here, I'll take that, son," the Sarge's whisper nearly caused Gumpy to leap out of his ivy-etched jerkin. The Sarge added, "Hopefully, we'll have at least one gnome left by the First Gate or we won't know how it's to go together. Come on, then!" All around them, Kithicor rangers emerged from the shadows of the trees, each grabbing a gnome by the scruff of its neck before disappearing again.
Close Book.
Books
Leatherfoot Tales: The Last of the Teir'Dal, Part Three
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 8 Apr 2005 at 23:39:42 PDT.
The Houndslayer, also called the Pathfinder, and his comrades take the First Gate and bring this tale to its conclusion.
Entry One
Put book away.
The Teir'Dal guards peered this way and that into the wooded area in which Gumpy Nattoo, the Kithicor rangers and the Leatherfoot elite were hiding. Gumpy's tummy rumbling had excited their cat-like curiosity and left Gumpy cursing himself for not eating more at dinner the night before. When the dark elf guards came closer to the treeline, two of the rangers nipped out and grabbed them, bringing that danger to its close.
Entry Two
Put book away.
The units were gathered together and waited only for the Sarge's signal before swarming the First Gate. They had measured the defense of the area, located breaches in the security and planned accordingly. Gumpy dug in his pockets for some venison jerky, a hunk of bread or cheese to keep his stomach from growling again but found himself without a single snack. "Curses!" he muttered. At that moment, the Sarge gave the signal.
Entry Three
Put book away.
Pausing only to rifle the dead gnome's coat for any of the mechanamagical thing's parts, Gumpy found himself at the rear of the formation. He brandished his ivy-etched gladius menacingly and joined the fray. While their force was not particularly large, they had surprise on their side (thanks to the gagging of the remaining two gnomes) and were making mincemeat of the scant forces guarding the First Gate.
Entry Four
Put book away.
Gumpy located the Sarge and gave him the gizmo he'd found on the fallen gnome. "Thanks, Gumpy," the Sarge said, adding, "I haven't said nothing to you before now, but you're a good trooper. Glad the rangers took to you so well; we couldn't have done this without 'em." Gumpy blushed. His tummy rumbled.
Entry Five
Put book away.
The Kithicor rangers and Leatherfoot elite troops pushed further into the Foreign Quarter, easily overcoming the resistance. "Tis like slicing butter with a warm knife!" cried one of the rangers. "Why'd he have to say butter?" thought Gumpy miserably, wishing he could find something to eat. His stomach continued its dull roar and it was getting louder with every passing moment.
Entry Six
Put book away.
He fought alongside the Sarge, who was trying to make his way forward to the remaining gnomes. The mechanamagical thing had to be put together and only they knew how. Sniffing the air, the Sarge growled, "Gumpy! I told you to get rid of that nasty wolf tail; it's really starting to reek!" Gumpy glanced at his belt where the rangers had hung the dread wolf's tail as a trophy piece. It was gone.
Entry Seven
Put book away.
"Sarge, I..." but Gumpy got no further as a louder rumbling shook the ground beneath their feet. The Sarge tottered for a moment then regained his balance. "Oh, for Bristlebane's sake," the Sarge grumbled, digging into his pocket and handing Gumpy a chunk of cheese. "Eat something; your stomach's gonna shake the world down around our heads." And then the Sarge spotted one of the gnomes and darted off, leaving Gumpy behind.
Entry Eight
Put book away.
Gumpy knew that it wasn't his stomach making the ground shake. It wasn't the wolf's tail making the air stink, either. Whatever was going on, it was something else, something bad. Grasping his gladius, Gumpy headed after the Sarge. "Sarge! Sarge!" Gumpy called, but because his mouth was full of cheese it sounded more like, "Garg! Garg!" The Sarge did not turn around.
Entry Nine
Put book away.
A tide of Kithicor rangers swarmed between Gumpy and the Sarge. Gumpy, peering through legs and around bellies, could see the Sarge had one of the gnomes by its ears and they were busily putting together the mechanamagical thing. The ground trembled, then roared. The rangers turned toward the Foreign Quarter's exit and Gumpy was swept along. "Sarge!" he hollered again, but knew that no one could hear him over the sound of the earth breaking.
Entry Ten
Put book away.
Dust settled and Gumpy and the rangers looked toward what had been their battlefield. The mechanamagical thing had done its work and the exit from Neriak's Foreign Quarter was sealed, together with the soldiers that had been unable to make their escape. "That's the last of the Teir'Dal," said one of the rangers. Gumpy said solemnly, "Not the last of the Sarge, though. He's a tough one."
Close Book.
Books
Leatherfoot Tales: The Last of the Teir'Dal, Part Two
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 8 Apr 2005 at 11:39:57 PDT.
The Houndslayer and his comrades make their way through Nektulos Forest, encountering something unexpected.
Entry One
Put book away.
The Kithicor rangers, the Leatherfoot elite and Gumpy Nattoo paused on the edge of Nektulos Forest. They had all heard the fireside tales of ash-filled trees dropping clouds of life-choking pumice on unsuspecting travellers. After conferring about their route, the ranger who had befriended Gumpy nodded toward him: "I say let the Houndslayer lead the way, for he is crafty and shall surely lead us unscathed through these perilous woods."
Entry Two
Put book away.
Everyone was quick to agree with the ranger, and they pushed Gumpy to the fore of the group. Gumpy had given up trying to explain himself to the admiring rangers, ever since that incident with the dread wolf. After being considered a bumpkin for most of his days, the adulation was rather pleasant. In fact, maybe the rangers were the only folk who saw his true worth! Gumpy's heart swelled with pride as he led the way.
Entry Three
Put book away.
Three days later, Gumpy heard one of the gnomes (they were being carried in rucksacks on the Kithicor rangers' backs) say, "I had no idea Nektulos Forest was this huge! I always thought it pretty small." Another gnome in another rucksack further away agreed. Gumpy heartily wished an ash-laden branch would break over the little chatterboxes' heads. They came to the edge of a clearing and stumbled into another group of Leatherfoot halflings.
Entry Four
Put book away.
The Sarge took over all the talking, never explaining why they were in Nektulos Forest, but apparently asking the way to Neriak. The Kithicor rangers frowned at the Sarge and one of them whispered to Gumpy, "Has he no shame, to stop and ask for directions thusly? Your way is much better, for it confounds those who would follow us. I name you 'Pathfinder,' friend."
Entry Five
Put book away.
It seemed rather odd to Gumpy that the Kithicor rangers kept "naming" him, yet none of them ever gave out their own names. He'd asked a couple of them, but they merely laughed and said that the Kithicor rangers left their names behind with their families. An odd group, but Gumpy was getting used to their peculiar ways. Whatever strange habits they had, there was one thing for certain: they were generous in sharing their rations.
Entry Six
Put book away.
One of the Leatherfoot scouts they'd found camping in Nektulos Forest accompanied them the rest of the way through. "There's that river again," Gumpy heard one of the gnomes comment from the protective covering of its rucksack. At that moment, in accordance with Gumpy's earlier wishes, the branches of the tree above it cracked and poured thick ash and pumice on its head. Unfortunately, the ranger carrying the gnome did not survive either.
Entry Seven
Put book away.
"We're down to three gnomes," the Sarge grumbled. His rucksack bulged with the array of sprockets, gears and flizgigs taken from the deceased gnomes along the way. "One of these little fellows has got to make it to the First Gate or we won't know how to put their mechanamagical thing to work." The Kithicor rangers concurred and decided to gag the gnomes to keep them silent for the remainder of the journey. Gumpy was not alone in his glee.
Entry Eight
Put book away.
Dawn the next day found the Leatherfoot elite and the Kithicor rangers within spitting distance of the Foreign Quarter. They could see (and smell) the trolls that inhabited the sector. A dark elf patrol wandered close by and Gumpy was very glad he had the ivy-covered gladius given to him by the rangers at hand. These dark elves looked particularly fierce.
Entry Nine
Put book away.
A rustling from the nearby brush caught the attention of both dark elves who turned quickly on their heels in one coordinated, fluid motion. Gumpy could swear he saw their pointed ears prick up like a cat stalking a mouse. One of the gnomes, inexplicably out of its rucksack, stumbled out of the woods pulling the gag from its mouth. Barely had it said, "Whew!" when the dark elves surrounded it and sliced it to ribbons.
Entry Ten
Put book away.
Now they were down to two gnomes. No one else among them knew how to put together the mechanamagical device meant to ensure no dark elves reinforced the forces attacking Felwithe. Things were looking mighty grim. At that unfortunate moment, Gumpy's stomach gave a loud and irritated grumble. The dark elves stopped stabbing the fallen gnome and pricked up their ears again. Gumpy pushed on his gut with his free hand and thought, "Whoops."
Close Book.
Books
Memories of Misty Thicket
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

Quest reward from [39] Memories of Misty Thicket (Runnyeye), started by examining Memories of Misty Thicket (found in The Elddar Grove (670, 11, -392)) (found in Qeynos Province District (670, 11, -392)).

Discovered on 16 Dec 2004 at 0:48:13 PST.
Many brave halflings fell defending Rivervale and the Misty Thicket from the Runnyeye goblins' assaults during the Age of War. This is but one of their stories.
Entry One
Put book away.
The old folks often spoke of the days when they could take a picnic to remote spots in the Misty Thicket, enjoying the fragrance of flowers filling the air, the hum of bixies and bees searching for nectar and dappled sunshine filtering through the trees. These good old days had long since disappeared into a rosy past, for ever since Gemma could remember no one went out on picnics. The Runnyeye goblins and other more nasty things hunted in their woods.
Entry Two
Put book away.
The Runnyeye goblins had always been a problem for the halflings of the Misty Thicket. There had always been dangers scattered through the Thicket (which made Gemma suspect some of the old folks' tales of picnics there were falsehoods), but a long wall kept the goblins at bay. Lately however, the goblins had gotten bolder and assaulted the wall repeatedly, causing parts of it to almost crumble faster than the halflings could repair it.
Entry Three
Put book away.
Some of Rivervale's residents talked of fleeing to one of the bigger cities. They were at nearly the halfway point between Freeport and Qeynos, so folks gathered in the taverns to debate the merits of moving to one or the other. Halflings loved a good debate, but they preferred their topics to be more esoteric such as whether it was colder today than it had been the prior day. They did not enjoy the thought of leaving their beloved homeland.
Entry Four
Put book away.
"We can still get in and out through Kithicor," more than one person would say stubbornly. Still, unsettling news was trickling in from that quarter as well. A large army of ogres had risen in Oggok far to the south. To the northwest, orcs and goblins under the banner of the Hordes of Inferno were attacking barbarian villages and towns. It was harder and harder to be upbeat and cheerful when the news from outside was so dismal.
Entry Five
Put book away.
Gemma Pathfinder belonged to the Leatherfoot Brigade as her family had for generations. The unit to which she belonged was a part-time unit whose most distinguished moment in history occurred when a load of hogs bound for the market escaped their owner and Gemma's unit was dispatched to round them up. Since that incident, they were nicknamed the Hog Dodgers, which while not very flattering had been good for a round of drinks before times got so dark.
Entry Six
Put book away.
The Hog Dodgers were now called up to full-time patrolling of the Misty Thicket's southern border. When not actively patrolling, they helped rebuild and reinforce the ancient walls that separated them from the Runnyeye goblins. As the days passed it seemed that more and more of their time was spent repairing the wall. Gemma wondered how much longer they would need to keep up the pretense that a wall of stones, lathe and plaster could keep out invaders bent on their destruction.
Entry Seven
Put book away.
Rivervale's leaders were in a quandary. If they advocated leaving, they were accused of not having faith in their own army. If they said everyone should stay, they were considered to be unaware of what was going on in the world. When election time came, several halflings from different factions got into a fist fight that erupted into bloodshed and violence. In their own town, in Rivervale! The world was definitely not the same place the old folks remembered.
Entry Eight
Put book away.
Gemma pondered these unhappy events. She'd never been particularly political but that halfling would turn on halfling in the city streets just went to show....what? That they were all violent beings after all? That they were scared? That they were angry? All of these things? She wheeled a load of rocks to the wall and felt discouraged by the futility. How could a wall keep out the world anyway?
Entry Nine
Put book away.
"They're coming through!" hollered one of the guards at the gate in the wall: "They're co--!" Gemma dropped the handles of the wheelbarrow and unsheathed her short swords. She paused for a minute in confusion, looking first to the left then swinging quickly to her right. The shouts came from all around her now and she did not know which way to run. As with the elders facing election, her mind went both ways: run away and stay to fight.
Entry Ten
Put book away.
"For Rivervale!" she cried, the side of her wanting to cleave the briskets of the goblins winning over the part that wanted to hide until it was over. She ran toward the direction from which the battle sounded the loudest and ground to a halt, staring in horror at the sight before her. Entire sections of the wall had been pushed over to either side of the gate and pouring through the wider opening were legions of goblins and orcs.
Close Book.
Books
Memories of Misty Thicket
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [39] Memories of Misty Thicket (Runnyeye), started by examining Memories of Misty Thicket (found in The Elddar Grove (670, 11, -392)) (found in Qeynos Province District (670, 11, -392)).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "Memories of Misty Thicket"
for 1c.

Discovered on 31 Jul 2008 at 21:13:32 PDT.
Many brave halflings fell defending Rivervale and the Misty Thicket from the Runnyeye goblins' assaults during the Age of War. This is but one of their stories.
The old folks often spoke of the days when they could take a picnic to remote spots in the Misty Thicket, enjoying the fragrance of flowers filling the air, the hum of bixies and bees searching for nectar and dappled sunshine filtering through the trees. These good old days had long since disappeared into a rosy past, for ever since Gemma could remember no one went out on picnics. The Runnyeye goblins and other more nasty things hunted in their woods.
The Runnyeye goblins had always been a problem for the halflings of the Misty Thicket. There had always been dangers scattered through the Thicket (which made Gemma suspect some of the old folks' tales of picnics there were falsehoods), but a long wall kept the goblins at bay. Lately however, the goblins had gotten bolder and assaulted the wall repeatedly, causing parts of it to almost crumble faster than the halflings could repair it.
Some of Rivervale's residents talked of fleeing to one of the bigger cities. They were at nearly the halfway point between Freeport and Qeynos, so folks gathered in the taverns to debate the merits of moving to one or the other. Halflings loved a good debate, but they preferred their topics to be more esoteric such as whether it was colder today than it had been the prior day. They did not enjoy the thought of leaving their beloved homeland.
"We can still get in and out through Kithicor," more than one person would say stubbornly. Still, unsettling news was trickling in from that quarter as well. A large army of ogres had risen in Oggok far to the south. To the northwest, orcs and goblins under the banner of the Hordes of Inferno were attacking barbarian villages and towns. It was harder and harder to be upbeat and cheerful when the news from outside was so dismal.
Gemma Pathfinder belonged to the Leatherfoot Brigade as her family had for generations. The unit to which she belonged was a part-time unit whose most distinguished moment in history occurred when a load of hogs bound for the market escaped their owner and Gemma's unit was dispatched to round them up. Since that incident, they were nicknamed the Hog Dodgers, which while not very flattering had been good for a round of drinks before times got so dark.
The Hog Dodgers were now called up to full-time patrolling of the Misty Thicket's southern border. When not actively patrolling, they helped rebuild and reinforce the ancient walls that separated them from the Runnyeye goblins. As the days passed it seemed that more and more of their time was spent repairing the wall. Gemma wondered how much longer they would need to keep up the pretense that a wall of stones, lathe and plaster could keep out invaders bent on their destruction.
Rivervale's leaders were in a quandary. If they advocated leaving, they were accused of not having faith in their own army. If they said everyone should stay, they were considered to be unaware of what was going on in the world. When election time came, several halflings from different factions got into a fist fight that erupted into bloodshed and violence. In their own town, in Rivervale! The world was definitely not the same place the old folks remembered.
Gemma pondered these unhappy events. She'd never been particularly political but that halfling would turn on halfling in the city streets just went to show....what? That they were all violent beings after all? That they were scared? That they were angry? All of these things? She wheeled a load of rocks to the wall and felt discouraged by the futility. How could a wall keep out the world anyway?
"They're coming through!" hollered one of the guards at the gate in the wall: "They're co--!" Gemma dropped the handles of the wheelbarrow and unsheathed her short swords. She paused for a minute in confusion, looking first to the left then swinging quickly to her right. The shouts came from all around her now and she did not know which way to run. As with the elders facing election, her mind went both ways: run away and stay to fight.
"For Rivervale!" she cried, the side of her wanting to cleave the briskets of the goblins winning over the part that wanted to hide until it was over. She ran toward the direction from which the battle sounded the loudest and ground to a halt, staring in horror at the sight before her. Entire sections of the wall had been pushed over to either side of the gate and pouring through the wider opening were legions of goblins and orcs.
Books
Myths of the Mephlin
This item can be placed on the floor in any house type.

This is a mastery tome. Use the knowledge contained within to gain a basic understanding of the tactics to use against the chosen foe.

NO-TRADE

Quest reward from [110] Lore and Legend: Mephlin (Lore and Legend), started by examining mephlin parts.

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "Lore and Legend: Mephlin"
for 1c.

Discovered on 13 Nov 2018 at 14:05:45 PST.
Myths of the Mephlin
I have collected a few tales from Norrathian bards and entertainers, involving the mephlin. They might prove helpful in understanding these creatures, or perhaps I will find that they are simply tales meant to delight or frighten with no basis in reality. Only time will tell!
Chief of the Tribe
"Long live the chief!" his fellow mephlin shouted, triumphantly, over and over again. It rang his ears and gnashed his teeth. Even if it hadn't been echoing off the walls of the obsidian cave they marched through it would have felt just as oppressive to Hukt. "What has Resz done that is so great?" He mumbled to himself. "I am much smarter and would make a much better chief!" He knew not to voice this last statement, but it didn't stop him from thinking it. They were just returning from a successful raid of a neighboring tribe, and Resz had once again walked away with the most impressive prize.
Sometimes the prize was a stolen weapon, ripped from the hand of the enemy, other times it was a totem revered by the enemy's tribe, but usually it was a head, or horn, or wing. This is how Resz kept his figurative crown, of course, for this jopal tribe had long picked its leaders based upon their successes in war and trophy hunting. "How does Resz keep getting the good stuff?" he asked himself, while glaring at the ruby-handled dagger being flaunted about by Hukt. He brandished it, like a torch or a war banner, waving it about, while leading the tribe back to their lands.
Hukt went to his nest that night, unwilling to think of anything else. At some point during the night the answer came to him. Resz is lucky, but his luck will be no match for Hukt's smarts during their next raid!
Weeks went by before Resz marched the tribe to their next raid, which gave Hukt plenty of time to prepare. He carried with him an inconspicuous pouch, nothing that would spark questions. During the heat of battle, while so many were distracted, he cast a spell upon an ordinary stone. Then he waited. He waited until Resz came out of the thick of the fight carrying a golden shield, eliciting the predictable "Ooohs" and "Aaahs" from his fellow jopal.
"Wait until they see this!" Hukt thought. He let out a scream of excitement that brought all eyes upon him, and as he lifted the luminous gemstone above his head, the din of his kin subsided. It had worked! The tribe was in awe of his trophy. The gem was bigger than his head, and dazzled with light reflected and focused by its exquisite cut. "Long live the chief!" they began to chant. Finally, Hukt was about to get the adoration he deserved!
Resz approached Hukt in shock. He dropped the shield that just a moment before had been the focus of all. "This is it! This is the moment I have long known would come!" Hukt thought, as a smile he could no longer contain, spread across his face. Resz stood before him now, and took the gem into his own hands with such care one would have thought it a hatchling. He examined the gem, looking deeply into it, turning it this way then that, dazzled by the display of light through it. Hukt looked up as this was happening, towards Resz's towering figure. He was standing so close to Hukt as the light of the gem was shining in his eyes, Hukt never saw what happened.
Resz brought the gem down upon Hukt's skull with such force, it split bone and flesh, killing him instantly. It was an easy enough feat for Resz, as he was the biggest, and strongest of the tribe. He wiped the gore from the coveted gem, and held it high for all to see. The shouts broke out immediately, "Long live the chief! Long live the chief!"
A Mother Earns Her Wings
Brena woke with a start. That sound wasn't normal, and she knew it. The dwarven mother raced to her infant's cradle. The babe didn't look upset, and it was still wrapped in its blanket, but that sound... She hadn't dreamt it! Should she call a healer? No, she knew what he would say. "You're worrying over nothing. First-time mothers do that." And admittedly the babe seemed fine. She took a breath, and felt a bit calmer as she looked upon her baby's sweet face. She couldn't have described the peace and hope that welled up inside her since this little one came into her life.
Maybe the babe didn't need reassuring right now, but Brena did. She lifted the wrapped infant tenderly, but found that it took more of her strength than she remembered when she had put the babe to sleep. "Oi! I didn'a feed ya that much!" She adjusted her weight to accommodate, as she cradled the babe to her breast. "Or 'ave ya been sappin' me strength, my little stone?" That's when she noticed a bit of moss in her baby's hair. She looked down into the cradle and saw a few more strands glowing brightly, from within the shadowed bedding. "Lightmoss!? I haven'a been ta those caves in years." What was going on!?
Brena looked at the near-by window of her hut. There she spotted more of the luminescent moss. She looked again at the babe in her arms. Its eyes opened and held hers for a moment. That was different. There was more to this baby dwarf than she could see. She felt her babe's skin. A dwarf knows stone when they touch it. "Switched!" The thought struck her like Brell's hammer! "Gods damn those green-winged beasts!" She cried. There wasn't a moment to lose! Brena swaddled the heavy babe to her, like a bandolier, allowing her arms to remain free. She grabbed her axes and helm, and ran out the door toward the lightmoss caves.
She had heard the warnings, of course. "Keep an eye o'er your babes, lest vekerchiki come and take 'em!" The mephlin were real Brena knew, but she had always thought the stories of child abduction to be tall tales. Now she knew otherwise, and she wasn't about to let those damned creatures take her wee one back to their earthen plane! She raced into the cave mouth, fueled by adrenaline and dwarven fortitude.
There she saw a group of vekerchiki, huddled together, as another waved its arms and chanted, opening a portal back to their realm. Brena had no time to spare, and no need for it. She continued barreling towards them, interrupting them with her axe heads. Their cries of pain and alarm were short, as was the battle.
She found her babe there, in the middle of the huddle, wrapped in large leaves and sound asleep. "Bless ya, Brell!" Tears rolled down her cheeks in sweet relief as she lifted her babe. Roused by its mother's touch, the wee one woke, and reached towards her face. She couldn't see much through the continuing tears, but she didn't need to. She knew the feel of her child's grip upon her beard. The babe curled her beard hair between its fingers and fell fast asleep.
Brena walked back to the village, her naturally born babe in one arm, asleep, holding tight to her beard, while a second babe, her adopted stone-golem child, remained swaddled tightly across her chest. From that day forward the two were raised as siblings, one of stone and one of flesh, warmed by a hearth over which hung a large pair of emerald wings.
Lessons of Flight
Not long ago now was a stormrider chick,
hatched in a high nest of vine and of pitch.

