EQ2 FURNITURE



Total items sold by Martok K'Fauxx: 3
Books
A Mysterious Black Tome
This item can be placed on the floor in any house type.

This mysterious tome appears to be written in an unknown language. By the pictures in it, I would assume it's a childrens book.

NO-TRADE  NO-VALUE

Offers the Quest
'Find Sethis Kai'

Language
Sathirian

Purchased from Master Scribe Phonetia in Qeynos Province District (829, -24, 127) or Krishana in The City of Freeport (-242, -55, 101) or Scribe Hilja Saraste in Greater Faydark (298, 124, 230) or Martok K'Fauxx in Neriak, City of Hate (-212, -4, 249) or Eredykil Zum'tok in Timorous Deep (2407, 19, 1372) or Dannon Ramsdell in Frostfang Sea (-118, 149, -83) or Bellin Icepike in Thurgadin, City of the Coldain (565, -212, 280)
requires completing the Quest "A Mysterious Black Tome"
for 14c.

Collection reward from [75] A Mysterious Black Tome (Kunark).


Components
a loose page 1 (shinies in Fens of Nathsar)
a loose page 2 (shinies in Fens of Nathsar)
a loose page 3 (shinies in Fens of Nathsar)
a loose page 4 (shinies in Fens of Nathsar)
a loose page 5 (shinies in Fens of Nathsar)
a loose page 8 (shinies in Fens of Nathsar)
a loose page 9 (shinies in Fens of Nathsar)
a loose page 12 (shinies in Fens of Nathsar)

Discovered on 14 Nov 2007 at 1:42:20 PST.
The Scaled Wolf and the    
Blustery Day    

by Naylie DelANews    
A long time ago in a land not too far away a young scaled wolf went for a walk. He walked here, there, and over there. He walked high, low, and all around until he had walked as far as he had ever been. Being a scaled wolf not much scared him so he kept going.
It wasn't until he reached the trees that he noticed that the wind had started to blow. He was a scaled wolf, no wind would stop him, and so he kept walking. He had never seen so many trees before so he kept walking.
The wind began to howl and still he kept walking. Nothing was going to scare this little scaled wolf. He walked past animals that he had never seen before. He watched strange animals fighting other animals that he knew to be friendly to him. The strange ones ignored him because he was too little. He kept walking if a little more slowly.
He walked towards a large ravine wondering what would be in such a place when the wind began to blow so strongly that his little top scales began to quake. Then a burst of wind grabbed his little top scales that acted like little sails and sent him flying. He flew through the air with such speed but his little armored body lacked any grace. Like a thrown rock that had not to worry about his landing, this little scaled wolf knew no fear even if he did curl his legs into his body.
He passed hills and ravines. Past trees and grass until he saw his home approaching him rather fast. He closed his eyes and landed with a loud thud that echoed throughout the land. When he opened his eyes and looked up he found his mother staring down at him in his little crater. Maybe he would stay home the rest of that blustery day. Tomorrow is soon enough to go walking again.
Books
A Mysterious Green Tome
This item can be placed on the floor in any house type.

This mysterious tome appears to be written in an unknown language.

NO-TRADE  NO-VALUE

Offers the Quest
'Find the Freed Froglok'

Language
Froak

Purchased from Master Scribe Phonetia in Qeynos Province District (829, -24, 127) or Krishana in The City of Freeport (-242, -55, 101) or Scribe Hilja Saraste in Greater Faydark (298, 124, 230) or Martok K'Fauxx in Neriak, City of Hate (-212, -4, 249) or Eredykil Zum'tok in Timorous Deep (2407, 19, 1372) or Dannon Ramsdell in Frostfang Sea (-118, 149, -83) or Bellin Icepike in Thurgadin, City of the Coldain (565, -212, 280)
requires completing the Quest "A Mysterious Green Tome"
for 14c.

Collection reward from [75] A Mysterious Green Tome (Kunark).


Components
a shuffled page 1 (shinies in Fens of Nathsar)
a shuffled page 2 (shinies in Fens of Nathsar)
a shuffled page 4 (shinies in Fens of Nathsar)
a shuffled page 6 (shinies in Fens of Nathsar)
a shuffled page 8 (shinies in Fens of Nathsar)
a shuffled page 9 (shinies in Fens of Nathsar)
a shuffled page 11 (shinies in Fens of Nathsar)
a shuffled page 15 (shinies in Fens of Nathsar)