So jealous it was of all of its kin,
their feathers weren't clotted, their wings frail nor thin.
They rode on the wind, through clouds in the sky.
It watched and it said, "I wanna' do that! I too, want to fly!"

It took a deep breath. It took a big leap.
Nothing would stop it, it would accept no defeat.
But one cannot fly on hopes and a prayer,
It takes magic or ability to soar through the air.

So, down the chick fell, right down to its end.
Or it would have, if not for its strong gusted friend.
An elemental of air had noticed its plight,
had seen its struggle, when it attempted its flight.

It caught the poor chick in its swirling embrace,
and cleaned off its feathers, and tears from its face.
The pitch that had weighed its wings to the ground
was no more a problem. There was none to be found!

The chick stretched about, giving its limbs a good test.
Then lifted right off, to flit and flutter, right along with the rest.
The elemental took note of its friend's pure delight,
doing something it had taken for granted, all day and all night.

It needed no thanks, expected no accolade,
If tables were turned, it would want just the same.
A boost from a friend, or even a stranger,
is all it might take to clear a path out of danger.
Books
Nhjela's Poem
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [56] The Mad Poet, started by Mad Poet in The Poets Palace.

Discovered on 17 Sep 2005 at 13:47:31 PDT.
"Nhjela's Poem" by Nhjela, poet-in-residence of the Poet's Palace in the Shimmering Citadel.
Read the book
Put the book away.
In our sleep we wander
Away to distant shores
Our eyes see things they've never seen before
We hear beautiful music
Speak a different tongue
In dreams, we do not walk, we do not run
We fly
Read the book
Put the book away.
Wings of night enfold us
Letting dreamers soar
Far over the fields and through the sky
Higher than the mountains
Over sleeping seas
Graceful as a night owl on the wing
We fly
Read the book
Put the book away.
Rising high above all
Arms flung open wide
Caressed by the cold wind that rushes by
Silent as a soft rain
Swift as waterfalls
Dark as shadowed pools beneath the moons
We fly
Read the book
Put the book away.
Tumbling...ever soaring
Turning...ever dreaming
Day turns to dusk, then to night, then to dawn
And we fly
Read the book
Put the book away.
Golden wings enfold me
And my spirits rise
High above the hills and over shores
Gentle is the morning
Waking in the sky
A citadel of love is what we've found
And we fly
Put the book away.
Books
Nhjela's Poem
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [60] The Mad Poet (Access Quests), started by Mad Poet in The Poets Palace.

Discovered on 13 May 2008 at 9:47:28 PDT.
"Nhjela's Poem" by Nhjela, poet-in-residence of the Poet's Palace in the Shimmering Citadel.
In our sleep we wander
Away to distant shores
Our eyes see things they've never seen before
We hear beautiful music
Speak a different tongue
In dreams, we do not walk, we do not run We fly
Wings of night enfold us
Letting dreamers soar
Far over the fields and through the sky
Higher than the mountains
Over sleeping seas
Graceful as a night owl on the wing
We fly
Rising high above all
Arms flung open wide
Caressed by the cold wind that rushes by
Silent as a soft rain
Swift as waterfalls
Dark as shadowed pools beneath the moons
We fly
Tumbling...ever soaring
Turning...ever dreaming
Day turns to dusk, then to night, then to dawn
And we fly
Golden wings enfold me
And my spirits rise
High above the hills and over shores
Gentle is the morning
Waking in the sky
A citadel of love is what we've found
And we fly
Books
Notes on the Survival Accord, by Mug
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'Firmroot Moot Meet'

Quest reward from [200] Firmroot Moot Meet (Catalog), started by examining Notes on the Survival Accord (found in Moors of Ykesha) (awarded by Mug).

Discovered on 18 Nov 2008 at 10:17:36 PST.
Notes on the Survival Accord
by Mug
Darkday, Deadening 1
I have arrived to take up my new post. One of my duties is to learn about this settlement and look for information on their background and potential needs, which could provide clues as to what trade openings there may be. This notebook will help record the details if needed for a formal report.
Burnday, Deadening 2
Firmroot Moot is one of three outposts staffed by the organization that calls themselves the Survival Accord. My colleagues in the other two, the Overlook and the Shadowed Cleft, will also send me their notes for comparison. All we initially know is that this alliance represents members from both Grobb and Tupta who believe it's more important to ally together and fight against the Brokenskull, the Ykeshans, and the Thullosians than it is to maintain historical enmities.
Windday, Deadening 4
Captain Lip Marrsquire works closely with Shaman Skullcleave to lead the organization in their task. Not long ago they were unceremoniously joined by a third party, the crew of the Skystrider, which crashed into the side of Firmroot Moot, to the great embarrassment of Captain Cogglespot and the expedition leader, who they only refer to as "the Great Morsley". Nobody has yet been willing to tell me what is great about him.
Mirthday, Deadening 9
I spoke with Vegupa Marrsheart, an enthusiastic froglok who says she is a member of the Crusaders of Guk. This is apparently a small faction dedicated to clearing out and possibly reclaiming Guk. I enquired where the other members of her faction were stationed, but she only tried to recruit me to her cause, so I retreated. I am not mercenary for hire, despite my large build. I was always considered rather a scholar, back home.
Soulday, Deadening 13
Some of the gnomish tinkers have constructed an innovative contraption to transport people around the Moors. They are testing one now which so far can fly a single passenger from the Firmroot Moot up to the overhanging cliff above, where there is a save of boarfiends they've been investigating. Sissili and her ratonga assistant Pirdy pressed me to try it, but while it seems to carry the weight of a gnome safely, I am not sure about an ogre's bulk. I prefer to use more traditional methods of transport.
Moorday, Deadening 17
A note from my colleague Quinn at the Shadowed Cleft outpost reports the fighting with the Brokenskull clans is fierce at times. She recently imported some basic furniture, but it is difficult for any supplies to reach them and there are likely good trade opportunities to be had, if a safe shipping route can be established. Klip Marrsquire, relative to Glip, leads the battles at that outpost. I am still awaiting word from Liasion Alden at the Overlook on the situation there.
Brewday, Deadening 20
So far I would guess there may be trade opportunities for gnomish tools and tinker supplies, weapons for the defense against the Brokenskull, Ykeshans, and the Thullosians, and building materials to fortify the outposts. They seem to manufacture a local armor which is quite strong, I plan to investigate the details of the manufacturing process next. It might sell well on other shores, if we can obtain some.
[the remainder of the notebook is as yet unfilled]
Unobtainable
Now Hiring: The Far Seas Trading Company
This item can be placed in any house type.

This completed book can be placed in your house and read.

TREASURED



Undiscovered.
Unobtainable
Poems by the Mad Poet
This item can be placed in any house type.

This completed book can be placed in your house and read.

NO-TRADE



Undiscovered.
"Nhjela's Poem" by Nhjela, poet-in-residence of the Poet's Palace in the Shimmering Citadel.
Read the book
Put the book away.
In our sleep we wander
Away to distant shores
Our eyes see things they've never seen before
We hear beautiful music
Speak a different tongue
In dreams, we do not walk, we do not run
We fly
Read the book
Put the book away.
Wings of night enfold us
Letting dreamers soar
Far over the fields and through the sky
Higher than the mountains
Over sleeping seas
Graceful as a night owl on the wing
We fly
Read the book
Put the book away.
Rising high above all
Arms flung open wide
Caressed by the cold wind that rushes by
Silent as a soft rain
Swift as waterfalls
Dark as shadowed pools beneath the moons
We fly
Read the book
Put the book away.
Tumbling...ever soaring
Turning...ever dreaming
Day turns to dusk, then to night, then to dawn
And we fly
Read the book
Put the book away.
Golden wings enfold me
And my spirits rise
High above the hills and over shores
Gentle is the morning
Waking in the sky
A citadel of love is what we've found
And we fly
Put the book away.
Books
Red Lake
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [40] Red Lake (Feerrott), started by examining Red Lake (found in The City of Freeport (-95, -37, 58)).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "Red Lake"
for 1c.

Discovered on 1 Aug 2008 at 7:19:58 PDT.
In this book, we see the Rallosian Army's advance through the eyes of Ilkalla, a Qeynosian Guard at an outpost on Lake Rathetear.
For as long as she could, Ilkalla watched Gerren's progress up the steep cliffs bordering Lake Rathetear. Even when she could no longer pick him out among the shadows cast by the jagged rocks, she fancied she could see him making his way cautiously along. Finally, she crept into the hut she and Gerren had shared beside their outpost and slept. The Rallosian Army would launch its barges across the Lake and she would need her strength to meet them.
The sun was high overhead when Ilkalla awoke. Her dreams were troubled by the thrumming of the ogres' victory drums which had started up again while she slept. "Why couldn't they use a victory flute instead?" she grumbled, latching on to the least of the concerns this day would bring. She had been able to cross the Lake on a coracle twice in one night, but she had been pulling only herself. She was not sure how long the massive, heavy Rallosians barges would take to make the same crossing.
There were very few humans around Lake Rathetear. Ilkalla was the only one present at the strategy meeting, where the aviak and centaur leaders stood before parchment maps, marking off the approaches across the Lake and the defensive positions available. The wide arrows indicating the ways the Rallosian Army could attack were wide swathes of red ochre compared to the tiny ash grey lines for defense. To Ilkalla, the ochre marks looked like dried blood.
"The best course of action is to stop them before they cross," said Khaza, an aviak general. "The aqua goblins will join with the ogres, not with us. We have fought them too long for them to suddenly consider us their allies," responded Errod of the centaurs. "Perhaps we could put our defense in two zones, rather than hoping to defend across the entire shore," said Ilkalla. She pointed to the most likely site where the Rallosian barges would land. "Aviaks in front over the water and the rest of us on the shore."
"With some aviaks in the flanks to keep the Rallosians from spreading our front lines too thin," agreed Khaza. "We might not survive for long against the entire Rallosian Army, but we can pick them off and lessen their numbers." The aviak and centaur leaders sent word to their gathered forces. Ilkalla (a "non-flier" as the aviaks called them) would join a centaur unit held in a third tier reserve.
Mixed now with the steady beat of the victory drums was the sound of chanting. The Rallosians were crossing the Lake, chanting to keep their oarsmen in rhythm and their deep voices carried across the water, bouncing off the mountains. No doubt their ruckus was designed to inspire fear amongst the defenders waiting for their approach. Instead, it filled them with anger and purpose. They might die this day, but they were taking as many ogres with them as they could.
Ilkalla chafed at being assigned to the third tier, but she knew her strengths did not include hand-to-hand combat. She gathered beside her all her own arrows plus the quivers Gerren had left behind. She looked toward the Rathe Mountains again, wondering how he was faring and praying that Tunare -- wherever she may be -- would guide him. Ilkalla had never been one of the faithful, praying to the gods at every rainbow or stubbed toe, but somehow it seemed fitting to pray today.
The chanting grew louder along with sound of vigorous splashing from the ogre paddlers. They were not skilled watersmen, but they were strong. As the first barge approached, the aviaks went into motion, throwing themselves into the faces of the Rallosians. The ogres' chanting was now disrupted by the fighting calls of the aviaks -- shrill, piercing and challenging. The barges did not halt with this interference; they continued their slow progress forward.
Thanks to the aviaks' efforts and the skills of the archers in the second tier, the first barge to hit the shore came in at an awkward angle. The spiked boards scraped heavily into the loose gravel shore with enough force that many of the ogres standing ready for battle were set off balance. The centaurs charged in to take advantage of the moment, but another barge gliding in set loose a volley of arrows that tore into the second tier. All too soon, the third tier moved forward.
At the far end of her line, Ilkalla took careful but quick aim at the ogres, trying to avoid the remaining aviaks and centaurs at the front of the line. From the corner of her eye she caught a movement, but was unable to stop the blow. Sinking to the rocky shore, Ilkalla's mind drifted like the waters surrounding her. "I always thought that water was blue," she murmured dazedly. As the final blow struck, a shriveled gnoll's paw floated up beside her on the waves of the red lake.
Books
Remembrances - Berrox
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [43] "Remembrances - Berrox" (Obelisk of Lost Souls), started by examining "Remembrances - Berrox" (dropped in The Obelisk of Lost Souls).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest ""Remembrances - Berrox""
for 1c.

Discovered on 14 May 2008 at 12:08:21 PDT.
This tome bears the title of "Remembrances - Berrox." When first looking at the text, it appears as if it is written in another language, but after careful examination it most assuredly is written in your native tongue. It appears to be a fantastical tale as told by a bard.
The obelisk appeared in the center of the marketplace on Jallows Day. A great black structure, it spindled higher into the sky than any of the surrounding buildings. At first the citizens of our capital, Darrow's Hollow, had believed it to be some sort of elaborate magical prank. We couldn't have been more wrong.
At first King Adan summoned all of the wise men of magical learning. They came from far and near - from the desert lands or Naragin to the floating jungles of the Desolation. Not one of these great wizards could explain what it was or how it came to be.
Then King Adan summoned forth all of the bards and jongleurs to see if they had any tales of this forbidding structure. Listening to endless hours of tales of boldness and courage, the King came to the conclusion that they knew as much as the wizards.
Finally King Adan called upon all of priests of the Heavenly Pantheon to ask their frightening gods for some insight. After hearing gruesome threats of death and destruction, the King remembered why his ancestors drove the holy men into the wilds. It would seem as if no one could answer the mystery of the obelisk.
Messages would come from the marketplace of frightening creatures lurking near the stalls at night. Being described as creatures straight out of nightmares, the good King feared for his people and began sending adventurers to do combat with these horrors. This would continue until the day that Ultor Szanvon would appear before the court, proclaiming he knew the secrets of the obelisk.
Ultor explained to King Adan that the answer lay not with magic or gods or stories, but rather with his ancestors. He claimed to know how to speak with the dead and offered to show the King how to do the same. Both intrigued and at his wit's end, the King agreed to listen to this stranger.
For then next month, the king would watch as Ultor would speak with the spirits and would reveal their secrets to the ruler. Ultor would rise to the position of Chancellor, both due to his wisdom and also coincidental deaths among the king's advisors. In the end, Ultor told the king that it was time for the regent to learn the answers of increasingly menacing obelisk.
Chancellor Ultor advised King Adan that his forefathers, kings of times gone by, would know about the truth of the obelisk. Knowing the answers were close at hand, the King ordered his squires to bring him the oaken box from within his sleeping chambers. Inside held the key to the burial crypts of the noble line of the Adan Kings - King's Rest.
Preparing for a long journey to the mausoleum of the ancient kings, the Chancellor advised that it should be only the King and himself who went. Claiming that the spirits of the fallen regents would be offended at being disturbed by anyone other than nobility, Ultor and King Adan were the only ones to enter the Crypts of King's Rest.
And thus is the tale of how the people of Berrox would lose their king in these dark days. The obelisk still stands within the center of the twisted ruins of Darrow's Hollow, having never changed. Just as we lost our king in his search for answers to the obelisk, so too would we lose armies great and small in their own search. Countless parties of adventurers have ventured into that now opened doorway on the side of that blackened obelisk... but none have yet to return.
Books
Remembrances - DyzAz
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Language
Koada'Dal

Quest reward from [43] "Remembrances - DyzAz" (Obelisk of Lost Souls), started by examining "Remembrances - DyzAz" (dropped in The Obelisk of Lost Souls).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest ""Remembrances - DyzAz""
for 1c.

Discovered on 13 May 2008 at 19:32:57 PDT.
This tome bears the title of "Remembrances - DyzAz". When first looking at the text, it appears as if it is written in another language, but after careful examination it most assuredly is written in your native tongue. It's very hard to understand what is being said in this tome. It's possible it was written by a bard that was struck mad (or had one too many glasses of wine).
Log A9-Green: Several more fluctuals were enhanced after the rise of the third sun. I can feel my dizals quiver in alarm. This is definitely out of place.
Log Ce8: The placement of the spindles are out of alignment. This cannot be the case, for I adjusted them earlier between the ninth sun's setting. I am rather disturbed.
Log 99L: GxvveR and Cvxlx are delayed in their daily transference. This is unheard of. I am debating whether or not I should float over to the structure myself. If I catch them careening circles from that spire, they will get no hearth-light before sleep.
Log AA3-Blue: My budded pair concerns me. I have observed them and they appear to be different. Their glow has faded, which is a sign of the Grizzer virus. But Grizzer virus only comes about during the Lain Cycle, which is three cycles from now.
Log Reeg4: The Holy Overlord has quarantined the western house-bowl. My budded pair has become even more sick and it spreads to the other Dyzalar. Their beautiful blue glow is now light-absent, and they no longer recognize me. I fear they are dying.
Log Ff63: I have prayed to all nine of the suns for a blessing, but nothing has changed. My budded pair have now lost their healthy spherical shape. If I get too close, I can feel my glow... weakening. It is as if they are drawing my life into them. They have not even named me as their bud-source for six turns now.
Log 93: I would have never thought it to be possible, but I too have been forced to break the Tymoth Law. My budded pair deceived me into believing they had their round form again. As I was about to spread my glow around them, they changed into limbed horrors and attempted to consume me. I had no choice but to sever their lines.
Log KRV: My simulacrum showed a patch of absent light growing on my upper hemisphere. I have rubbed electrical powder onto that spot, for I do not want the others to know that I have been afflicted. It should not matter, for I see many Dyzalar with light-absent patches these turns. I have even seen the Holy Overlord trying to bandage the limb that is growing from his upper hemisphere.
Log BlueGreenBlue: The Holy Overlord has lifted the quarantine from all house-bowls. We are free to walk upon the ground as we please. It is no longer difficult to approach the others, for we will take the form of the Dyzalar. When they approach, we can offer them the gift of light-absence.
Log 42hg: The true-limbed ones are pleased by our efficiency. The Dyzalar have been deceased. We are the transcended now. All life, all existence, all being. It is all ours to decease. They have told us where to find more existence to consume. We leave this husk behind.
Books
Remembrances - Nyalla-Phon
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [46] "Remembrances - Nyalla-Phon" (Obelisk of Lost Souls), started by examining "Remembrances - Nyalla-Phon" (dropped in The Obelisk of Lost Souls).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest ""Remembrances - Nyalla-Phon""
for 1c.

Discovered on 31 Jul 2008 at 12:16:29 PDT.
This odd tome appears to be a chronicle of some sorts. You're not sure who, what, or where it's about, however. At first it appeared as if it was written in a different language, but the more you look at it, the more you realize it actually was transcribed in your native tongue this whole time. Unfortunately, most of the pages have been ripped out of the book. The two words on the cover of the book are "Remembrances - Nyalla-Phon."
Aggregate Gathering, Hour 1: In attendance - Arisain, Biddledobbles, Dreggas, Grathok, Grij Menkols, Llylleaneans, The Mennoth, Night Tabards, Ondranicains, Ozradicains, Qiv, Tintintoran, Tygars, Wixlefathers, Vuls. In absentia - Crentooks, Thears, Zennic Horde.
Aggregate Gathering, Hour 2: Tiva (The Mennoth) to host Grand Bazaar for next decade - two consent, twelve dissent, one abstain. Earthen Flow (Wixlefathers) to host Grand Bazaar - two consent, twelve dissent, one abstain. Silver Citadel (Arisain) to host Grand Bazaar - twelve consent, two dissent, one abstain.
Aggregate Gathering, Hour 3: The Grathok insist on disrupting the peace again! Loudly clacking their claws will not speed this up, as the Chancellor keeps telling them. But will they listen? No! It's always about them, isn't it? Sheesh. Whose bright idea was it to let them join the Aggregate, anyways?
Aggregate Gathering, Hour 4: Farmlands will no longer encroach upon the shores of the Tintintoran's home - nine consent, two dissent, three abstain. Bronze can be used for weapons only during the bi-annual rise of the Zennic Horde - four consent, three dissent, eight abstain. The Arisain shall continue to guide the Aggregate for the next decade - fourteen consent, zero dissent, one abstain.
Aggregate Gathering, Hour 5: Here they go again! Clack-clack-clack! Stubborn to the core, I tell you! How can I keep the minutes of the gathering with all that racket! I am right about to stuff my trunk in my ears if they don't quiet down! Well, it's about time! The Arisain themselves have finally soothed those lobster-headed fools. Hopefully we can get back to business.
Aggregate Gathering, Hour 6: Decay magic to be outlawed - nine consent, five dissent, zero abstain. Death magic to be outlawed - twelve consent, two dissent, zero abstain. All magic to be outlawed - one consent, thirteen dissent, one abstain.
Aggregate Gathering, Hour 7: This is something to tell my grandchildren about. Never do you see the Arisain vote on anything. They just hover there by gently flapping their feathered wings, making sure everyone's voice is heard during the Gathering. You know, I've heard those ethereal women hated Death and Decay magic, but I didn't realize how much! Wow... to see them actually cast a vote. Amazing!
Aggregate Gathering, Hour 8: Lengthening the Lower Wall (Grij Menkols) - twelve consent, two dissent, one abstain. Excavating the Western Spires (Dreggas) - seven consent, seven dissent, one abstain (No Accord - 12th Casting). Full Aggregate investigation of the Shadowed Tower - one consent, thirteen dissent, one abstain.
Aggregate Gathering, Hour 9: They're at it again!!! That incessant clacking! Just because their Shadowed Tower resolution didn't pass (again, mind you), they think they can annoy us into doing it? Look! Even the Vuls are upset, and that takes one heck of a lot of effort. Oh. Great. Now the Arisain are going to let them speak. Wonderful. Now we'll be here for hours listening to their tall tales about that tower.
Aggregate Gathering, Hour 10: Meeting Adjourned. The next Gathering will commence in seven years time. I must add that I am... well, worried. After hearing the latest tale by the Grathok, they've agreed to investigate the tower themselves. This is unprecedented. What concerns me the most was the look of fear on their faces. I sure hope those ladies have some good news the next time the Aggregate gathers.
Books
Remembrances - Tel'riia'mil'an'ane'ie
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [43] "Remembrances - Tel'riia'mil'an'ane'ie" (Obelisk of Lost Souls), started by examining "Remembrances - Tel'riia'mil'an'ane'ie" (dropped in The Obelisk of Lost Souls).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest ""Remembrances - Tel'riia'mil'an'ane'ie""
for 1c.

Discovered on 31 Jul 2008 at 21:29:16 PDT.
This odd tome appears to be a chronicle of some sorts. You're not sure who, what, or where it's about, however. At first it appeared as if it was written in a different language, but the more you look at it, the more you realize it actually was transcribed in your native tongue this whole time. Unfortunately, most of the pages have been ripped out of the book. The two words on the cover of the book are "Remembrances - Tel'riia'mil'an'ane'ie."
Trirain 30:127 - "And the air will fill with the eyes of storms, and the crystal crops will begin to shatter. When the gathering of the hail-lines begin to fall, the time will be nigh."
Trirain 30:128 - "The beautiful will congregate beneath the one true Cynarian Crystal and sing the blessed hymn. They will be bathed in cleansing cinnamon and marked for freedom."
Trirain 30:129 - "Rewarded will be those who follow the Cynarian Crystal, and damned will be those who follow the Black Tower."
Septrain 9:72 - "And the Ice Taylenes will come collapsing down upon the heads of the deceivers, leaving no merchants or farmers or tam housers. The songs of the many will now become the songs of the few."
Septrain 9:73 - "The Man of Talzaron will then be the next to fall. No longer will the crystals hum in his presence, leaving the shadows to walk free among the people."
Septrain 9:74 - "The triple moon will darken and haze, causing all those who see with eyes to know of the impending doom. They will seek solace within the Black Tower, knowing this to be their false salvation."
Septrain 9:75 - "And as the Last Night comes, the ruby oceans will vomit forth the Pillar of Shadow. The true believers who have been washed with the blessing of freedom will now be released of their tenure. All that will remain will be those who did not choose."
Septrain 9:76 - "The division of light and dark will come to those who embraced the shadows. Those who did not choose during these dark times will be consumed by the light that is not, for so it shall be."
Septrain 9:77 - "The men of shadows shall show their face and it will be a gaping maw of victory. The last horn shall sound from the Obelisk of Despair and all will know the cycle has ended. Darkness shall wash over the land and all will know nothing."
Septrain 9:78 - "And the ground will move and the sky will quake. The darkness that is the world will pull into itself. All that is. All that was. All that will never be."
Unobtainable
Remmy Fulgation's Planbook
This item can be placed in any house type.

NO-TRADE  NO-VALUE



Undiscovered.
Books
Rules of the Sandscrawler Clan
This item can be placed on the floor in any house type.

Collection reward from [57] Rules of the Sandscrawler Clan (Tome).

Components
Rules of the Sandscrawler Clan - Page 1 (looted in The Sinking Sands or The Pillars of Flame)
Rules of the Sandscrawler Clan - Page 4 (looted in The Sinking Sands or plundered from a barrel at 106, -106, -1217 in The Pillars of Flame)
Rules of the Sandscrawler Clan - Page 5 ( in The Pillars of Flame)
Rules of the Sandscrawler Clan - Page 7 (looted in The Sinking Sands or The Pillars of Flame)
Rules of the Sandscrawler Clan - Page 8 (plundered from a barrel at 240, -100, -1212 in The Pillars of Flame)

Discovered on 17 Sep 2005 at 23:10:36 PDT.
This book appears to be written in broken Norrathian.
Rules of the Sandscrawler Clan

sir=
If goblin accuse other goblin, and that goblin jump from crag into water, if him sink and die then first goblin take all things of his house. But if water not kill goblin then first goblin put to death and second goblin take all things of his house.

sir=
If goblin accuse other goblin but not prove what him claim, them him be put to death.
sir=
If goblin trial prove later be wrong, then goblins who make judgment no longer allowed to do so, and pay five times difference in fine them make before.

sir=
Goblin steal sacred items from tribe be put to death. Also goblin who gets sacred items be put to death.
sir=
If goblin not find something him own, then find other goblin with it, and other goblin say "me get from other other goblin, others see me," and if first goblin know someone who know him have that thing before, then all goblins get together before goblin trial. If goblin trial find first goblin or him friend lying then them put to death. If trial find second goblin or him friend lying them them put to death. If goblin trial find first and second goblin both telling truth, then it fault of goblin who give item to second goblin, and him put to death. When this happen, first goblin get him things back, and second goblin get money from house of dead goblin.
sir=
If goblin steal baby of other goblin them him put to death.

sir=
If two goblin say one baby belong both, and them two goblin not have baby together, then two goblin must perform rite of ownership ritual by jumping from crag into water. If both emerge then they jump again. This happen until one or both not come out. If both not come out then chief give baby to goblin of choosing.
sir=
If goblin try steal and him caught then him put to death.

sir=
If goblin away for battle and him things given to another, when him come back from battle then him things become him things again.

sir0=
If goblin traitors meet in tent, and tent-holder not turn in and capture them, then tent-holder put to death.
sir1=
If goblin take shoes from other goblin and break, then goblin trial guess at value of shoes and goblin who take must pay three times that much. If shoes less value than ones goblin who took have, then him can give his shoes and be free of fine.

sir2=
If goblin take bed of other goblin, goblin harmed get to take three beds of first goblin.
Goblin law strong and keep goblins strong. Chief of old times not foolish and not dumb. Him see way to make goblins of his see proper way to act. Chief of old times know rules written down be better.
Books
Seeress Ealaynya Ithis's Prophecies: Book Three
This item can be placed on the floor in any house type.

NO-TRADE  NO-VALUE

Plundered from The Down Below (-205, 0, -25).

Requires the use of:
a koalindl scale key
This old, rusty key has fresh scrapings along the teeth.

LORE  NO-TRADE  NO-VALUE


Discovered on 3 Sep 2008 at 11:16:41 PDT.
Seeress Ealaynya Ithis's Prophecies

Book Three
The hidden and that which is to come.
I, Ealaynya Ithis, Seeress, Shepherd and prophet to the most selfless of the supreme deities, Rodcet Nife, having been made aware of my limited time within this glorious realm, through a vision of my demise, felt an explanation and further guidance may be sought after I have been escorted to Ethernere.

I wished not to reveal my inevitable end to my flock nor fellow believers, as they would have locked me behind guard and protection spells in an attempt to secure my life. The great work that I was to fulfill, the preparation of all for the coming of dark times and struggles, would have been hindered. Such preparation was much more important than my single life!
Do not be distraught by my passing, nor question our merciful Prime Healer's glorious return. This was but a step along the path towards his return to our realms! It was neither his doing nor his plan that it occur, but it was unavoidable.

The oblivion beyond the veil, dark and ravenous encroaches upon Norrath. A torrent unleashed will be felt by gods and mortals, alike. Many, like yourself, will be witness to it. Few will be prepared enough to stop it.
• Chaos and mourning rules when the sword resides where the heart should be.

• The contested lady under the waves guides those to growth.• The shrouded union of dead and dark doth stir a pot most turbulent.
• Naught gone where others must follow to meet oblivion.

• In the grip of claws are songs of truth and guidance never sung.

• Though the moons may glow beautifully, it is the sun that grants them their shine.
• The tomb of the hound hides the prism of a timeless betrayer.

• The secret crypt of the hand of Enoxus leads to the fallen three.

• The fate of a spurned daughter is threatened with princely plans of vengeance.
~Seeress Ealaynya Ithis
Books
Servant of the Temple
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

Quest reward from [37] Servant of the Temple (Feerrott), started by examining Servant of the Temple (found in The Temple of Cazic-Thule (29, 0, -39)).

Discovered on 8 Jan 2005 at 6:55:25 PST.
This is a cautionary tale, although it is difficult to determine what is being discouraged. Does it refer to keeping one's word? Or is it that the bearer of bad news must be prepared for anything?
Entry One
Put book away.
In the long-ago, the Temple of Cazic-Thule stood mighty among all the temples to the lesser gods. For many long years, it was the focal point of worship of and sacrifice to the god of fear. Many were the servants of this Temple, for Cazic-Thule was worthy of worship and praise. All who belonged to the Alliz Ew provided for the Temple's maintenance, including lesser beings and unwanted hatchlings to serve as either servants or sacrifices -- sometimes both.
Entry Two
Put book away.
Now, in this time the Alliz Ew did also worship Alliz Onu, She Who Creates, but being endowed with high intelligence they also knew that Cazic-Thule and his ilk would not play second best to Her. So they worshipped Her and made offerings to Her, but they build the Temple so that Cazic-Thule would see their faith and leave them to worship as they saw fit.
Entry Three
Put book away.
Each servant in the Temple served a particular purpose and when that purpose was completed, so was their service. At that time, they would be sacrificed. Vashahkti, the youngest hatchling of his family, was not like the other servants. His job was to wash the vessel into which the sacrificial liquors were poured and while this purpose was completed each day, Vashahkti was filled with such reverence for his task that the priests of the Temple kept him.
Entry Four
Put book away.
In many ways, Vashahkti was fortunate for though the Alliz Ew were harsh masters, beyond the Temple doors were encamped the army of Rallos Zek. Vashahkti knew that the Rallosians were building their empire anew and that they were subjugating all the Alliz Ew they found in the Feerrott. He also knew that they were bound by ancient custom: the followers of Rallos Zek were not to defile the Temple of Cazic-Thule, nor could the followers of Cazic-Thule defile a temple to Rallos Zek.
Entry Five
Put book away.
Beyond the Temple's walls, the ogres of the Rallosian Army celebrated each victory by feasting on the stores of food raided from those they had conquered. They roasted birds by the hundreds, ate unhatched Alliz Ew eggs and drank a vile and quickly brewed ale of substandard quality. As every day brought news of another victory, the ogres surrounding the Temple celebrated each day.
Entry Six
Put book away.
It happened that one day, when Vashahkti went outside the Temple one day on an errand, he found himself surrounded by Rallosians. They pushed him this way and that and made sport with him. Vashahkti said nothing. Tiring of their play, the ogres kicked Vashahkti and sent him on his way. As he walked off, he heard one of them say, "Did you see the gemstones glittering on that one's vest? They say the whole Temple is filled with treasures like that."
Entry Seven
Put book away.
Vashahkti slipped into the woods to listen to the Rallosians. Another ogre gave a great belch and said, "Those weren't no gemstones; they looked like rocks." Still another ogre slapped the first one on his helmet and said, "If they was gemstones, why didn't we pinch them when we had that lizard in our grasp?" The first ogre snarled, "You are all as stupid as they day you were born. I tell you, the whole Temple is filled with gemstones, and I'm going to get me some."
Entry Eight
Put book away.
Returning to the Temple, Vashahkti at once told the head priest all he had overheard. The head priest snapped, "They will not dare cross into the Temple, for that will be the last action they take." The words had no sooner left his mouth when the Temple's doors flew open and in rushed a band of ogres. Vashahkti knew all the secret ways of the Temple as he had lived there now for many years. In the confusion, he slipped down a black corridor and listened to the chaos and mayhem behind him, cursing the Rallosians as he ran.
Entry Nine
Put book away.
Vashahkti made for an inner sanctum of the Temple. He was Alliz Ew; he was not running from battle. No, his purpose was a greater one: to sound the alarm through all Feerrott and alert the Sleeping Watcher whose presence the Alliz Ew felt, but never saw. He struck the iron gong so vigorously that it shattered, piercing him with its shards. Vashahkti knew no pain; he only knew he must raise the Watcher.
Entry Ten
Put book away.
Behind Vashahkti, the Watcher stretched, unfurling after years of hidden slumber. It knew instantly that the Temple had been defiled and that it would need to act. "You have done well," hissed the Watcher, standing now at its full height. Vashahkti turned and stared in awe, then prostrated himself to worship it. The Watcher, Avatar of Fear, yawned and stretched again before seizing Vashahkti and allowing him to be the first sacrifice toward the ultimate defeat of the Rallosian Army.
Close Book.
Books
Servant of the Temple
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [37] Servant of the Temple (Feerrott), started by examining Servant of the Temple (found in The Temple of Cazic-Thule (29, 0, -39)).

Discovered on 31 Jul 2008 at 21:14:04 PDT.
This is a cautionary tale, although it is difficult to determine what is being discouraged. Does it refer to keeping one's word? Or is it that the bearer of bad news must be prepared for anything?
In the long-ago, the Temple of Cazic-Thule stood mighty among all the temples to the lesser gods. For many long years, it was the focal point of worship of and sacrifice to the god of fear. Many were the servants of this Temple, for Cazic-Thule was worthy of worship and praise. All who belonged to the Alliz Ew provided for the Temple's maintenance, including lesser beings and unwanted hatchlings to serve as either servants or sacrifices -- sometimes both.
Now, in this time the Alliz Ew did also worship Alliz Onu, She Who Creates, but being endowed with high intelligence they also knew that Cazic-Thule and his ilk would not play second best to Her. So they worshipped Her and made offerings to Her, but they build the Temple so that Cazic-Thule would see their faith and leave them to worship as they saw fit.
Each servant in the Temple served a particular purpose and when that purpose was completed, so was their service. At that time, they would be sacrificed. Vashahkti, the youngest hatchling of his family, was not like the other servants. His job was to wash the vessel into which the sacrificial liquors were poured and while this purpose was completed each day, Vashahkti was filled with such reverence for his task that the priests of the Temple kept him.
In many ways, Vashahkti was fortunate for though the Alliz Ew were harsh masters, beyond the Temple doors were encamped the army of Rallos Zek. Vashahkti knew that the Rallosians were building their empire anew and that they were subjugating all the Alliz Ew they found in the Feerrott. He also knew that they were bound by ancient custom: the followers of Rallos Zek were not to defile the Temple of Cazic-Thule, nor could the followers of Cazic-Thule defile a temple to Rallos Zek.
Beyond the Temple's walls, the ogres of the Rallosian Army celebrated each victory by feasting on the stores of food raided from those they had conquered. They roasted birds by the hundreds, ate unhatched Alliz Ew eggs and drank a vile and quickly brewed ale of substandard quality. As every day brought news of another victory, the ogres surrounding the Temple celebrated each day.
It happened that one day, when Vashahkti went outside the Temple one day on an errand, he found himself surrounded by Rallosians. They pushed him this way and that and made sport with him. Vashahkti said nothing. Tiring of their play, the ogres kicked Vashahkti and sent him on his way. As he walked off, he heard one of them say, "Did you see the gemstones glittering on that one's vest? They say the whole Temple is filled with treasures like that."
Vashahkti slipped into the woods to listen to the Rallosians. Another ogre gave a great belch and said, "Those weren't no gemstones; they looked like rocks." Still another ogre slapped the first one on his helmet and said, "If they was gemstones, why didn't we pinch them when we had that lizard in our grasp?" The first ogre snarled, "You are all as stupid as they day you were born. I tell you, the whole Temple is filled with gemstones, and I'm going to get me some."
Returning to the Temple, Vashahkti at once told the head priest all he had overheard. The head priest snapped, "They will not dare cross into the Temple, for that will be the last action they take." The words had no sooner left his mouth when the Temple's doors flew open and in rushed a band of ogres. Vashahkti knew all the secret ways of the Temple as he had lived there now for many years. In the confusion, he slipped down a black corridor and listened to the chaos and mayhem behind him, cursing the Rallosians as he ran.
Vashahkti made for an inner sanctum of the Temple. He was Alliz Ew; he was not running from battle. No, his purpose was a greater one: to sound the alarm through all Feerrott and alert the Sleeping Watcher whose presence the Alliz Ew felt, but never saw. He struck the iron gong so vigorously that it shattered, piercing him with its shards. Vashahkti knew no pain; he only knew he must raise the Watcher.
Behind Vashahkti, the Watcher stretched, unfurling after years of hidden slumber. It knew instantly that the Temple had been defiled and that it would need to act. "You have done well," hissed the Watcher, standing now at its full height. Vashahkti turned and stared in awe, then prostrated himself to worship it. The Watcher, Avatar of Fear, yawned and stretched again before seizing Vashahkti and allowing him to be the first sacrifice toward the ultimate defeat of the Rallosian Army.
Books
Shepherd of the Celestial Watch
This item can be placed on the floor in any house type.

NO-TRADE  NO-VALUE


Discovered on 13 May 2008 at 9:46:28 PDT.
Seeress Ealaynya Ithis's Holy Calling
Back when the gods had been silent for ages and the suffering people of Norrath huddled together for refuge, faith seemed destined to die.

It was during this time that a young child by the name of Ealaynya Ithis started to exhibit clairvoyance and experience prophetic dreams. Even the most skeptical villagers were convinced when the young Ealaynya led hunters to a crying child, having been lost for nearly a week.
She began to lead the village gatherers to hard found resources. Her retelling of her visions comforted them at the fireside. She had earned the praise of her village and brought a glimmer of faith to their forsaken lives. How could they keep such a child's gift to their selves? She was like the harbinger of faith within this realm. Qeynos would be her pulpit!
They abandoned their village for the city of Qeynos. There they discovered the once grand Temple of Life, nearly abandoned.