Discovered on 13 Nov 2007 at 14:49:50 PST.
Frotine's Frolicking Good Food.
Frotine specializes in recipes for cooking with your offspring. No matter how young your spawn are, they can help you make tasty treats. (no recipes contain ingredients requiring Froglok offspring substitution at your own risk.)
Frogurt and Berries
1 part cream
1 part sea foam
1 part berries
Stir vigorously to make sure that it is light and airy. Leave to sit over night, exposed to the ocean breeze. You should end up with something like a nice mud water taffy.
Seaweed Crackers
1 part seaweed
1 part seasonings
Bake in an oven (or on a nice flat rock in the sun) until crispy.
Scallop Lick
1 skewer
1 part scallop
1 part salt water
1 part seasonings
Roast over a medium fire until golden brown and then ad the seasonings. You will want to make sure that these are nice and salty licking good.
Goliath Beetle Pie
1 part beetle carapace
1 part beetle meat
1 part dough
1 part Frogurt and Berries
These little beauties are naturally sweet from the fruits they eat. There is no need to sweeten them. Cover the inside of the carapace with the dough. Pour in the other ingredients and mix them together. Bake on medium low fire for a few hours. You will want to make sure that the meat is nice and tender.
Tree Sap Covered Dragonfly
1 part Tree Sap
1 part Dragonfly meat
1 sharp stick
Take the sharp stick and skewer the Dragonfly meat. Roll the meat in the tree sap until covered. Heat the skewer until the tree sap starts to harden. Let the skewer cool for a few minutes before enjoying.
Books
A Mysterious Red Tome
This item can be placed on the floor in any house type.

This mysterious tome appears to be written in an unknown language.

NO-TRADE  NO-VALUE

Offers the Quest
'Locate the Legate'

Language
Di'Zokian

Purchased from Master Scribe Phonetia in Qeynos Province District (829, -24, 127) or Krishana in The City of Freeport (-242, -55, 101) or Scribe Hilja Saraste in Greater Faydark (298, 124, 230) or Martok K'Fauxx in Neriak, City of Hate (-212, -4, 249) or Eredykil Zum'tok in Timorous Deep (2407, 19, 1372) or Dannon Ramsdell in Frostfang Sea (-118, 149, -83) or Bellin Icepike in Thurgadin, City of the Coldain (565, -212, 280)
requires completing the Quest "A Mysterious Red Tome"
for 14c.

Collection reward from [72] A Mysterious Red Tome (Kunark).


Components
a scattered page 1 (shinies in Fens of Nathsar)
a scattered page 2 (shinies in Fens of Nathsar)
a scattered page 3 (shinies in Fens of Nathsar)
a scattered page 4 (shinies in Fens of Nathsar)
a scattered page 5 (shinies in Fens of Nathsar)
a scattered page 6 (shinies in Fens of Nathsar)
a scattered page 7 (shinies in Fens of Nathsar)
a scattered page 8 (shinies in Fens of Nathsar)

Discovered on 13 Nov 2007 at 17:41:28 PST.
The edict of Di'Zok Leader Warlord Kel'Nor
It is Warlord Kel'Nor's opinion that any aspiring military strategist needs to know the following terms.
- Adversary - Any person, animal, or party that refuses to follow Warlord Kel'Nor's orders.
- Ballistic - A Ballistic is anything that Warlord Kel'Nor wants fired in the air at any adversary.
- Cache - A cache is a supply of items that Warlord Kel'Nor feels are necessary. Like a cache of ballistics for throwing at an adversary.
- Dazzle - A form of attacking with something like fire or spells that can blind the adversary. These are very effective when attached to the cache Warlord Kel'Nor's ballistics.
- Emplacement - A prepared position for attacking from or repairing any ballistics under Warlord Kel'Nor's command.

- Fallout - Particles that can some times break off of ballistics and or pieces of a foot soldier that might have fired Warlord Kel'Nor's weaponry incorrectly.
- General Orders - Any standing order that must be followed at all times. For instance, never get in Warlord Kel'Nor's way.
- Hazard - A condition that can lead to the causing of injuries due to being in Warlord Kel'Nor's way.
- Incident - What they will tell your family happened after you got in Warlord Kel'Nor's way.
- Joint - An operation that contains activities in which two or more divisions are under Warlord Kel'Nor's control.
- Key Terrain - Any location that Warlord Kel'Nor decides to take, that will grant him an advantage.
- Liaison - The liaison is the only person that Warlord Kel'Nor will allow to travel between his camps to make sure that everyone is following his orders.
- Manifest - A list usually carried by the liaison that can contain specifics of Warlord Kel'Nor's ballistics.
- Neutral - An opponent of Warlord Kel'Nor's that may not be considered directly an Adversary.
- Objective - The goal which Warlord Kel'Nor is fighting towards.
- Pace - The pace is the speed with which Warlord Kel'Nor is moving towards his objective.
- Quick Response Force - Warlord Kel'Nor's special team that handles his special assignments.
- Raid - An operation usually run by the Quick Response Force that is a temporary seizure that may be necessary to obtain Warlord Kel'Nor's objective.
- Sabotage - An act which the Quick Response Force is known for doing after a raid has taken place.
- Target - A target is a designated area or object that has been chosen by Warlord Kel'Nor.
- Unit - Warlord Kel'Nor commands many small units that make up a larger unit.
- Validate - Units have to be validated before they can join Warlord Kel'Nor's command.
- Warning - Knowledge of impending danger. The sound of Warlord Kel'Nor's foot steps will be all the warning you need to get out of his way.
- X - Marks the spot to where Warlord Kel'Nor has planned his offensive.
- Yield - A yield is what is attained from Warlord Kel'Nor's directions. Raids are expected to have high yields.
- Zone of Action - An area decided by Warlord Kel'Nor that is sub-divided from a larger area, where an offensive action will take place.