The temple that awaited Ealaynya paled in comparison to the one she had beheld in her visions. Only a few acolytes of the Prime Healer remained and the temple rested in near ruins. The beauty of the Pool of Jahnda that once held the majestic koalindl, fish from the Plane of Tranquility, was now dingy and empty of life. The acolytes would not listen to the villagers' claims, dismissing them as beggars looking for refuge in their sacred hall.
As the villagers and the acolytes argued, Ealaynya walked silently to that cart that held her belongings. She rummaged through and reached far into a niche, having to stand on her toes to reach her prize. Her hands slowly emerged from the darkness grasping a glass bowl.

Within the bowl was a small, colorful fish. It has been a year ago that alone; she had found her way to a tiny pond in which a single colorful fish swam within the clear, warm water. She carried the fish back to the village and fed it a morsel of bread everyday, until this day.
Ealaynya walked to the edge of the murky water of the once grand Pool of Jahnda. She began to pour the contents of the fish bowl slowly into the pool. The stream of water hit the film and broke the plane of algae on the pool's surface.

Upon hearing this, the acolytes ran toward her screaming for her to cease her blasphemous action. Ealaynya was deaf to their cries. As they neared her the tiny, colorful fish was carried through the stream of water and swam into the blackness of the pool.
The acolytes grabbed the girl's arms and were about to hand her some retribution for her deed when they were distracted by something miraculous!

Looking to the pool all present gazed as the cloudy water began to clear around the fish. This circle of pristine water radiated out from the fish dissolving all that was foul within this sacred pool. The Pool of Jahnda was returned to its glory and a single fish, a koalindl, swam within its life giving water!
Ealaynya rejuvenated the temple and its acolytes. The cleansing of the pool was the beginning of the girl's life amongst by the acolytes, and the villagers had become their new congregation. Ealaynya began to have new visions and share them with the temple.

Through her visions they came to realize they were to unify the faith of the gods of light. They renamed their order the Celestial Watch.
They began to preach to the people and aid those in need. Small crusades led them into the wilds to perform benevolent actions as they used to ages before the gods were silenced.

Seasons passed and eventually Ealaynya grew into a beautiful woman and the spiritual leader of the Celestial Watch. She became the Seeress Ealaynya Ithis, a beacon of faith, Shepherd of the Celestial Watch.
But she was destined to become more than simply a shepherd. As gods of old have reappeared Seeress Ealaynya has continued to see her visions and prophecies come true. She reassured those that expressed fear or grief over the Prime Healer's absence that all is part of a grand plan.

"It is not our place to question the wisdom of fate, nor that of the Prime Healer. The darkest of night is when light is most welcome!"
If there was any question about her faith in a grand plan it was dismissed on the day the Temple of Life disappeared!

In the blink of an eye, all who were within the holy temple, save Seeress Ealaynya, now found themselves outside, watching awestruck as it increased its rotation speed and disappeared. There at the edge of the Pool of Jahnda they camped, in prayer and meditation waiting.
A day later, the Temple of Life reappeared with the same ease with which it left. When its rotation speed slowed, the portal reappeared to allow entry and exit from the floating temple. But no priest, priestess, nor acolyte would enter. They knew they were witness to something of legend, something truly miraculous! They awaited a sign from their Holy Seeress that they would once again, enter the site.
Seeress Ealaynya Ithis emerged from the temple washed in light! She consoled those distraught, and praised all for their faith, stating that she had touched The Holy, and been within the presence of The Prime Healer!

She was blessed, and now so was all of Norrath, for Rodcet Nife's Prophet walks amongst us!
I, Ealaynya Ithsis, Seeress, Shepherd and chosen prophet to the most selfless of the supreme deities, Rodcet Nife, having been made aware of my limited time within this glorious realm, through a vision of my demise, felt an explanation and further guidance may be sought after I have been escorted to Ethernere.

Seek it, and you shall find guidance and prophecy.
Granted is a key when Rodcet is hooked and released.

Bound words are found supporting Weagleross down below.
Unobtainable
Tales of the Irontoe Brigade: Of Crown and Demise
This item can be placed in any house type.

NO-VALUE



Undiscovered.
Books
The Barren Sky Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'The Barren Sky Creature Cataloging'

Purchased from Navarius Orvalis in The City of Freeport (10, -7, -134) or Minyo Viridis in Tenebrous Tangle (164, -233, 169) or Penny Dreadful in The Barren Sky (-512, -69, -456) or Duvawocket in The Bonemire (-19, 44, 506) or Ilmiira T'Oziarn in Neriak, City of Hate (139, 22, 120) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) for 1c.

Discovered on 21 Feb 2006 at 14:23:23 PST.
The Barren Sky Creature Catalog
by Penny Dreadful
The Barren Sky can live up to its name at first glance. Yet, it is a land of diverse flora and fauna, much of which is unfamiliar with visitors from Norrath.

This book is merely a guide; you will doubtless learn more about the area through your own explorations.
There are several "islands" in the Barren Sky chain. Primarily desert environments, the weather is dry and dusty, though generally clear.

Cliffs rise high above the gold sandstone that comprises much of the landscape. Water is a rare commodity in this section of the Overrealm.

One of the most unusual features are the purple lichens near various pathways.
It is thought that their unusual coloration is the result of a base mineral dissolving into its surrounding soil.

Certainly, the purple fields are more prevalent along areas that are frequently disturbed, such as the foot of narrow gorges and popular cliff-scaling locales.
As this is a high-altitude area, most of the inhabitants are winged creatures of one sort or another. There are also several elemental creatures that are unfazed by the thin atmosphere.

The aviaks form three very distinct clans that are at odds with one another. There are Strifewings, a gangly predatory creature; Windgazers, a somewhat quieter, introspective flock; and finally, Blacktalons, which are aggressive and war-like.
Transportation between these islands of the air is relatively simple and certainly elegant. Wispy clouds are summoned to lift one to any of the other isles. There are also other means of transportation available for your pleasure within the Overrealm.

If you are new to the area, it is best to approach any winged creature with care and to be mindful of the distance to the island's precipices.
Books
The Blood of the Bear, Part One
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

Quest reward from [32] The Blood of the Bear, Part One (Ruins of Varsoon), started by examining The Blood of the Bear, Part One (found in Fallen Gate (198, 29, -108)).

Discovered on 28 Nov 2004 at 22:36:21 PST.
Legends are often told of ancient times. The storytellers of the Northlands tell this story as a legend, even though it is from a relatively recent past.
Entry One
Put book away.
In the time of Growth, when the birds return to the trees and the sun rises higher in the sky, the children of the Northlands look to the awakening of the bears as the final signal that Growth is upon them. Hungry from their long sleep, the bears come closer to the villages and towns. Therefore, each village has a family whose duty is to ensure the bears do not come into the village and threaten them.
Entry Two
Put book away.
One day,a young woman named Kiva went into the forest to gather firewood. As she turned to head home, her foot slipped on a patch of ice and she stumbled, scattering the firewood across the snow. Before she could stand again, a large hand reached toward her and she gasped, staring upward at the tallest man she had ever seen in her life.
Entry Three
Put book away.
"I did not mean to frighten you," he said, his rich voice lilting with an odd tone Kiva had never heard before. He pulled her easily to her feet and helped gather the scattered wood. He carried the wood for her to the edge of her camp and smiled at her. "Who are you?" she asked. "My name is Benno," he replied. "I am glad to be of service." Benno bowed low, then slipped away into the woods as silently as he had appeared.
Entry Four
Put book away.
Kiva belonged to the family of bear watchers of her village. She looked forward to sitting the long watches of the night with her spear by her side, guarding the village. Kiva loved sitting just outside the edge of the camp fire's light to gaze upon the stars. Though Growth was upon them, the nights were still long, crisp and clear and the stars so bright she felt as though she could reach out her hand to touch them.
Entry Five
Put book away.
One night as she sat watch, she heard a rustling sound in the nearby brush and stood, gripping her spear. "Who is there?" she called, cautiously approaching the area, but she saw nothing but the tracks of a bear in the light crust formed on the top of the snow. Furrowing her brow, she resolved to keep a closer eye on the village and not on the skies.
Entry Six
Put book away.
During her watches now, Kiva thought about Benno. He was not of her village; his voice had an odd inflection she could not place. But he spoke Halasian as did she and he was very handsome. Gazing upwards into the stars, Kiva wondered where he came from and whether she might see him again. At that moment, she heard the rustling in the woods again where the bear had left its tracks. Kiva grabbed her spear and edged her way toward the noise, careful not to make any sounds
Entry Seven
Put book away.
Benno stood at the edge of the woods. He smiled at her, "I hope you do not mind; I wanted to see you again." Kiva blushed and Benno stepped closer. "When first I saw you sitting here beside your fire and looking to the sky, I knew you are a dreamer, as am I," he said. Suddenly, they heard a bear in the undergrowth nearby.
Entry Eight
Put book away.
Kiva gripped her spear and looked toward the noise, but Benno put his hand on her arm. "The bears do not come to kill; they come to look," he said softly. "Some say the bears come to find a mate among the Northmen, so they may share their strength." A large, shaggy bear emerged from the woods, looked at Kiva and Benno, then lumbered away again.
Entry Nine
Put book away.
"You see? He did not come to harm you," Benno smiled, then slipped into the woods with a quick wave. Though she looked for him again over the next few days, Kiva did not see him. Kiva began to think she had hit her head that day she fell with her firewood and had imagined him into being.
Entry Ten
Put book away.
Though Growth was upon the Northlands, the changes were not as sweeping as they are in the distant south. Snow and ice still cover the ground, but the lands feel more awake to those who know them best. The children of the Northlands, scattered by the invasion of the Horde, looked to each new season with hope in their hearts that this season, they would retake their homes. The Horde had not come yet to Kiva's village.
Close Book.
Books
The Blood of the Bear, Part One
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [32] The Blood of the Bear, Part One (Ruins of Varsoon), started by examining The Blood of the Bear, Part One (found in Fallen Gate (198, 29, -108)).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "The Blood of the Bear, Part One"
for 1c.

Discovered on 13 May 2008 at 9:47:58 PDT.
Legends are often told of ancient times. The storytellers of the Northlands tell this story as a legend, even though it is from a relatively recent past.
In the time of Growth, when the birds return to the trees and the sun rises higher in the sky, the children of the Northlands look to the awakening of the bears as the final signal that Growth is upon them. Hungry from their long sleep, the bears come closer to the villages and towns. Therefore, each village has a family whose duty is to ensure the bears do not come into the village and threaten them.
One day,a young woman named Kiva went into the forest to gather firewood. As she turned to head home, her foot slipped on a patch of ice and she stumbled, scattering the firewood across the snow. Before she could stand again, a large hand reached toward her and she gasped, staring upward at the tallest man she had ever seen in her life.
"I did not mean to frighten you," he said, his rich voice lilting with an odd tone Kiva had never heard before. He pulled her easily to her feet and helped gather the scattered wood. He carried the wood for her to the edge of her camp and smiled at her. "Who are you?" she asked. "My name is Benno," he replied. "I am glad to be of service." Benno bowed low, then slipped away into the woods as silently as he had appeared.
Kiva belonged to the family of bear watchers of her village. She looked forward to sitting the long watches of the night with her spear by her side, guarding the village. Kiva loved sitting just outside the edge of the camp fire's light to gaze upon the stars. Though Growth was upon them, the nights were still long, crisp and clear and the stars so bright she felt as though she could reach out her hand to touch them.
One night as she sat watch, she heard a rustling sound in the nearby brush and stood, gripping her spear. "Who is there?" she called, cautiously approaching the area, but she saw nothing but the tracks of a bear in the light crust formed on the top of the snow. Furrowing her brow, she resolved to keep a closer eye on the village and not on the skies.
During her watches now, Kiva thought about Benno. He was not of her village; his voice had an odd inflection she could not place. But he spoke Halasian as did she and he was very handsome. Gazing upwards into the stars, Kiva wondered where he came from and whether she might see him again. At that moment, she heard the rustling in the woods again where the bear had left its tracks. Kiva grabbed her spear and edged her way toward the noise, careful not to make any sounds
Benno stood at the edge of the woods. He smiled at her, "I hope you do not mind; I wanted to see you again." Kiva blushed and Benno stepped closer. "When first I saw you sitting here beside your fire and looking to the sky, I knew you are a dreamer, as am I," he said. Suddenly, they heard a bear in the undergrowth nearby.
Kiva gripped her spear and looked toward the noise, but Benno put his hand on her arm. "The bears do not come to kill; they come to look," he said softly. "Some say the bears come to find a mate among the Northmen, so they may share their strength." A large, shaggy bear emerged from the woods, looked at Kiva and Benno, then lumbered away again.
"You see? He did not come to harm you," Benno smiled, then slipped into the woods with a quick wave. Though she looked for him again over the next few days, Kiva did not see him. Kiva began to think she had hit her head that day she fell with her firewood and had imagined him into being.
Though Growth was upon the Northlands, the changes were not as sweeping as they are in the distant south. Snow and ice still cover the ground, but the lands feel more awake to those who know them best. The children of the Northlands, scattered by the invasion of the Horde, looked to each new season with hope in their hearts that this season, they would retake their homes. The Horde had not come yet to Kiva's village.
Books
The Blood of the Bear, Part Three
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [33] The Blood of the Bear, Part Three (Enchanted Lands), started by examining The Blood of the Bear, Part Three (found in The Ruins of Varsoon (237, -7, 51)).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "The Blood of the Bear, Part Three"
for 1c.

Discovered on 13 May 2008 at 9:48:04 PDT.
This brings to a close the Northland legend told of Kiva and Benno, who helped bring victory to the Northmen.
Once they reached the river, Benno picked Kiva up to carry her across the icy water. An arrow flew past them, then another. Without breaking stride, Benno retreated into the woods with Kiva still in his arms. He made an angry sound that reminded Kiva of a growl. The Horde had come to this part of the Northlands at last.
"We will cross lower down," Benno said, his dark eyes glittering. "I will take you back to your village; they are here for me." Kiva said, "The Horde care nothing for whom they kill." Benno shook his head. "They have seen me and know where I am from." He put Kiva gently on the ground and took her face into his hands. "I am not what I seem," he said and Kiva gasped as she recognized him. He was of the bear people.
Benno nodded. "It is true; I am a bear. From the moment I first saw you, I knew that I must stay with you; that is why I am in this form. Now, we must hasten away. The Horde hunts me for my blood. They drink it, thinking it will give them my strength -- but that is not how one becomes a bear." Benno kissed her forehead and said, "You are now marked by a bear."
Kiva listened intently; the mark Benno had placed on her forehead gave her the sharp hearing of the bear. She could hear the Horde cursing farther up the river. Staying close behind him, Kiva followed Benno as he loped through the woods until he came to a place where they could cross the river safely. Picking her up again, Benno crossed the river and they headed toward her village.
"Your people will be safe in my cave," Benno said. Kiva shook her head. "No, we will not hide," she said. "The Horde thinks to overrun all the Northland but we cannot let them. If we defeat them here, it will give strength to our people." Benno nodded. "Then we will fight. I will go with you." The pair ran swiftly back to Kiva's village where they sounded the alert. The defenses were swung into motion while they made their plans.
"The Horde is at the river; orcs only and I sense they are afraid of something," Benno told the village elders once Kiva introduced him. "I know not what. This is the time to push them back. Push them back beyond Halas." The village leaders agreed. This time they would be the aggressors and slay the Horde. "I go with you; I must avenge my clan," said Benno.!Kiva said, "We should drive them into the river and let them freeze. They will sink under the weight of their gear and be unable to reach the riverbank." Benno added, "I will cross and attract their attention; while they are looking at me, push ahead." After a quick debate, the elders agreed that this plan might work. If nothing else, it would reduce the numbers of orcs that they would need to fight hand-to-hand. The villagers set off for the river.
They found the Horde milling along the riverbank, obviously intending to cross it but unable to agree on how. Benno slipped away and soon enough, they saw him on the opposite bank near the woods. So did the orcs. Howling, they turned to face him, stringing arrows and aiming their spears. Benno stayed just out of reach, taunting them.
"Now!" cried Kiva. She and the villagers burst out from their hiding place. The surprised orcs did not know which way to turn. Some fled into the river. Some turned toward the villagers. There was enough confusion that the villagers pressed the orcs back until they were all in the icy waters. They were too heavy-laden to reach the riverbanks and either froze or drowned.
This victory marked a turning point against the Horde. The villagers spread the word as quickly as they could, heartening the clans and giving them the hope to take back their own towns. Then the clans united to take back Halas. Kiva and Benno married then and through their union, the strength of the bear still flows in the veins of the Northmen.
Books
The Blood of the Bear, Part Three
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

Quest reward from [33] The Blood of the Bear, Part Three (Enchanted Lands), started by examining The Blood of the Bear, Part Three (found in The Ruins of Varsoon (237, -7, 51)).

Discovered on 26 Nov 2004 at 20:37:03 PST.
This brings to a close the Northland legend told of Kiva and Benno, who helped bring victory to the Northmen.
Entry One
Put book away.
Once they reached the river, Benno picked Kiva up to carry her across the icy water. An arrow flew past them, then another. Without breaking stride, Benno retreated into the woods with Kiva still in his arms. He made an angry sound that reminded Kiva of a growl. The Horde had come to this part of the Northlands at last.
Entry Two
Put book away.
"We will cross lower down," Benno said, his dark eyes glittering. "I will take you back to your village; they are here for me." Kiva said, "The Horde care nothing for whom they kill." Benno shook his head. "They have seen me and know where I am from." He put Kiva gently on the ground and took her face into his hands. "I am not what I seem," he said and Kiva gasped as she recognized him. He was of the bear people.
Entry Three
Put book away.
Benno nodded. "It is true; I am a bear. From the moment I first saw you, I knew that I must stay with you; that is why I am in this form. Now, we must hasten away. The Horde hunts me for my blood. They drink it, thinking it will give them my strength -- but that is not how one becomes a bear." Benno kissed her forehead and said, "You are now marked by a bear."
Entry Four
Put book away.
Kiva listened intently; the mark Benno had placed on her forehead gave her the sharp hearing of the bear. She could hear the Horde cursing farther up the river. Staying close behind him, Kiva followed Benno as he loped through the woods until he came to a place where they could cross the river safely. Picking her up again, Benno crossed the river and they headed toward her village.
Entry Five
Put book away.
"Your people will be safe in my cave," Benno said. Kiva shook her head. "No, we will not hide," she said. "The Horde thinks to overrun all the Northland but we cannot let them. If we defeat them here, it will give strength to our people." Benno nodded. "Then we will fight. I will go with you." The pair ran swiftly back to Kiva's village where they sounded the alert. The defenses were swung into motion while they made their plans.
Entry Six
Put book away.
"The Horde is at the river; orcs only and I sense they are afraid of something," Benno told the village elders once Kiva introduced him. "I know not what. This is the time to push them back. Push them back beyond Halas." The village leaders agreed. This time they would be the aggressors and slay the Horde. "I go with you; I must avenge my clan," said Benno.
Entry Seven
Put book away.
Kiva said, "We should drive them into the river and let them freeze. They will sink under the weight of their gear and be unable to reach the riverbank." Benno added, "I will cross and attract their attention; while they are looking at me, push ahead." After a quick debate, the elders agreed that this plan might work. If nothing else, it would reduce the numbers of orcs that they would need to fight hand-to-hand. The villagers set off for the river.
Entry Eight
Put book away.
They found the Horde milling along the riverbank, obviously intending to cross it but unable to agree on how. Benno slipped away and soon enough, they saw him on the opposite bank near the woods. So did the orcs. Howling, they turned to face him, stringing arrows and aiming their spears. Benno stayed just out of reach, taunting them.
Entry Nine
Put book away.
"Now!" cried Kiva. She and the villagers burst out from their hiding place. The surprised orcs did not know which way to turn. Some fled into the river. Some turned toward the villagers. There was enough confusion that the villagers pressed the orcs back until they were all in the icy waters. They were too heavy-laden to reach the riverbanks and either froze or drowned.
Entry Ten
Put book away.
This victory marked a turning point against the Horde. The villagers spread the word as quickly as they could, heartening the clans and giving them the hope to take back their own towns. Then the clans united to take back Halas. Kiva and Benno married then and through their union, the strength of the bear still flows in the veins of the Northmen.
Close Book.
Books
The Blood of the Bear, Part Two
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [32] The Blood of the Bear, Part Two (Enchanted Lands), started by examining The Blood of the Bear, Part Two in North Freeport (plundered in the Academy of Arcane Science).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "The Blood of the Bear, Part Two"
for 1c.

Discovered on 13 May 2008 at 9:48:01 PDT.
This is the second part of a legend among the Northlanders concerning the Age of War. In Part One, Kiva met Benno, who was not of her village.
Though the Horde had not yet come to their village, Kiva's people were prepared. With the Growth season upon them, they knew that ways previously impassable were now easier to access. They had dug in defensive trenches lined with sharply spiked branches and stakes. They had watches every night, both for the bears that were awakening and for any sign that the Horde might be advancing their way.
Kiva was near the river gathering more wood when she again saw Benno. He stood at the edge of the melting ice, staring intently into the water. Before Kiva could call out a greeting, Benno reached into the water and with a quick swipe of his hand had knocked a fish onto the icy shore.
As he picked up the fish, Benno noticed Kiva watching him. "I have never seen anyone fish that way before," she said, coming closer. Benno laughed and bade her stand back from the icy edge. He braced himself on the riverbank and stared into the black waters. He stood still for so long, Kiva wondered whether he had frozen in place. Suddenly he bent forward, darting his hand at the water and flinging another fish to the shore.
"That is how we fish in my clan," Benno said, picking up the fish and putting it into a rough bag he had at his belt. Kiva laughed and said, "I have never seen that before; your clan must not be from around here." Benno glanced at her and said, "No. It is not." He turned to leave, then said hesitantly, "Are you curious to see where my clan is from?"
Kiva paused, considering, "Is it far? I am on watch and must be back before dark." Benno nodded, "You will be back before dark." And then without warning he scooped her into his arms and crossed the water. "Benno! The river ice is melting!" Kiva gasped, "The water bites with cold; are you mad?" He laughed and said, "This is nothing; I am of the North!"
Benno pushed through the snow-covered branches that hung low to the riverbank. Kiva had never walked on this side of the river before and she was fascinated. The trees grew tall and thick and were so closely set that no snow reached the ground. They came at last to an enormous tree, and at its roots, Benno pushed aside a leafy bush, revealing a hole into the ground.
Though Kiva had to stoop to enter (as did Benno, who was taller than the tallest Northman), she could stand upright once inside. The cavernous hole seemed to go on and on into the darkness. Benno lit candles and offered her honey mead. It was warming and delicious. He brought her dried berries.
"Where is the rest of your clan?" asked Kiva. A shadow passed over Benno's features. He said softly, "I am the last of my kind," then he said as though correcting himself, "Of my kin." Benno sat silently for a moment. "We lived in this place in the time of Growth, but at other times lived in other places. The Horde found us elsewhere. I alone escaped."
"I am sorry," Kiva said. "The Horde has not yet come here." "But they will," Benno said quietly. "They will never get what they seek. The time has come for them to be defeated. And when they are gone, I will join another clan. My strength will be theirs."
Looking around the empty cavern, Benno said, "Come! It is time for you to return to your people." He took Kiva's hand and stood for a moment, studying it closely; it was so small in his palm. Then he smiled at her and led the way through the bush into the woods.
Books
The Blood of the Bear, Part Two
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

Quest reward from [32] The Blood of the Bear, Part Two (Enchanted Lands), started by examining The Blood of the Bear, Part Two in The City of Freeport (plundered in the Academy of Arcane Science).

Discovered on 29 Nov 2004 at 20:06:35 PST.
This is the second part of a legend among the Northlanders concerning the Age of War. In Part One, Kiva met Benno, who was not of her village.
Entry One
Put book away.
Though the Horde had not yet come to their village, Kiva's people were prepared. With the Growth season upon them, they knew that ways previously impassable were now easier to access. They had dug in defensive trenches lined with sharply spiked branches and stakes. They had watches every night, both for the bears that were awakening and for any sign that the Horde might be advancing their way.
Entry Two
Put book away.
Kiva was near the river gathering more wood when she again saw Benno. He stood at the edge of the melting ice, staring intently into the water. Before Kiva could call out a greeting, Benno reached into the water and with a quick swipe of his hand had knocked a fish onto the icy shore.
Entry Three
Put book away.
As he picked up the fish, Benno noticed Kiva watching him. "I have never seen anyone fish that way before," she said, coming closer. Benno laughed and bade her stand back from the icy edge. He braced himself on the riverbank and stared into the black waters. He stood still for so long, Kiva wondered whether he had frozen in place. Suddenly he bent forward, darting his hand at the water and flinging another fish to the shore.
Entry Four
Put book away.
"That is how we fish in my clan," Benno said, picking up the fish and putting it into a rough bag he had at his belt. Kiva laughed and said, "I have never seen that before; your clan must not be from around here." Benno glanced at her and said, "No. It is not." He turned to leave, then said hesitantly, "Are you curious to see where my clan is from?"
Entry Five
Put book away.
Kiva paused, considering, "Is it far? I am on watch and must be back before dark." Benno nodded, "You will be back before dark." And then without warning he scooped her into his arms and crossed the water. "Benno! The river ice is melting!" Kiva gasped, "The water bites with cold; are you mad?" He laughed and said, "This is nothing; I am of the North!"
Entry Six
Put book away.
Benno pushed through the snow-covered branches that hung low to the riverbank. Kiva had never walked on this side of the river before and she was fascinated. The trees grew tall and thick and were so closely set that no snow reached the ground. They came at last to an enormous tree, and at its roots, Benno pushed aside a leafy bush, revealing a hole into the ground.
Entry Seven
Put book away.
Though Kiva had to stoop to enter (as did Benno, who was taller than the tallest Northman), she could stand upright once inside. The cavernous hole seemed to go on and on into the darkness. Benno lit candles and offered her honey mead. It was warming and delicious. He brought her dried berries.
Entry Eight
Put book away.
"Where is the rest of your clan?" asked Kiva. A shadow passed over Benno's features. He said softly, "I am the last of my kind," then he said as though correcting himself, "Of my kin." Benno sat silently for a moment. "We lived in this place in the time of Growth, but at other times lived in other places. The Horde found us elsewhere. I alone escaped."
Entry Nine
Put book away.
"I am sorry," Kiva said. "The Horde has not yet come here." "But they will," Benno said quietly. "They will never get what they seek. The time has come for them to be defeated. And when they are gone, I will join another clan. My strength will be theirs."
Entry Ten
Put book away.
Looking around the empty cavern, Benno said, "Come! It is time for you to return to your people." He took Kiva's hand and stood for a moment, studying it closely; it was so small in his palm. Then he smiled at her and led the way through the bush into the woods.
Close Book.
Books
The Bonemire Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'The Bonemire Creature Cataloging'

Purchased from Navarius Orvalis in The City of Freeport (10, -7, -134) or Minyo Viridis in Tenebrous Tangle (164, -233, 169) or Penny Dreadful in The Barren Sky (-512, -69, -456) or Duvawocket in The Bonemire (-19, 44, 506) or Ilmiira T'Oziarn in Neriak, City of Hate (139, 22, 120) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) for 1c.

Discovered on 21 Feb 2006 at 14:23:25 PST.
The Bonemire Creature Catalog
by Penny Dreadful
Though the Bonemire is a part of the Overrealm, its appearance is surreal, with rivers of bright blue against dark purple landscapes.
The air is safe to breathe without the use of any artificial supports. The air is thin and dry, similar to a high-altitude desert.
The alien aspects of its fauna are inescapable as well.
The landscape is harsh and uninviting. Rocky outcroppings can hide many dangers, not the least of which is a hidden crevasse into which a careless traveller might stumble.
Although there are numerous vivid blue streams flowing across the various islands comprising this area, there is very little vegetation.
It is not clear whether the water is safe to drink, though it is safe to swim through when necessary.
As it has a similar climate to that of a desert, the Bonemire is inhabited by creatures that could conceivably be found in any similar Norrathian environment.

Large spiders and basilisks roam the flatlands, foraging for sustenance.
The Doomwing droags, a creature that seems on one hand akin to lizardfolk and on the other somewhat dragon-like, are extremely militant and should be approached with caution.

Most of the territory of the Bonemire includes at least one Doomwing regiment. They are constantly on patrol, though it is unclear if this is just habitual behavior for them.
There are enormous dragon-like skeletons scattered across the Bonemire. It is difficult to imagine a living creature of that size once roaming the lands.
Indeed, the central island of this area includes an ancient building with an entrance that mimics the jaws of one of these fiercesome, but thankfully absent, beasts.
Books
The Cleft Dweller
This item can be placed on the floor in any house type.

A competent bookbinder is a valuable resource who can restore any book that's had pages removed.

NO-TRADE  NO-VALUE

Collection reward from [55] The Cleft Dweller (Tome).

Components
The Cleft Dweller - Page 4 (looted in The Clefts of Rujark)
The Cleft Dweller - Page 7 (plundered from rubbish heap at -1, 4, -28 in The Clefts of Rujark)
The Cleft Dweller - Page 8 (looted in The Clefts of Rujark)
The Cleft Dweller - Page 11 (plundered from rubbish heap at 11, 23, -38 in The Clefts of Rujark)
The Cleft Dweller - Page 14 (plundered from bone pile at -41, -3, 50 in The Clefts of Rujark)
The Cleft Dweller - Page 15 (looted in The Clefts of Rujark)
The Cleft Dweller - Page 16 (looted in The Clefts of Rujark)

Discovered on 13 Sep 2005 at 12:35:20 PDT.
An oft-heard local legend near the Clefts of Rujark.
For as long as the travellers wandered the Desert of Ro, madmen have eked out an existence amongst the other inhabitants of the area.
He had always lived at the Oasis of Marr, though sometimes he travelled into the mountains to the south. There, he would find handholds and climb upwards to stand high above the lands and dance, flinging his head back and shouting with glee. No one knew his name.
There was no reason for anyone to know his name; it is likely he had himself forgotten it. No families came to beg him to return home. No children turned away to see him dancing near the fishing village.


He was hard to miss, though, as his ecstatic shouts echoed from the hills and his dancing was inspired by some deep, unseen well of joy.
The wanderers who set up camps here and there in the desert scorned him, though they would leave scraps of food. Maybe he ate them, maybe not. The food was always gone.


Sometimes his distinctive footprints marked the area. He was missing the small toe from each foot and dug his big toes into the ground for balance.
Children were warned away from him by their elders. "Do not get too close to the madman," parents warned, "or he will take your little toes to make a necklace of them!"


Thus alerted, the children followed the madman at a respectful distance, curious and afraid. Did he really steal toes? Were those bones that rattled around his neck the remnants of other children's toes?
For several days, the madman had been dancing near the Oasis, skipping around the water and yodeling.


It seemed even the crocodiles and caimans had become used to his activities, for they barely turned an unblinking eye toward him.


He scooped up water with one fist and sand in the other, then clapped his hands together, flinging the resulting mixture everywhere.
And then, he stopped. One knee jutted skyward and his hands upflung, the madman stopped dancing. He sniffed the air as though he were a gnoll or a wolf senseing danger.


He blinked, slowly lowering his arms and leg, his posture alert and puzzled. Then he began clapping again, his dark eyes crinkling in delight.
"It is coming!" he crowed, clapping his hands over his head. "The end of Norrath is nigh! Mountains rise! Run and hide!"


He laughed happily, as though this pronouncement should inspire any listeners to revelry.


"It's ending! It's ending!" he crowed, waggling his hands in the air. He shooed the children who followed him and said, "Run! Run while you still can!"
"He's going to steal our toes!" cried one little girl, her eyes wide. She let out a terrified shriek and did just what the madman told her to do: she ran.


The other children likewise turned and ran, screaming with excitement and terror. The madman was going to chase them and cut off their little toes! He was every bit as mad as their elders had said!
But the madman did not run after the children. Instead he capered along the shore of the Oasis once more before turning northward.


"Rocks fall! Mountains rise!" he yelled as he danced along.


Sometimes he knelt on the ground, grabbing fistfuls of sand and flinging them upwards into the air. He watched the way the winds blew the particles, then scampered off.
The children reached their families' camp and began packing their bedrolls.


"The madman said the end of Norrath is near!" cried the first little girl, frantically stuffing her pack. "We have to hide in the hills!"


"Don't be foolish, Sasha," said her mother angrily. "He's nothing but a fool."


At that moment, a loud boom sounded outside the tent, rattling the line of pots that hung from its poles.
"It's the end!" Sasha screamed, flinging herself at her mother.



Elsewhere throughout the camp, similar scenes played out as the children begged their parents to run into the hills.


Though none of the elders gave credence to the words of the madman, the boom was certainly terrifying enough. Perhaps he was mad enough to sense things, like the animals sometimes did.
Though the incredibly loud sound had rattled the camp considerably, there were no further noises.


After a few minutes, however, the faint voice of the madman drifted into the camp: "It's the end (the end, the end)! The sky is falling (falling, falling)!"


Sasha ran out of her tent and looked around for the madman but could not see him. He must have been bouncing his voice off the hills.
And so he was. The madman danced around the lowest hills near the Oasis, sometimes pointing himself north and other times, south.


He watched the tents of the nomads, from which no unusual activities could be seen. He squatted low, pounding his fists into the earth, then raised his face toward the sky. He howled like a wolf and that too echoed.


Finally, he stood and ran away northwards yelling, "Mountains rise!"
"What was that big sound?" Sasha asked her mother, who had come to stand beside her.


When her mother did not answer, Sasha looked upwards following her mother's horrified gaze an d saw that in the sky above, one of the moons had shattered. It reminded her of a pitted date, its insides splayed outwards.


She whispered, "He was right; it is the end."
Books
The Far Side of Tears, Part Four
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 4 Jan 2005 at 18:02:12 PST.
In Part Four, the final book in this series, we see the crew of the L.M.S. Assault devise a cunning plan to break the Deathfist's blockade of Freeport's harbor.
Entry One
Put book away.
The captain divided the crew between the Assault and the Devastator; I remained with him on the Assault. Before we cut the lines linking the two ships, the captain walked throughout the Devastator, taking note of any differences between it and the Assault. The orcs had made some minor modifications to the ship, primarily in the way the interior spaces were allocated. While unlikely that these changes resulted in the Devastator's speed, the captain intended to introduce them to the Assault. Why take a chance?
Entry Two
Put book away.
"Our plans have changed," the captain announced. "We're going back to Kaladim and gathering to us whatever Freeport vessels we find. Then, we'll return to Freeport and scatter the Deathfist navy." The captain looked over the assembled crew and said, "We're going to fly their flag; anyone who objects will be tossed overboard to join the orcs of the Devastator in Prexus' Hold." No one said a word, but several sidelong glances were exchanged. After all, flying another's flag was a pirate trick.
Entry Three
Put book away.
We turned about and both ships headed back toward Kaladim flying the colors of our enemy. The captain's purpose was clear: trick the Deathfist navy into believing they had taken the Assault. It was a bit trickier convincing the straggling Freeport ships we encountered along the way that we were still men of Freeport, but both the Assault and the Devastator were much more nimble than any other ship on the Tears. We circled closer and closer until the men of the other ship could see we weren't orcs or buccaneers. By the time we reached Kaladim, the captain had gathered a good-sized force.
Entry Four
Put book away.
With the Assault and the Devastator to either side of the Kaladim harbor to catch any ships attempting escape, the remnant of the Freeport fleet swept in and overtook the Deathfist ships at anchor. The stinking orcs were all put to the sword and flung overboard. We took aboard what provisions we needed and we rested for the first time in days. It felt almost like a holiday.
Entry Five
Put book away.
The captain recruited more sailors among the shore folk. Some were dwarves, short and swarthy. Others were slender elves that looked like a good gust of wind would carry them away. In all their eyes burned hatred for the Deathfist orcs and they gladly joined our ranks. Despite misgivings expressed about the government of Freeport, they were willing to help us, knowing that breaking the grip of the Deathfists on the harbor would reopen trade routes closed by the blockades.
Entry Six
Put book away.
Rested, provisioned and reinforced, the Assault and the Devastator led the way back through the Tears toward Freeport. This crossing would be slower as our navy now consisted mostly of older merchant ships. On the second day of the journey, the blockade around Freeport came into view. The harbor here was cut further inland, unlike the bay at Kaladim, and so here the blockade formed a semi-circle covering a wider area. We swiftly counted the Deathfist navy's flotilla -- we were evenly matched.
Entry Seven
Put book away.
The Deathfist orcs often boasted that men were easier to kill in the hours between dusk and dawn. In some ways, this is true as our eyes are not as accustomed to the dark. However, this time our ships bore with us dwarves who lived in cities carved beneath mountains, and elves whose sight is keener than any orc's. The captain had had these folk spread amongst all the ships, that we would all benefit from their native abilities. The Assault carried a handful of the most beautiful elvish maidens I had ever seen; there was nothing wrong with the captain's eyesight whatsoever.
Entry Eight
Put book away.
Unlike our attack at Kaladim, we approached in a wave from the south rather than positioning ourselves amongst the enemy's ships before the attack. The first ships we encountered were taken by surprise, obviously not expecting such a large, well-provisioned fleet of Freeport ships to attack. Also, they had recognized the Devastator and the Assault (both of which still flew the Deathfist colors) and had assumed we were reinforcing them. By the time the other ships further north turned toward us, we were leaving a trail of burning, sinking Deathfist ships in our wake.
Entry Nine
Put book away.
Arrows flew between the ships as they neared and the air crackled with magical spells and counter-spells cast. A thunderbolt the like I had never seen before struck the Devastator's main mast, and its top splintered off in an explosion that set its sails aflame. Quickly, its crew contained the fires and cut the lines to the burning sails. The Assault swooped in to turn on the lead Deathfist ship, our hearts filled with rage. The water was filling with debris from the dozens of ships destroyed thus far. Maneuvering was difficult, but the Assault was still the most nimble ship on the water.
Entry Ten
Put book away.
His eyes reflecting the burning sails of the Devastator, the captain set his course directly into the side of the orc's ship. Though it was their lead ship and its hull reinforced by metal plates, it was no match for a ship of our size, speed and rage. The Assault struck it amidships and pushed it aside like a toy, grinding over it until it it turned on its side and foundered. I looked across the harbor. What orc ships remained were scattering with the first rays of dawn. We had done it. The Assault had taken back Freeport's harbor.
Close Book.
Books
The Far Side of Tears, Part One
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 20 Dec 2004 at 11:23:00 PST.
In Part One of this series, we meet a young sailor aboard the L.M.S. Assault, a warship of Freeport during the Age of War.
Entry One
Put book away.
Freeport has always been a center of commerce and learning for Antonica. There are regularly available transports, the power of the Freeport Navy to keep the seas surrounding us clear and all the amenities of a large city. The Commonlands are to the west, providing overland access to the interior, while to the Desert of Ro stretches southward. The Freeport Harbor leads to the Ocean of Tears. We sailors will often simply call it "Tears."
Entry Two
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The Freeport Militia does not have a massive sea-going navy. We have no need to travel vast distances; our situation brings goods and services to us. Still, with the uncertainty in the world, with orcs and ogres amassing large armies inland, Freeport's navy needed a quick increase in size. To that end, the Admiral authorized the forcible conscription of the city's youth. While I was at first an unwilling participant, I am now rather proud of my work with the navy.
Entry Three
Put book away.
An active navy has been crucial to Freeport, with many of our normal land routes blocked by the Rallosian Army. When one trade route after another was closed, our ability to take charge on the seas has been vital to preventing a siege. Our ships, often conscripted merchant vessels, have a variety of attributes. The L.M.S. Assault, upon which I serve, has been fitted as a warship, but previously served as a cloth merchant's transport.
Entry Four
Put book away.
One reason the Assault is proving to be an excellent warship is its size. It is narrow in its hull, giving it speed, and it features three masts. After all, it belonged to a cloth merchant who was well-equipped to supply it with sails. The mass of sails adds to the ship's speed as it cuts through the water. We kept on most of the cloth merchant's crew, who understand how to raise and lower the complex multitude of sails.
Entry Five
Put book away.
Below deck, the ship is as cramped as any other vessel. Hammocks for the sailors are slung between every available post. Those who sleep closest to the galley sleep on hammocks hung between casks of wine, sacks of grain and cured meats. Our task is not to be at sea for months on end, but to patrol the Tears. It is a vast sea and we are often away from shore for many days.
Entry Six
Put book away.
Of late ships are reporting that an increase in activity at the farthest end of the Tears, where its waters flow into the Timorous Deep. Our mission is to investigate and report back to the Overlord what we observe. If we happen to encounter any orcish ships, we will send them to Prexus' Hold and intensely question any survivors. Were I an orc, I would flee upon seeing the Assault approach.
Entry Seven
Put book away.
Twice in the past few days we have seen another ship on the horizon that looks remarkably like the Assault. Three masts are not particularly common as they are unwieldy. The cloth merchant from whom we procured the Assault (which was originally called "Bixie Girl" before its commissioning into the service) insisted it is the only ship of its make. The captain is curious and has been attempting to catch up to the mysterious vessel.
Entry Eight
Put book away.
In years past we would dock near Kaladim, the dwarven city on Faydwer, take on new supplies, then return to Freeport. This time, however, its approach was heavily patrolled by orcish ships. We had never seen this many before and warily kept our distance. The captain growled furiously at us to turn about and keep our weapons at the ready. We sensed his frustration and anger, all the more so when we saw it: the ship that looked like the Assault.
Entry Nine
Put book away.
"There she is," breathed the captain, his eyes taking in the other vessel greedily. We could see her three masts clearly amongst the other ships. "I wonder what her name is," he continued, squinting to cut the glare. There was only one way to find out, but the captain would never send the Assault into an apparent assembly of the orc navy. "At least we know she exists," he said, ordering us to trim our sails and head back to Freeport.
Entry Ten
Put book away.
Suddenly the boatswain yelled a curse, pointing back toward Kaladim. The twin of our ship was hoisting her sails and moving away from the harbor. "I've never seen that emblem before," said one of the young conscripts staring at the other ship in awe. "Get used to it," replied the captain sourly, "By the looks of things, the Deathfist Empire is taking to the sea."
Close Book.
Books
The Far Side of Tears, Part Three
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 24 Dec 2004 at 8:07:41 PST.
In Part Three of this series, the L.M.S. Assault, a warship of Freeport during the Age of War, finally learns the identity of the mysterious twin ship that has been pursuing it.
Entry One
Put book away.
The ruse was risky, but we all agreed that we could not sail indefinitely if Freeport were blockaded. While the Assault was the finest ship on the seas, it did not have the capacity to provision the crew without re-supplying. The captain ordered us to let the wind out of our sails and allow the twin ship to close upon us. Once the other ship was within range, we would hoist our sails and position ourselves to take the wind from our pursuer's sails.
Entry Two
Put book away.
The ultimate goal, of course, would be to come alongside the twin ship and board her. The Assault had never been taken in battle. Our crew was in fine condition for a little hand-to-hand action. This was another reason the captain wanted the other ship to catch us. If we were unable to re-supply within a reasonable period, the crew might be worse off. By taking charge of the time and place our ships would meet, the captain was putting us in the least amount of danger as he could.
Entry Three
Put book away.
In the dark of the night, lit only by the stars, the Tears takes on a menacing, deceptive calm. The captain ordered us to maintain silence, enabling us to hear the sounds carrying across the water. We could see lights aboard the vessels patrolling Freeport's harbor, though we were much too distant to hear any voices. Waiting is always the worst part of any task. Instead of forgetting oneself in the doing, all that we could do was think about it.
Entry Four
Put book away.
We waited until we saw the shadow of the twin ship against the lights in the harbor. She had slowed her progress but was still moving quickly through the inky water and still following our course. Once she reached a good distance, the captain gave a signal and the crew hoisted the sails. We used our black sails this time, to prevent them from reflecting the starlight and giving away our position too soon.
Entry Five
Put book away.
The other ship glided closer and closer. Now its white sails were clearly visible to us, no longer just a shadow on the sea. We were turned toward her and on course to slip along her side for boarding. Thanks to the skill of the captain and our crew, we were nearly close enough to see the expressions of surprise on the faces of the other ship's crew before they changed their course slightly to avoid us. Now they were the pursued.
Entry Six
Put book away.
They did not flee toward the ships in Freeport's harbor, merely turning aside to make boarding more difficult. We had determination on our side, however, and we corrected and matched the other ship's moves. Closer, closer we drew to each other. "Look at its name," whispered the young lad with seasickness, pausing in his heaving. Her name was the Devastator.
Entry Seven
Put book away.
As we drew closer, the Devastator's resemblance to the Assault was increasingly apparent. The shipwright who had build the Assault for its former cloth merchant owner had evidently built a duplicate ship for some other purpose. Whether that purpose was as a warship or whether the Devastator had been converted from a merchant vessel, we did not know. Years of familiarity with the design allowed us to know that in the close quarters fighting to come, we would know our way around their ship quite well.
Entry Eight
Put book away.
We threw our grappling hooks and secured them as soon as we were within range. Naturally, they were throwing their hooks toward us as well. Since our seasick lad was already looking downward, he now divided his time between heaving and using his knife to cut their lines. The ships pulled together and at the first bump, dozens of our seasoned crew climbed onto the Devastator.
Entry Nine
Put book away.
The orcs manning the Devastator were fierce but not plentiful so our advantage lay in sheer numbers. They did not have the forces to both attempt boarding the Assault and to fight off our crew members who had already crossed to their ship. My role was in defense of the Assault, and from my vantage point I saw our captain fight his way to theirs and engage him.
Entry Ten
Put book away.
Our captain is a master at hand-to-hand techniques and he subdued the Devastator's captain in short order. Within minutes, it was over and we hurled the bodies of the orcs into the sea. Now we had two sturdy ships to crew and as the sun rose over the Tears, we still had no idea where we could safely dock. Perhaps in this new day, we would know.
Close Book.
Books
The Far Side of Tears, Part Two
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 1 Jan 2005 at 17:47:36 PST.
In Part Two of this series, the L.M.S. Assault, a warship of Freeport during the Age of War, is pursued from Kaladim through the Ocean of Tears by a mysterious ship.
Entry One
Put book away.
The captain shouted orders, running the length of the Assault, nearly colliding with several unwary sailors who heard him but did not know from which direction he was coming. We were used to the captain dashing about excitedly, often forgetting to shave one half of his face when a sudden thought arrested his morning ritual. Sometimes we smothered a grin in our hands when the captain wandered the deck, waving his shaving brush instead of his saber. This time, however, he was in deadly earnest and so were we.
Entry Two
Put book away.
Fortunately for us, we were already outside the relatively sheltered waters of the port. It would take some time for the mysterious twin ship to make it far enough into the Tears to feel the full benefit of the wind. Our sails were already full and we made good time into the Tears. The captain's goal was obviously to meet this ship where it would not have the advantage of support from the Deathfist naval vessels already surrounding Kaladim.
Entry Three
Put book away.
The Ocean of Tears could prove tricky to navigate, even under the best of circumstances. Our crew was used to the quick turns needed to dodge some of the most hazardous points in the Tears. We had run this course many times together, although usually not with a ship in pursuit. Due to our unusual design, the Assault was generally the aggressor. Other ships who attempted to out maneuver us were destroyed.
Entry Four
Put book away.
This time, however, though we were confident in the Assault's abilities, the knowledge that another ship like her was pursuing us made more than one sailor glance aft to check on her progress. She cleared the harbor easily and her sails filled with the same wind that gave us our speed. Though the mystery ship was still quite distant, we all imagined she was gaining on the Assault.
Entry Five
Put book away.
Soon it became all too apparent that the other ship was indeed gaining on the Assault, which took us by surprise. If that ship were the twin of the Assault, how could it be going fast enough to catch us when the wind favored us as much as them? The captain let loose a string of epithets he had never used before, checking the other ship's progress then bellowing orders.
Entry Six
Put book away.
One of the newest sailors, a young lad pressed into the naval service, spent much of his time heaving over the side of the ship. In one of his journeys about the deck, the captain paused to give the boy a few encouraging words before continuing his pacing. The lad wiped his mouth on his sleeve and looked after the captain. That's the man the captain was, to stop and speak to someone ill despite the gyrations of his mind.
Entry Seven
Put book away.
We were in the midst of the Tears, Freeport still quite a ways distant. The sun was setting beyond Antonica, tinting the sky copper and gold. This time of day was always the trickiest for us, for winds would change, rushing off the mountains and pushing across the sea. All hands had to be aware of every hint of a change in the wind's direction, and quickly adjust to it.
Entry Eight
Put book away.
The twin ship did not pause in its pursuit. It continued its advance upon the Assault, like the tide. Sometimes it seemed we were outrunning it, and other times it seemed to be ever closer. A fresh slew of amazing profanity brought everyone's attention to the captain again. We followed his line of sight and to our amazement, saw that before us, between the Assault and Antonica, the sea was dotted with ships.
Entry Nine
Put book away.
"Dam n them all!" the captain cried. "If those are not ships from our navy, then it would seem Freeport is taken! Avast! Change the course now; we will need to approach more cautiously." "What of the twin ship?" someone asked. The captain snorted, "We can hope those ships before us are ours, but we know the twin ship is not. Do as I say and keep up our speed."
Entry Ten
Put book away.
The crew scurried to do as the captain ordered. Instead of turning ourselves to aim at Freeport, we instead turned northward to continue our journey parallel to Antonica. The gold of the sunset faded rapidly to dark blue. The black waters of the Tears slapped up against the Assault's hull as we cut through the water. Behind us, gaining with every minute, the twin ship pursued us.
Close Book.
Books
The History of Gynok Moltor
This item can be placed on the floor in any house type.

A concise written history of Gynok Moltor.

TREASURED
LORE  NO-TRADE  NO-VALUE

Required by the Quest
'A Source of Malediction'

Quest reward from [94] A Source of Malediction (Heritage) (Heroic), started by Nabih Qusafi in The Stonebrunt Highlands.

Discovered on 18 Feb 2010 at 15:12:55 PST.
The History of Gynok Moltor
Gynok hailed from Qeynos. As a youth he studied under the battle masters of the Steel Warriors. Under the rule of Antonius Bayle II, The Great Defender. He joined the Qeynos Guard and quickly rose in their ranks. It was not long until he was bestowed the title of Captain and appointed Captain of the Tower Guard. Gynok was a great Captain that led many successful campaigns along the Tunarian Coastline. He wielded a Magic sword called the Bone Blood Claymore that he earned in battle against a horde of demons.
It was Gynok's bigotry towards all non humans that led to the eternal war between the Gnolls and Humanity. The gnolls of Blackburrow sought a peaceful relationship with the humans of Qeynos. Led by the High Shaman Opolla, the gnolls approached Gynok in peace, wishing to establish a treaty between themselves and Qeynos. Gynok was overwhelmed with his hatred of these sub-humans and struck out with his claymore, a unique sword with a blade made of bone. It chopped through Opolla's hand. The war between the gnolls and humans had begun.
Gynok was stripped of his rank and exiled. The High Shaman of the Gnolls, Opolla, placed a curse upon him and all his descendants. He departed the Kingdom of Qeynos with a small contingency of loyal troops who shared his bigotry. The curse placed upon Gynok brought death to all those around him, as his troops soon learned. Gynok's death march led him to the foothills of the Commonlands where his lust and skill for battle helped forge his alliance with the Order of Marr's Fist. Unfortunately for that entire order, Gynok's curse remained and caused the destruction of them all.
Unobtainable
The History of the Feir'Dal
This item can be placed in any house type.



Undiscovered.
Unobtainable
The Journal of Meldrath the Malignant
This item can be placed in any house type.

An account of Meldrath's life written by the madman, himself.

NO-TRADE  NO-VALUE



Undiscovered.
Books
The Journal of Yasva V'Alear
This item can be placed on the floor in any house type.

This tattered and torn book appears to have belonged to the priestess Yasva V'Alear.

NO-TRADE  NO-VALUE

Required by the Quest
'The Saga of Yasva V'Alear'

Quest reward from [85] The Saga of Yasva V'Alear (Signature) (Heroic), started by examining Crumbling Sathirian Scroll in Kylong Plains (part of the inquisitor epic weapon line) (quest reward from Defender of the Faith).

Discovered on 8 Feb 2008 at 12:40:46 PST.
The Penitent's Absolution continues to lead me to many great victories. I wish I understood more about the power it holds... so that I could use it to even greater ends. As it is, there are few on this world who can stand before me, and I suppose I am content with that.
I've come to the land of Kunark to put my power up against the Sathirian Empire. I doubt that even they, in the reaches of their power, have the might to stop me. I have truly become unstoppable with this weapon.
Though I loathe to admit it, I have gone into hiding. The Sathirians have sent legions after me and the Absolution. They know what power I hold, and they are willing to allow me to slaughter scores of their iksar to take it from me. I will never let them take it, though.
They are too close. Thought I may die at their hands, I will never allow them to have the Absolution. I have disassembled it and scattered its parts. The hilt I hid here in this same land in which I will die, among savage beasts who hoard their treasure fiercely. The flail heads and crown I hid among their greatest enemies, the sarnak and the drolvarg, who will certainly fight to keep the pieces from them. The pommel I gave to the hands of a savage race of subterraneans who will certainly burrow it far down in the ground, away from them.
I know only of a family of iksar weaponsmiths in Freeport who have the necessary knowledge to repair the physical body of my weapon. But even if they manage to reassemble it, its blessings are gone. They will have to earn the blessings of Malevolence if they truly wish to restore it, and that is no easy task. The power of the Penitent's Absolution dies with me, and that thought will carry me peacefully into death.
Books
The Lady of the Lake
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [39] The Lady of the Lake (Feerrott), started by examining The Lady of the Lake (found in Qeynos Capitol District (708, 41, 102)).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "The Lady of the Lake"
for 1c.

Discovered on 13 May 2008 at 9:48:34 PDT.
Waiting for an inevitable war is never easy. In this book, we meet two Qeynosian Guards at an outpost on Lake Rathetear who find themselves on the edge of war and far from home.
The drums echoed in the Rathe Mountains and reverberated through the deep waters of Lake Rathetear. They were victory drums, sounded by the ogres of the new Rallosian Army. They had taken the mountains and now their drums warned of their advance to the Lake itself. Aviak scouts reported their progress and numbers. There were so many ogres and trolls, it was said that the road was blackened by their shadows as far as the aviak eye could see.
"Why do they come here?" asked Ilkalla, one of the Qeynosian guards stationed at the Lake. "Because they can," responded Gerren, the other guard. "And here we are, unable to send word to Qeynos. We will die fighting alongside these savages." "Do not say such a thing," Ilkalla said uncomfortably. "They have treated us very kindly since word of the Rallosian Army reached them. You may not like them, but the aviaks have offered us shelter in these uncertain times.?
Smoke curled on the opposite shore of the Lake Rathetear, which obscured whatever the Rallosian Army was doing. The drums in the mountains had stopped. Other than the acrid tang of smoke drifting across the water, one might forget that the ogres were there. A squadron of aviaks swooped low into the smoke to get a closer look; their report was not encouraging. The ogres were apparently cutting down massive numbers of trees, stripping their bark and sharpening their ends into spikes.
Ilkalla wondered what the ogres would do with spikes the size of trees. It seemed unlikely they would build a fortification; they were on the offense not defense. "We must get closer...but so far the aqua goblins in the Lake are not cooperating with us. I must make them understand the danger to us all. If I can get safe passage, I could find out what the Rallosians are planning." The aqua goblins had for the most part retreated to their lairs in the midst of the Lake, trusting its deep waters to keep them safe.
One of the aviaks that Ilkalla had befriended went with her to the aqua goblins' chief. The discussion was disappointing to some extent, as the chief was more interested in the baubles Ilkalla had brought as gifts than he was in the danger posed by the Rallosians. It took the better part of the morning before he agreed to allow her safe conduct through the Lake. "I don't speak for them sharks, though," the chief said with a snicker. Ilkalla was a strong swimmer though and knew how to deal with the sharks.
Under cover of darkness, Ilkalla slipped off through the black water. She opted for a small coracle and paddled silently across the Lake. The smoke that drifted across the water may have hidden the ogres' activities but it also provided Ilkalla with excellent concealment from any watching eyes. She soon found out that if anyone were watching her, it wasn't the ogres. They were apparently so confident of victory that they set no watch along the shore.
Though she was tired from her trip across the Lake, Ilkalla knew she could not stop to rest. She must find out what the ogres were doing and then paddle back across the Lake without being caught. Pausing to listen for indications that she had been seen, Ilkalla methodically investigated the narrow beach until she found what she was seeking. The ogres were not using the sharpened tree trunks to build a fort; they were building a raft.
Quickly, Ilkalla returned to the coracle and paddled quickly back where Gerren and the aviak leaders waited for her. "They're planning to transport themselves across the Lake," Ilkalla panted as soon as she stepped ashore. "They are building a raft, a barge of immense size to carry their troops. It is nearly done." She sank to the shore and inhaled deeply. "We need help."
Gerren pushed back his hair and said, "The time to send for help is long past. The aqua goblins may have let you pass once, but they will surely side with the ogres and trolls." Ilkalla nodded, adding, "We must make for Karana and thence to Qeynos." Gerren laughed, "I would not let you take all the glory, my friend. You crossed the Lake; I will cross the mountains. The aviaks will not be able to stand alone."
"They stand not alone," said a deep, rumbling voice nearby. Ilkalla and Gerren turned, startled to see a centaur. He bowed and said, "The aviaks sent word to us. While we have not always agreed on things, this is different. This is war." Ilkalla slowly stood, looking over her shoulder across the dark water. "Yes," she said softly, "This is definitely war."
Books
The Littlest Hill Giant
This item can be placed on the floor in any house type.

A tale from the Alliance of Stone.

NO-TRADE  NO-VALUE

Collection reward from [70] The Littlest Hill Giant (Tome).

Components
The Littlest Hill Giant - Page 2 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 3 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 6 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 8 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 9 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 11 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 12 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 14 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 17 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 18 (shinies in Kylong Plains)
The Littlest Hill Giant - Page 20 (shinies in Kylong Plains)

Discovered on 14 Nov 2007 at 0:07:10 PST.
The Littlest Hill Giant
The story of Grumbor of the Offaltop
Preface
Giant tales tell of the littlest Hill Giant, Grumbor Offaltop, and the role he has to play in the Alliance of Stone between the goblins and the hill giants that broke Venril Sathir's hold on Karnor. Grumbor was a giant of uniquely diminutive (for a giant) stature, and some owe the willingness of the goblins to listen to the Hill Giant negotiation party to this particular feature of Grumbor's personage.
This story was transcribed in the early time of Firiona Vie, when we first came and made our bid at establishing a hold in this savage land, and is believed to be from Grumbor's own mouth, though by that time he would have been far advanced in years. The transcriber was doubtless slain with the first devastation of Firiona Vie, but their parchments were preserved in the ruins.
Let this tale remind us that even the most savage races have their own heroes, and that the essence of being a hero is not virtue or civility, but a passion for the greater good that endures in even the most insurmountable odds.
- Borowyn Skydancer, scholar of Firiona Vie
Why, I've always been small. When I popped out of my mother, they almost didn't notice me. That was, til I started screaming. Then they looked at the small thing and wondered what misfortune was theirs.
You being so little, you probably don't think anything of my size, but think of one of your folk coming barely above your waist, and you'll know why I were the shame of the Offaltop.
My mother loved me though, the way all mothers love even their weakest runts, and she were mighty protective of me. I weren't allowed to throw boulders or uproot trees with the other boys, and when it came time to learn to fight and defend the Offaltop, she claimed me for a sick one and made me stay in bed.
Finally, my father changed that, saying it were shame enough I was a runt, and only worse I couldn't fight, so I was let to learn to fight at a range.
Since all I did was fire a bow and throw a spear, I became the best shot in the tribe. And it were for this that I was finally seen to have some worth, and allowed to go with the party to speak with the gobbys about the coming war. I had never been much to my tribe, and feared the thought of leaving something awful, but I wanted to prove myself to them. For all they had done and said, they were my people, and they faced a terrible danger. I wanted to do whatever I was able to help preserve us. By that time, the rotting flesh eaters were on us on all sides,
and though we knew not much about them, we knew they were worse than the goblins. We'd fought so much with the gobbers, though, it seemed an alliance was more than we could ever hope for. We went anyway though. What else could we do? The first of us to go to the gobbers came back a battered and bruised. The gobbers hadn't let them get close enough to speak any words. The second time we went, we were sure to have a gobber scout dragged behind us on a rope, so they knew better than to fire on us.
I went with this second group. As we approached, the gobbers came out to speak about their scout on the rope. When they caught sight of me, they all stared with wide little gobber eyes. When it were noticed that I was the focus of their attentions, our leader shoved me toward them, telling me not to shame us. I approached the gobbers, and when I opened my mough to say something, they all laughed in their high gobber way. It were about as much as I could stand. I had proved myself a warrior, and was due respect.
I threw my spear so that it struck a tree behind one of the fancier dressed gobbers with a terrible thud. I said then, "Don't take that for a mistake. I were aiming high. We need to talk."
The gobbyers quit laughing then, and the fancy dressed gobber said, "What do you want, giantses?"
"We want to talk about fighting together," I said.
"Fighting together?" she asked. "Why would giantses want to fight with us?"
"The rotting flesh eaters take anything," I said. "And will soon take everything if we don't fight."
The gobby was quiet, and then turned to speak quietly with other gobbers.
Soon after, she turned back and said, "We'll talk, but only if you some little giant. We likes you little giant. You are not so hard to talk to without hurting our necks." All the gobbers did their laughing, but this time I didn't feel they were laughing at me, but at all of us for what we had to do. You may know we did end up fighting beside the gobbers,
but they were only willing if promised them the great mine Konikor, and if I stayed with them as the representative of the hill giants. That first fancy dressed gobber, Irikia, came to be a friend of mine, and we fought along side each other to destroy the rotten flesh eaters and the other hoards of their master. I was also there when we convinced the dog men to fight with us. The dog men did not like me so much. They wondered why the hill giants would send their weakest to speak for them, but I showed the dog men what my aim could do, and won their respect.
It was never my surprise that the rotten flesh eaters fell. When the dog men turned on them, and they faced the might of the giant, gobber, and the dog man, we crushed them and drove them back. But as you may also know, we did not stay friends with the gobbers. This was also not so surprising. Goblins and hill giants were never meant to be friends. I never knew quite what happened, though, to bring about that end, but one day Irikia came to me, throwing gobber insults at me as fast as she were able.
"The lies of the hill giants!" she hissed. "You always lie!"
I asked her what she meant, and she told me that the mine we had offered them would never be theirs; that they had learned we did not mean to give it to them. Now, I was with the Offaltop, but I had never heard any speak of this. I told her I believed the mine to be theirs, but she refused to believe me, calling me a liar like all my people, and that being their runt didn't change that.
I was surprised how it hurt when she threw me out. I were lucky she didn't kill me, but even in all her anger, she gave me a head start. In time, the gobbers did pursue me, but only after I had gotten far enough to make my way back to the Offaltop in safety. I told them of what was coming, and then we fought the War of Lies against the gobbers for many long years. How the rotten flesh eaters and their master much have laughed at us then! But I suppose it is true that goblins and giants were never meant to be friends.
I saw Irikia once while fighting. I could have thrown a spear straight at her head, but I didn't. She could have let loose poison tipped arrows at me, but she didn't either. We just looked away and killed each other's kin. I don't know what happened of Irikia, but my tribe killed many goblins that day, and she were probably one of them. After that second war had been fought as long as anyone could stand to fight it, it ended without us or the gobbers truly winning. I was through with fighting then. I had almost lost my leg, and still walk with a limp to this very day.
I left the Offaltop and their wars and took to living on me own, though I continued to hunt rotting flesh eater and other threats to the tribe on my own. They never did ask me back. For when I was no longer fighting in their wars, I went back to being the runt and the shame, and so the Offaltop were not sad to see me go. My old mother was long dead by then, and my father had always let me do as I would. Sometimes I still catch sight of an Offaltop or two, but they treat me like they would an animal whose meat is no good for eating. Not a threat, but not of use either.
I hope to be taken to my people when I die, but I do not know who would know of my death and think to come find me. It is good enough to know that when I am gone, though, the Offaltop will still be here, though your kind and many others seem to be moving on to the land. I should kill you, probably, but I am too old now, and I am not sure you have come to destroy the Offaltop the way the rotten flesh eaters did. I tell you not to think of crossing the Offaltop, though. Not unless you wish a quick death.
Scholar's Note: The following notes were jotted at the end of the transcript, as though the transcriber had planned to later write this all out with a narrative flow.
Quiet then. His rough manner of speaking lowered to a hush. Thought maybe he would cry, but do giants cry? Opens his mouth as if to say something, but nothing comes out. He's done. That's all I will get from him.
Perfect illustration of his people's dual nature: terrifying giants made small by the further incursions of other races. Their relentless defense of their people even against great odds. Friendship with the goblin is strange, but he speaks about her friendship with genuine warmth, and of her betrayal with undisguised pain. Maybe goblins and giants can actually be friends. Just not likely to be. One leg seems shorter than the other. A scar across his pocketed forehead. A weathered bow hangs on the wall. Warrior, true. Hero, truer.
Books
The Missing Pages of the Sword Heist Journal - Rebound
This item can be placed on the floor in any house type.

These pages were ripped from a book, but then rebound.

TREASURED
NO-TRADE

Quest reward from [60] A Crusade to Faydwer (Greater Faydark), started by Sir Wolfgang Motte in Greater Faydark.

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "A Crusade to Faydwer"
for 1c.

Discovered on 16 Feb 2010 at 8:48:24 PST.
The pages were ripped from a book. They were originally written in some weird code. One that was not a known language. But by using the Eye of Ree to peer at the missing pages you were able to read the passages.
...Our union is not an easy one. These dark elves are back stabbing creatures, but the promise of riches greater than all the plunder of the Far Seas is too much to ignore. This alliance is not good on so many levels. It is one thing to ally with the Ebon Mask, but to ally with the Foci is unwise...
...So it is the knowledge of an ancient professor that will show us the path. We have known of his eternal imprisonment in the valley for quite some time, but it always seemed worthless to us. Now this trapped spirit has knowledge greater than anyone knew. His involvement in the engineering of his former school shall allow entry to the great fortress above...
...The Foci's plan seems foolproof, provided the Overlord does not find out. It is simple, the Mask enters through the forgotten portal. Soulfire is found and replaced with another. The Mask then uses our routes to get to the caves where we will aid in the journey to the elven lands. There we are to meet the ambassador king and exchange gifts...
...After our exchange we will return the scroll to the Foci and receive our part. Our raiders shall go unseen and many ships shall be plundered in the name of Lord Ree...
Books
The New Path
This item can be placed on the floor in any house type.

The cover of this book has a symbol on it. The symbol is formed of three concentric circles. There are also three lines crossing over the circles, like a claw has raked over them in a diagonal fashion. This claw strike is part of the symbol.

TREASURED
NO-VALUE

Plundered from Kaladim (0, 34, -224).

Discovered on 10 Mar 2007 at 1:20:05 PST.
The New Path
    Words of N'Gurai of Anetiff
    What we do now, will claim the Age
of Destiny from those that follow the faiths above.
The One has spoken. His children shall listen. Where once we were brothers at war, we now unite under N'Gurai. The blood feud must end. Our fight should not be between the forsaken sibling rodent races, but between below and above. The master plan has been altered. N'Gurai has spoken his lipless words. We are to unite all the children of below. We are to become an army against light. We are to become the army of below, the Serilian Horde.
A false prophet and king shall be chosen and he shall carry the name of the supreme father. This king shall journey to the far tunnels of the Underfoot to bring the word of N'Gurai. This word shall unite and those that refuse to listen shall be deconstructed. The king shall tread upon the abyss until an army can be raised to claim the kingdom of the defiled children of below, the dwarves.
Our horde must be strong of fist and weak of mind. First among the armies shall be the ursans, the bugbears of Clan Terrok. So easily these creatures can be led astray. From the Dens of Deepforest these combatants will be summoned. They once fought for their king, but he shall soon be deposed. King Grizlok will show his true colors with some guile of our own. A king weak in battle and weak in word shall be dethroned and the new army shall be raised.
Our horde must be maintained and must be supplied. From the dank factories of Clan Grungetalon shall be summoned. Where goblinoids tinker, tamper and tailor for the dark and sinister gnomes, they shall now be persuaded towards the new path. A truth half told will herald the weakminded goblin to revolt for a rising faith. We are not the children of two, but rather, the children of one. Through the name of Bolgin the Grungetalon shall be drawn to us.
Our horde must retain a strong spiritual foundation. Blesssed by Brell, we shall be. From the tunnels and caves of the Black Sun Sea, Clan Kragbak shall be summoned. For those blinded by faith, a new direction is not easily taken. We shall present false scrolls that speak lost words of below. So strong will these words be that they shall spawn a false apostle and a false religion. A war of faiths shall take place. In the wake of this bloody war, our new religion shall prevail. In this new religion the path to the horde shall be blazed. We cannot find the Kragbak, they must find us.
Our horde shall fling powdered death and be protected by the mixtures of magic. A union of societies from worlds apart shall grant this to us. From the dank cavernous tombs of the Ivory Graveyard we shall call upon the Shrool. These being of the forbidden harvests shall be lured to us through the promise of eradication of all green from above. Their final war shall become part of ours so that their secrets of sinister sowing may empower our army. Let the hoodwinking hobbits of the Sunless being this alliance.
Our horde forges shall burn bright with the ancient secrets of steel. Long has the vast foundry empire of the Iron Lords of Crundom belonged to the Red. Within the Inferno Abyss the prophet shall speak in whispers. The ears of the Iron Lords shall be filled with the promise of forgotten riddles. The formulas of the great Hatch shall be their beacon to alliance. Our promises shall be greater than the Red's threats. Many will die to join us, but the secrets will be ours.
Our horde must see what our foes see. our horde must know what our foes know. Our horde must make a forbidden alliance, an alliance with those of above. From the... (The book has taken great water damage and the words begin to bleed and blur beyond this point.)
Books
The Tale of the Silent City
This item can be placed on the floor in any house type.

A competent bookbinder is a valuable resource who can restore any book that's had pages removed.

Collection reward from [53] The Tale of the Silent City (Tome).

Components
The Tale of the Silent City - Page 7 (looted in The Sinking Sands or The Silent City or The Living Tombs)
The Tale of the Silent City - Page 8 (looted in The Sinking Sands or The Silent City or The Living Tombs)
The Tale of the Silent City - Page 9 (plundered from a broken vase at 96, 0, 463 in The Silent City)
The Tale of the Silent City - Page 10 (plundered from a broken vase at 225, 7, 372 in The Silent City)
The Tale of the Silent City - Page 11 (looted in The Sinking Sands or The Silent City or The Living Tombs)
The Tale of the Silent City - Page 12 (plundered from a broken vase at 90, 44, 307 in The Silent City)

Discovered on 14 Sep 2005 at 16:59:00 PDT.
A local Dervin legend.
Many Dervins still tell this tale to discourage their children from wandering too far from their camps into the desert.
In the days of the great forest there was a city of beauty. The city was filled with rare flora and fauna not to be found anywhere else.

And the people of this city was just as beautiful. Bright smiles and cheerful souls filled the streets. Songs of love and peace rang through the air.

But this city of beauty was a secret that only a few people knew.
Some people dreamed of the secret city and looked for it, never to find it.

But some people did find the secret city of beauty and were so enamored by it that they could not pull themselves back to their families and homes to tell the world of its beauty.

So the city remained a secret.
In this secret city of beauty, there was a good king. The king loved children, but he had no wife and no children. He wanted to share the many toys in his palace with children. He opened the palace doors to children so they could visit him and enjoy the wondrous toys. The joy of the children brought even more beauty to the secret city.
One day, the gods heard of this city and the king's wondrous toys. They became jealous. They wanted to see the city and the wondrous toys of the king, but the gods were to big to fit in the city. The gods became mad and burned the great forest that the secret city was in. The gods then buried the city with sand so that no one could ever find it again. The city of beauty became the Silent City, no longer filled with the laughter of children.
Many ages passed and the sand that buried the great forest and the secret city became the home for the tribes of Ro. And in the tribes of Ro there were the children of the tribes. The children played all day on the sand dunes and they danced all night.
Sometimes, the children of the tribes of Ro wandered too far from their campfires at night. Chasing each other beyond the safety of the tents the children would hear the sound of toy bells. The children crept closer to the bells and farther away from the safety of their mothers and fathers.
The children got closer and closer to the bells and just when they felt they were there... up from the sands came a hand that grabbed their ankles. The children screamed, but they were too far from their parents. No one could hear them. The hands pulled them beneath the sand never to see their mothers and fathers again.
The hands were the hands of the dead people of the secret city buried beneath the sand. The city was not beautiful any more and the people were now ugly and evil creatures of death. The good king of the city became twisted and tormented. His palace was silent. He missed the laughter of children.
The king of death commanded the dead creatures that were once his people to dig their way to the surface of the sand dunes. He commanded them to lure little children to their clutches. The children were pulled beneath the sand and dragged to his palace to live in the darkness.
Every now and again, a child can hear the toy bells if he wanders too far.


Every now and again, a new child is dragged beneath the sand to the darkness of the palace of the king of death in the Silent City.
Books
The Tenebrous Tangle Creature Catalog
This item can be placed on the floor in any house type.

As I catalog various flora and fauna, I can refer to this book.

NO-TRADE

Offers the Quest
'The Tenebrous Tangle Creature Cataloging'

Quest reward from [70] The Tenebrous Tangle Creature Cataloging (Tome), started by examining The Tenebrous Tangle Creature Catalog (found in The Barren Sky).

Purchased from Navarius Orvalis in The City of Freeport (10, -7, -134) or Minyo Viridis in Tenebrous Tangle (164, -233, 169) or Penny Dreadful in The Barren Sky (-512, -69, -456) or Duvawocket in The Bonemire (-19, 44, 506) or Ilmiira T'Oziarn in Neriak, City of Hate (139, 22, 120) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) for 1c.

Discovered on 21 Feb 2006 at 14:23:26 PST.
The Tenebrous Tangle Creature Catalog
by Penny Dreadful
These islands in the sky of the Overrealm will seem the most familiar to Norrathians. Lush vegetation, sparkling streams and waterfalls -- one might almost consider this an idyllic retreat.

That is, except for the presence of some less-than-welcoming creatures.
The inhabitants of Tenebrous Tangle are generally neutral, but they are quick to judge when an outsider has a disagreement with one of their own.

For this reason, it is important that one study the area first before interacting with the locals. Know what dangers might arise if you happen to assist one group over another.
The thinner atmosphere of the Overrealm means that certain feats impossible on Norrath can be achieved.

For example, there are many steep hills on each of Tenebrous Tangle's islands. It is a simple matter to run up and down, enjoying the view of the distant islands.

Watch your footing carefully, however, as there are locations where a slip would be deadly.
Large tracts of land are set aside as "breeding grounds" for various wyrms and drakes.

These grounds are carefully controlled by the Scaleborn, a militant group of droags.

Though the drakes do not seem to mind the presence of outsiders, the wyrms are quite territorial. It is best to keep one's distance.
One popular local sport introduced by newcomers is called "cliff diving."

Groups race from the highest points on a given island and dive along the waterfall to the next lower level. It is an exhilarating, if exhausting, sport.

Just make sure there actually is a lower pond before you leap from the nearest ledge!
Books
The Trainee's Test
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.


Discovered on 21 Nov 2004 at 21:33:09 PST.
"The Trainee's Test," by Anon Emous, bard of the City of Freeport.
Entry One
Put book away.
Training was always vigorous if it were led by Lord Villanian himself. Through half-closed eyes, Delaira watched his movements, studying and learning. With a flick of his wrist, Lord Villanian would rip a weapon from the hand of the student he was teaching -- and sometimes, their hand as well if he were in a particularly foul mood. Today, he moved with a fluid grace and cat-like ease that gave no indication of the state of his mind.
Entry Two
Put book away.
"Come!" he called to Delaira, pointing to the spot recently occupied by the latest in a row of defeated students. With the toe of her scuffed leather boot, Delaira covered up the stains with clean sawdust. The arena floor was always covered in woodchips and sawdust, all the better to absorb the sweat and blood of the fallen. Lord Villanian nodded curtly and without preamble, struck his first blow. Balancing on the tip of her toe, Delaira quickly turned to the side, letting his momentum carry the blow away.
Entry Three
Put book away.
She would not lose against him again, she thought. As her wound healed from their last sparring match, Delaira had not been idle. She had been observant. She knew how he liked to glance toward the left, then thrust to the right. She locked her eyes to his, gripping the rough handle of her bardiche with both hands as she stepped backward. She loved the texture of the wood balanced against the glimmer of its sharp silvery blade.
Entry Four
Put book away.
Teacher and student circled slowly backwards, warily watching each other. Each tested the other's reflexes with a quickened pace or a feinted thrust. Delaira saw an opening and relaxed herself into the motion. Stepping forward, she swung the end of the bardiche upwards, as though to strike him in the gut. He reacted exactly as she had foreseen, with a quick twist at the waist, bringing down his weapon hard to push hers away. At that instant, she changed the tactic and instead jerked the blade of her weapon downward.
Entry Five
Put book away.
"Too soon, you idiot," Delaira cursed as Lord Villanian ducked her maneuver with practiced ease. He said, "A feeble try, perhaps someday you'll get the hang of it." Then he swooped low to swing at her legs. She had prepared for this, too, and planted the end of the bardiche into the ground, pulling herself upward and aiming a quick kick squarely into his face. She heard the gasp from her classmates as she landed her blow.
Entry Six
Put book away.
"Not bad," he said, and Delaira allowed herself an inward smile. That was the highest praise anyone in their class had received so far in this training group. She nodded to him imperceptibly as they continued circling, weapons held at their proper angles. There was a movement in the group that stood watching them but Delaira did not remove her gaze from Lord Villanian. She swung and he countered; he thrust and she blocked. "He is waiting for me to tire," she thought, "I will not give him the satisfaction of beating me again."
Entry Seven
Put book away.
They lunged at each other again, but this time as their weapons met in another frustration block, someone pushed forward from the crowd, clapping loudly. Startled, both Delaira and Lord Villanian turned their heads to see the Overlord striding toward them. "What is this? Play time for the little ones?" he said mockingly. Selecting a weapon from the rack, he waved Delaira away and faced Lord Villanian. For the first time in the weeks she had watched him, Delaira could see tension in her instructor's face.
Entry Eight
Put book away.
"So show me," said the Overlord, breezily stepping closer to Lord Villanian, "how this works. We simply dance around until one of us needs the facilities? Is that how you were trained?" "No! Of course not," snapped the instructor, who then remembered to whom he was speaking, "My lord knows that there are many ways to win a battle. One lesson is patience, of waiting for the right moment to strike a single blow that fells the enemy."
Entry Nine
Put book away.
The Overlord laughed, a sound that echoed eerily through the cavernous room in which the students' arena sessions were held. "Oh, my dear Villanian, is that what you are waiting for? The moment for you to strike has long since passed." Lord Villanian jerked his head upward to look the Overlord in the face and as he did so, the Overlord struck, pulling Villanian to him along the length of his sword. "It seems I have found the right moment, Villanian, and you shall never succeed."
Entry Ten
Put book away.
Villanian's sword fell with a dull thud to the ground from his lifeless hand. The Overlord pushed him away distastefully, beckoning for Delaira. "If I should die at the hand of the Overlord, I am happy," she thought, lowering her eyes respectfully before him. Instead, she felt his eyes appraising her for several minutes before he said, "You are now the instructor of this pathetic school. You will not attempt an overthrow, like your predecessor." With that, the Overlord stepped on his fallen rival and disappeared into the darkness.
Close Book.
Books
The Varsoon Collection, Volume 1 - Varsoon and the Combine Era
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Quest reward from [28] "The Varsoon Collection, Volume 1 - Varsoon and the Combine Era" (Ruins of Varsoon), started by examining a bookshelf (found in The Ruins of Varsoon (236, -8, 55)).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest ""The Varsoon Collection, Volume 1 - Varsoon and the Combine Era""
for 1c.

Discovered on 13 May 2008 at 9:47:06 PDT.
This book is titled "The Varsoon Collection, Volume 1 - Varsoon and the Combine Era". It is a complete volume that details the rise of a young mage during the Combine Era.
The following compilation is a brief presentation of the legends and myths of the mage, Valdoartus Varsoon, known to many simply as Varsoon. Much work was done to separate the facts from the fiction in order to bring this work to you, the reader. The following volume begins with the first known appearance of this mysterious mage, complied from what little records actually exist from the Combine Empire.
The first known account of Varsoon comes from a series of ancient scrolls that were found, surprisingly enough, in an empty ale keg in the lost city of Kaladim. The scrolls tell the tale of a young mage by the name of Valdoartus, and how he achieved an amazing feat. For the first time in the history of the Archesian Order, a mage solved all seven of the Ember Conundrums on his first attempt.
The scrolls continue to tell of this mage's rise to fame by detailing several more accomplishments that would soon follow. Valdoartus, not content with solving the Conundrums as easily as he had, began to search for a previously unknown Conundrum. He spent the next several years altering the methods in which fire could be drawn from stone, until he finally mastered the technique of the Yellow Flame.
With the Yellow Flame inscribed on the front page of his spellbook, he went before the Illucidic Council and offered to give them a demonstration of the Eighth Conundrum. Once the Yellow Flame had achieved it's highest temperature, Valdoartus used nothing more than a single fig leaf to transform it into a Pillar of Earthen Lore.
Once his demonstration was over, the Council convened for the next fortnight. When they re-emerged, they proclaimed the Eighth Conundrum truly did exist and that Valdoartus would be credited as its discoverer. Not only would this solidify his name as a respected mage among the Illucidic Council, it would also open the way for future discoveries.
Due to his discovery of the Eighth Conundrum, Valdoartus Varsoon was granted access to the most secret of all magicks - Planar Thaumaturgy. He would spend the next several years researching the most simple of spells within this line of magic until finally attempting his first spell. After a grueling twelve hour ritual, he opened a rift between the planes.
Already prepared for his journey, Valdoartus stepped though the rift and began his journeys through the planes. Not much is said in the scrolls about the specific details of the journeys themselves, but the scrolls do highlight many of the artifacts that he brought back with him when he returned.
The scrolls are rather vague about the specifics about the artifacts, but they describe them as being unlike anything anyone had seen before. Of all the artifacts only three were mentioned in detail. One of the artifacts was an egg that burned to a crisp anything that touched it, yet were it to be placed within a ceramic vase, it would glow as bright as the sun in the sky.
One of the other artifacts that Valdoartus brought back with him was named the Whisper of Marr. Its description is rather odd, for the scrolls claim it was shaped like a creature not unlike a rabbit and also made from pure crystal. When set on a table made from a sapient apple tree, the Whisper of Marr would turn pink and quietly say the word "Glorious." Anyone within earshot of the Whisper would wake up the next morning and find a pouch in their hands containing exactly three pieces of gold.
The only artifact that Valdoartus purportedly kept for himself was a small cup carved from ivory. Upon its lip were etched letters in an unknown language. Never being seen without it, Valdoartus was constantly questioned as to its function. The only answer he ever gave was, "It is the greatest discovery I have ever made."
Books
The Varsoon Collection, Volume 2 - The Quest for Immortality
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE


Discovered on 13 May 2008 at 13:03:17 PDT.
This book is titled "The Varsoon Collection, Volume 2 - The Quest for Immortality ". It is a complete volume that details the quest of a young mage to find the secrets of immortality.
Many say that some questions are best left unanswered. For those engaged in the highest of pursuits, this is more of a challenge than a prohibition. Indeed, some say that there are those to whom the words, "That is impossible" should never be uttered.
The stories surrounding Varsoon's quest for immortality primarily come from a journal found in the Academy of Arcane Science's private larders. Looking for a midnight snack, a student happened upon it behind a jar of prune marmalade. The writer of the journal, one Aldrenus, claimed to be the apprentice of the great mage Varsoon.
According to the account kept in the journal, Valdoartus Varsoon possessed an ivory cup that he called nothing more than the Chalice. He believed it was the key to unlocking the secrets to immortality. Once he found the way to granting eternal life, he planned on sharing the secret with anyone who wanted it. With this goal in mind, Valdoartus would set off on his greatest expedition ever. Aldrenus, his apprentice, was to assist him in his quest.
Valdoartus, who was an accomplished Planar Thaumaturge, opened a rift between the planes and traveled to the Plane of Knowledge. They spent a great while there as Valdoartus perused the books that lined the library's shelves. Aldrenus seems to have lost track of the time spent there, for the entries are rather scattered with the dates. Eventually, however, Valdoartus found what he was looking for.
From there, the master and apprentice traveled to a place of calm, serene beauty. Rather than relax, as Aldrenus claims he begged his master to do, they trekked long and hard throughout the idyllic countryside, seeking something only Valdoartus knew of. When they came upon a large sundial, Valdoartus supposedly proclaimed that he was on the right track.
Valdoartus then proceeded to open a rift to a land of darkest night, and they trekked aimlessly among the trees. Or so it seemed, according to Aldrenus. At the point when Aldrenus was positive the trees were following them, Valdoartus looked to the distance and nodded his head. The great mage then opened another rift, urging Aldrenus quickly through.
Aldrenus writes that the plane they entered was even worse than the previous nightmarish landscape. As far as the eye could see, the land looked to be composed of pestilent flesh. All manner of maggots, flies, and rodents walked freely within this plague-ridden land. According to Aldrenus, after a long walk, the great mage reached down to cut a large chunk of the fleshy earth and placed it into a container. A moment later, he opened a planar rift once again.
They arrived back within the tranquil countryside they had left not so long ago. Aldrenus states he felt rather weak from the travels in the disease-ridden plane they had just left. Valdoartus apparently looked exasperated, claiming the discovery was so close. The apprentice convinced his master to allow him to stay behind for the last trip. At that, Valdoartus opened another rift and stepped through.
The journal from this point on is filled with a number of entries describing what Aldrenus did to fill his time. It seems the apprentice was perfectly content to stay in this serene land and was a bit annoyed that Valdoartus returned eventually. Upon Valdoartus's face was an enormous smile. The great mage then opened one last rift and they traveled home.
According to Aldrenus, when they arrived back home Valdoartus told him to fetch a book from the Sixteenth Library. Valdoartus opened the book, read it for a brief moment and said nothing more than, "I found it. It's been here the whole time." Sadly, Aldrenus failed to mention the name of the book. Instead, the remaining entries are filled with nothing more than cursing after he found out that they had been gone for forty years. The last entry is that of him quitting the next day.
Books
The Varsoon Collection, Volume 3 - The Gift of Immortality
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE


Discovered on 13 May 2008 at 14:13:04 PDT.
This book is titled "The Varsoon Collection, Volume 3 - The Gift of Immortality". It is a complete volume that details the quest of a young mage to find the secrets of immortality.
The following compilation is a brief presentation of the legends and myths of the mage, Valdoartus Varsoon, known to many simply as Varsoon. Much work was done to separate the facts from the fiction in order to bring this work to you, the reader. The following volume highlights the events that took place after his failed bid for immortality. Please note, reader, that the source of this of this account is highly questionable indeed.
The only account we have of the time after Varsoon's quest for immortality comes from a dramatic play written by a bard, the Lyresmith, over several hundred years ago. It has taken much work to distinguish possible facts from the obviously blatant embellishments exhibited throughout the performance. Were it not for the fact that there are striking coincidences between events in the play and facts unknown to the general public, this would have been written off as an outright fantasy.
As is typical of the Lyresmith's work, the play goes on for an uncomfortable amount of time. It starts in an unnamed city and involves an old man who is an accomplished spellcaster. The character, named simply Varsoon, is involved in some type of experiment and has a number of assistants helping him. This goes on for close to an hour of the play. Eventually, Varsoon exclaims that his work is nearing completion.
Another act involves him at a wedding feast for his nephew. Varsoon is shown to be a very loving family man, performing all manner of magical feats to help fix the problems of various family members. The interesting thing to note in this act was that between each spellcasting miracle, Varsoon would take a sip from a small white cup. This cup is associated with the sigil-etched ivory cup the real Varsoon was reported to have.
One of the following acts returns Varsoon to his laboratory where he works by himself late into the night. Feverishly muttering to someone named Aldrenus (see the previous volume for more about Aldrenus), he finally completes his work as the moon rises over the horizon. He pours a number of odd liquids into the white cup, causing all sorts of odd things to happen.
Finally, when all of the liquids have been poured into the cup, Varsoon then waved a wand over the cup. The cup rose into the air and spun around (thanks to an intricate array of pulleys and wires). All of a sudden, the cup would vanish and be replaced with a small cloud of red mist. The cloud covers Varsoon from head to toe, and the scene ends with him laughing triumphantly.
A following act shows Varsoon approaching a council of mages and telling them of his accomplishment. He offers them a demonstration of his immortality by having them assault him with all manners of spells. When the spell show is over, which takes about three hours, we see Varsoon emerge from the storm of energy, still alive. He is usually missing a limb or two, an eye, and sometimes even his nose, but yet he lives. The scene ends with the council agreeing that he has found the secret of immortality.
Sometime later during the play, Varsoon is seen dictating to his nephew the secrets of immortality. As Varsoon expounds on how he wishes everyone to learn the secret, there is a knock at the door. A mob waits outside, led by some priests. They demand he give themselves over to him, and when he resists, they unleash all manner of divine terrors on him. Eventually, he is stricken with diseases and wounds that no man could withstand, yet he lives through it all and disperses the crowd.
Many hours later, the play reaches the final act. Varsoon is brought before the same council of mages from the earlier act and is put on trial for crimes against the city. He appears to be overcome by all manner of diseases and barely has the strength to defend himself. In the end, he is banished from the city and forced to live as an exile. As is typical of a Lyremsmith play, the council concludes the show by throwing jum-jum pies at each other until the audience disperses.
Much of the Lyresmith's play,"The Horrible Case of Varsoon - A Performance in Twenty-Nine Acts," has been left out of this account, for obvious reasons. It is highly debated as to what aspects of the play are truthful, but what we do know is the following : no records have mentioned the cup since the time period of the play's setting. Also, Varsoon is never mentioned again in any records of the Combine Empire. Finally, what has been proven to be an actual legal document from that era writes of the banishment of someone only named as "The Undying."
Books
The Varsoon Collection, Volume 4 - The House of Varsoon
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE


Discovered on 13 May 2008 at 18:10:13 PDT.
This book is titled "The Varsoon Collection, Volume 4 - The House of Varsoon". It is a complete volume that details the horrors of the villainous ghoul known as Varsoon.
The following compilation is a brief presentation of the legends and myths of the mage, Valdoartus Varsoon, known to many simply as Varsoon. Much work was done to separate the facts from the fiction in order to bring this work to you, the reader. The following volume details his reappearance within the world, and the mysterious yet tragic circumstances of his demise.
Most of what we know of Varsoon comes from an account kept within the Three Towers in Qeynos. Several hundred years ago, a mage came before the Qeynos Council and wished to confess for crimes that he had committed in the name of magic. During his confession, he explained that he was a of the member of the House of Varsoon. Their leader, a mage calling himself Varsoon, claimed to be searching for immortality. The following quotes are directly from the record he gave to the Council.
"I believed in the words he said. Though we could not see his face, I knew his words were honest. I packed up my belongings and followed him to the Plains of Karana where he had built a keep to research the way to stop death."
"Soon enough, he had shown us all manner of mysteries I had never believed possible. His magic was unlike anything the Concordium had said even existed. It was easy enough for us to fall for his lies ... to do what he asked us."
"At first we started using cattle. We would cut them open and learn how to keep the insides still alive when we put the organs in the jars. We were to do this all throughout the day, looking for ways to instill unlife within the organs while using as little magic as possible."
"I found a way to do so using a variation of a healing spell, except I used a fig leaf as the consumed component. When Varsoon found out I had done so, he approached me personally. That's when I saw his face, disfigured and pockmarked. He told me to reverse the spell, but I couldn't. He then took me into his private chambers and I saw horrors that still haunt me to this day."
"Hanging from chains were the bodies of hundreds of men, women ... and even ... even children. They were all alive, faces frozen in excruciating pain. He told me that I would find out how to reverse the spell of unlife I had found. He said that in my mind I held the answers, but if I failed him I would join the rest of those living cadavers. That night, I fled the keep and came to you. Please forgive me for what I have done."
After the Council had heard the confession of this young mage, they convened for several hours. They tracked down all of the victims of the evil mage Varsoon and saw that the record spanned a period of over two hundred years. Hunting accidents, bear maulings, et cetera ... all linked back to Varsoon. They gathered several divisions of the Qeynos Guard and marched at once to the House of Varsoon, in the center of the Karanas.
When they arrived, they caught Varsoon and his minions unawares. A spell battle ensued, and the evil mage himself unleashed spells that had not been seen for ages. In the end, the forces of Qeynos were triumphant. They imprisoned all of the mages of the House, including Varsoon. When they were done, they burned the keep to the ground and returned to Qeynos.
Varsoon was put on trial for his crimes, which are too long to even be listed. A crowd of ten thousand people stood and watched as his reign of terror came to an end. At midday, Varsoon was burned at the stake and buried in an unmarked grave far out in the countryside. The people of Qeynos were finally free of all him. Or so they would think until he would return again one day and wreak his vengeance upon Qeynos during the War of Plagues.
Books
The Varsoon Collection, Volume 5 - The War of Plagues
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE


Discovered on 13 May 2008 at 19:47:05 PDT.
This book is titled "The Varsoon Collection, Volume 5 - The War of Plagues." It is a complete volume that details the War of Plagues and the return of Varsoon.
The Following compilation is a brief presentation of the legends and myths of the mage, Valdoartus Varsoon, known to many simply as Varsoon. Much work was done to separate the facts from the fiction in order to bring this work to you, the reader. The final volume in the series, this book speculates about the rumors of his return from death.
The story of Varsoon does not end simply with his death many hundreds of years ago. During the War of Plagues, there were many reported rumors of a mysterious mage that led the Bloodsabers, a group of cultists devoted to the worship of Bertoxxulous. The cult is reported to have existed for many hundreds of years, but one day came out of hiding to lay waste to Qeynos during the time of King Antonius Bayle V.
The War of Plagues raged across the land for a number of years, with neither side gaining ground. Using tactics reserved for only the depraved, the Bloodsabers, under order of their leader, contaminated the city's water supply. Thousands of innocent people died during the war, and most of the atrocities were blamed on a mage the Bloodsabers called "The Undying."
"The Undying" was seen at the dead of their armies, raining down upon the soldiers of Qeynos all manner of blights. From locusts to oozing miasmas, the Undying was a formidable mage. It didn't take too long for some people to claim that this mage was Varsoon returned to life.
Using the fear that came with the name Varsoon, the mage began calling himself Varsoon the Undying. His demands against Qeynos were for them to hand over every second child that lived in the city. it seems there was some type of dissension among the Bloodsabers over this demand, which allowed Qeynosian soldiers to gain the upperhand. Soon enough, after a massive battle, Qeynos defeated the Bloodsabers once and for all. Unfortunately, they were never able to find Varsoon the Undying after the battle.
There are hidden records, however, that we had the privilege of reading. These records tell of a mage's body being found on the battlefield. The mage's body was covered in scar tissue from horrible burns. The cause of death was not from fire, however. He had died from nothing more than a simple arrow piercing his heart. Or so they thought, until they noticed he was still breathing.
A priest of the Temple of Life was with the party that discovered the body. being a high-ranking exarch, he knew this man was no ordinary undead soldier. The priest summoned several of his brethren to the body and began to perform a very intricate ritual over it.
After several hours, the priests had completed their spells and proceeded to burn the body of the mage until it was nothing more than ashes. Rather than letting the ashes be scattered to the four winds, they gathered them into a special container and carried them to a special crypt in the Qeynos Hills. When asked what the ceremony was all about, they explained that it is the only way to prevent a lich from returning to life.
To this day that crypt remains licked, so we have no way of confirming whether or not the lich those priests destroyed was the same Varsoon from centuries earlier. Were this the case, it would appear that Varsoon actually did achieve immortality after all. But it does not explain why the word "lich" was never attributed to him until that final account.
We thank you for reading this series. As the reader can tell, there atre not many solid facts about the real history of Varsoon. Perhaps if the House of Varsoon had not been burned to the ground so many centuries ago we might have been able to find more facts there. Whether more information comes to light in the future, the fact remains that Varsoon no longer walks among the living. Norrath has been safe from his predations for hundreds of years, so we may at least take comfort in that as we lay down to sleep at night.
Books
Thrael'Gorr Creature Catalog
This item can be placed on the floor in any house type.

A book about the Thrael'Gorr and creatures found near them in Eastern Wastes.

NO-TRADE

Quest reward from [92] One for the Ages (Eastern Wastes), started by Thrael'Gorr Oracle in Eastern Wastes or from [92] Thrael'Gorr Creature Cataloging (Tome), started by examining Thrael'Gorr Creature Catalog in Eastern Wastes (quest reward from One for the Ages).

Discovered on 25 Aug 2011 at 9:58:42 PDT.
Rise of Thrael'Gorr
by Clan Ry'Gorr Joiner
While many areas experienced changes during the Age of Cataclysm, the changes brought to the Eastern Wastes are devastating. The area's once plentiful wildlife has dwindled. The Kromzek ravage the land and the magic of Wakening Lands is no more. The area is littered with creatures struggling for survival. The latest being the escaped ores known as Clan Thrael'Gorr.
High in the mountains and west of Howling Pass, Clan Thrael'Gorr leaders now seek to establish a camp. The Sleeper's Abandoned Tomb sits in the south and the Ry'Gorr Keep to the east. Very far south, what was once a stretch of frozen land is now a war tom landscape.
The mountains that wall their camp are a reminder of the changes and dangers still unknown.
The great chasm to the north does provide much in the way of a windbreak, therefore even a gentle breeze can turn into a snowstorm. Due to the cold, only the strongest trees line the mountains.
There is very little change to the constant cold that permeates everything.
Pockets of trees remain, majestic evergreen behemoths that survived the punishing cold. There are very few flowering plants in the mountains. Grass is only visible in the southern regions near Ry'Gorr Keep.
The land is a cornucopia of creatures big and small. The little land that remains unscathed by the Kromzek is home to both hunter and prey. This list of creatures will help the Thrael'Gorr secure the area:
a sinister sentinel
a drakonine guardian
a lingering rogue
a lingering knight
a lingering priest
a lingering mage
a lingering detriment
a snowmane sabertooth
a ravaging snowmane
a woolly mammoth bull
a woolly mammoth
a sootpaw direbear
a frostpaw direbear
a fanged crawler
a cinder walker
a molten sphere
Books
Through the Rathe Mountains
This item can be placed on the floor in any house type.

This completed book can be placed in your house and read.

NO-TRADE

Language
Koada'Dal

Quest reward from [39] Through the Rathe Mountains (Feerrott), started by examining Through the Rathe Mountains in Qeynos Harbor (823, -23, 124) in Qeynos Province District (823, -23, 124).

Purchased from Indis Surion in Qeynos Capitol District (702, 82, 129) or Navarius Orvalis in The City of Freeport (10, -7, -134) or Piritta Silvarri in Greater Faydark (151, 109, 175) or Ricka Stonehide in Frostfang Sea (-115, 149, -90) or Beata Sringer in City of Fordel Midst (735, -9, -744)
requires completing the Quest "Through the Rathe Mountains"
for 1c.

Discovered on 13 May 2008 at 9:46:46 PDT.
In this book, we follow the adventures of Gerren from his outpost on Lake Rathetear through the Rathe Mountains which have been taken by the Rallosian Army.
Gerren dressed simply. His task would require stealth and speed, for the aviaks reported bands of ogres patrolling the familiar paths through the Rathe Mountains. If Gerren were to break through their lines, he would need to blaze his own trail. And Gerren definitely needed to make his way through -- he and fellow Guardsman Ilkalla had been at the Qeynos' outpost on Lake Rathetear for several months while the Rallosian Army crept closer. Now, the Rallosians were building an enormous barge to carry them across the water.
Ilkalla pressed a dried gnoll's foot into Gerren's hand. "For luck," she said. "I don't know why, but we've always had that in our family; I want you to carry it with you on this journey." Neither of them said it, but they both knew it was true: the likelihood of his making it through was the equivalent of the aviaks and centaurs holding the Rallosians off. They did not expect to see each other again. After a quick meal, Gerren took a little-traveled way up the face of the slope along the edge of the Lake.
"I can see now why this is travelled so infrequently," Gerren muttered, pausing for a moment to catch his breath. The rocky mountain face was so steep that in some points, Gerren would need to retrace his steps to consider the options from several angles. Once, a slice of rock upon which he was perched gave way and he slid down quite a distance before being able to stop himself.
Three-quarters of the way up was a cleft in the rocks through which this path passed. The splintered boulders forming the opening folded over on the side facing the Lake, making it impossible to peer around. Gerren knew that if the Rallosians were already on the pathway beyond the rocks, he was doomed. There was no quick escape route. He unsheathed his knife and the gnoll's foot Ilkalla had given him tumbled out, bouncing off the rocks down the face of the mountain.
"There goes the lucky gnoll's foot," Gerren thought, with a smile. Somehow, the idea that the foot of dead creature could be lucky was amusing. He slipped through the cleft and found the way clear. Tension released in his neck, although he was still wary as he felt his way to another cluster of granite boulders marking another turn in the path.
Hill giants! Gerren leaned back into the boulders, blending himself into the rocks. The Rallosian Army was not the only thing in the Rathe Mountains, but hill giants were not usually found near this forlorn area. Perhaps they, too, had been displaced by the invading ogres. Gerren watched them as they milled around for several minutes before striding off down the narrow, featureless road.
Gerren waited until the sun was directly overhead before moving. There was a stretch of the passage with no easy alternative route -- not that the ways he had been travelling had been easy at all. Still, with the sun above he would cast no shadows and might be able to slip undetected across the roadway. Even covered by his superior camouflage, Gerren knew that there were things he could do to make himself even less visible to his enemies.
The roadway was clear and Gerren slipped into the shadows of another clutch of boulders. He paused there to listen for the sounds of pursuit, but there was only silence. That in itself was worrisome, as there were usually birds trilling or insects buzzing. Gerren would even welcome the wuffing sounds of the great bears. "Everything must be hiding from the Rallosians," he thought, "Perhaps I should get lower to the ground myself."
Calming himself, Gerren spent a moment recalling the spells of transformation. He remembered amusing Ilkalla on their watches by changing himself into a wolf and padding around, sniffing things. He said a quick prayer for her and the small force by Lake Rathetear, then cast his spell. Energy rippled within him and he shook himself to spread it through to the very tips of his dark fur.
Gerren set off through the rocks, keeping always to the shaded side of the paths. The club that hit him in the back of his head was so quick and brutal that he did not feel a thing as he slumped lifeless to the ground. "Found something for dinner!" yelled the troll that had killed him. The gleeful yelps greeting this cry echoed through the otherwise watchful Rathe Mountains.